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Subject: First Play rss

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Martin Swift
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After a couple of read throughs of the rules which didn't leave me much wiser I decided to plough into my first game learning as I went. I admit that I'm not a great rules reader and I often go for watching play through videos first to give me a general understanding before using the rule book during gameplay. I live in hope that someone with either produce a video or a rules aid because I feel the rules could have been better displayed.

The cards and components are great with the whole game oozing with Napoleonic history.

When I finally got down to playing I found that the game is fairly simple with a similar feel to The Hunters: German U-Boats at War, 1939-43 or B-17: Queen of the Skies. The story telling is superb with one of my Grognards getting gravely wounded in his first skirmish and taken prisoner in his second even thought the odd were very low. I love it.

So if you like this sort of game I suggest you grab a copy, I know I'll be playing this a lot over Christmas...
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Gerit Driessen
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But guys... what happened? There must be a story or two to tell here...
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David Janik-Jones
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Arrived! Now to table it.
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Gordon J
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DaveyJJ wrote:
Arrived! Now to table it.

Let us know how it goes. The videos they had on YouTube made the game seem very boring.
 
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Gerit Driessen
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Videos on Youtube? You mean facebook? I actually enjoyed those , but yeah they are only small bits of what the game entails.
 
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Gordon J
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Gerit wrote:
Videos on Youtube? You mean facebook? I actually enjoyed those , but yeah they are only small bits of what the game entails.


Facebook, yeah that's it. I'm not judging it yet, because two minutes is not enough to judge, but man that play through of a campaign turn was not that interesting. But is that all the game is, flip over a card, resolve? Anyone I'm looking forward to a session report.
 
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Martin Swift
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patton55 wrote:
Gerit wrote:
Videos on Youtube? You mean facebook? I actually enjoyed those , but yeah they are only small bits of what the game entails.


Facebook, yeah that's it. I'm not judging it yet, because two minutes is not enough to judge, but man that play through of a campaign turn was not that interesting. But is that all the game is, flip over a card, resolve? Anyone I'm looking forward to a session report.


This game may not be for you. I enjoy this sort of game but there are only limited decisions for you to make. It's more a story or RPG game where you resolve cards by dice rolling or choose which option to take. As a solo experience I think it's great.
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David Janik-Jones
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We're enjoying our first play-through in a two-player game, but I'm an admitted narrative game fan, former huge RPGer, love story-telling, etc. I've been a fan of games like B-17 Queen of the Skies and Patton's Best since they came out, in the final publishing stages of releasing an Engle-Matrix engine story-telling WW2 card game, and have been a war gamer for more than 40 years so I'm probably the absolute target audience for this.
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Gordon J
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I love games like D-Day at Tarawa and Enemy Coast Ahead and solo games like Robinson Crusoe, I love lots of decisions. We'll see, couple guys in my group picked this up, so I'll play it with them first.

But I am glad you guys are enjoying it, seems like a lot of work went into making this game.
 
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Gerit Driessen
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Seems we're two of a kind David. I too love the storytelling aspect of a game, the narrative is what makes a game for me. LoH will be the first game of this sort for me so I am very excited!

What is Engle-Matrix, and could you elaborate on the WWII game. Is it yours?
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David Janik-Jones
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Gerit wrote:
Seems we're two of a kind David. I too love the storytelling aspect of a game, the narrative is what makes a game for me. LoH will be the first game of this sort for me so I am very excited!

What is Engle-Matrix, and could you elaborate on the WWII game. Is it yours?

Yes, the game design is mine. Wrapping up the rules layout this month (just have the images left to place). To quote Bob Cordery:

"Engle-Matrix Games were invented by Chris Engle, an American psychiatric social worker who plays wargames. He began to develop the concept that became Matrix Games [now under his banner Hamster Press] in 1988 because he wanted to create a system by which it was possible for a player to “role-play” an entire country. He was told that he would have to use a number-based system if he wanted something that would work, but he felt that this essentially missed the point. What he wanted was system that reflected the intangible aspects of a nation such as its culture, beliefs, and perceptions of itself; in essence a model of a nation’s “character”.

Taking as his starting point the work of Emmanuel Kant, Chris began to develop a “matrix” of words that would form the framework for his “model”. To this he added George Hegel’s idea that argument and counter-argument (thesis and antithesis) lead to a synthesis or consensus of ideas. Thus the basic idea of the Matrix Game was formulated.

Like all good ideas, the Matrix Game is very simple in concept, but has huge potential in that it can be adapted to fit almost every wargame. It is particularly suited to dealing with the politico-military aspects of campaigns, but can also be used to resolve any aspect of combat if the participants have open minds and the ability to think rationally."

Basically, these are narrative games. The players have a 20-40 word matrix (list) of words they use that is appropriate to the genre of game they are creating (WW2 tactical, mystery, fantasy etc), and use these to create a statement (argument) about what happens at each juncture in the story.

In my game players use at least three, and up to five words at a time, and the assemble these words in an "argument" in the form of a sentence or two so that they have an Action, Result and up to three Reasons why those two things happened. Players judge each others arguments and compare are their ratings, and VPs get awarded based on this comparison at each step of the game. Chris was kind enough to let me use the Engle-Matrix engine in my game and since I like narrative games and WW2 I combined them.
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Cole Wehrle
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I got a chance to play one of his games with him once in Bloomington. It was great fun!
 
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Gerit Driessen
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Thanks David. I do not understand it all, but I got the picture. Will keep an eye on your effort .
 
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Rich Dodgin
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I spent this evening sleeving the cards, clipping the counters and reading the rules.

I am now *itching* to play this. The production is first class, it all oozes theme, and I can see that is going to be a hell of a lot of fun!

Also, as someone who bought this to play solitaire, I'm really impressed with the solitaire rules.

I'll post more when I've played some games (frustratingly, probably not for a week as we have family visiting... but I know it'll be worth the wait!)
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Gerit Driessen
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What is the size of the cards?
 
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Keith Jones
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My measurements make then 2.5" (63mm) wide by slightly less than 3.5" (88mm) in height (assuming my tape measure and eyes are both working properly)
 
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Gerit Driessen
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Thanks Keith.
 
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Chris Montgomery
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scopa wrote:
My measurements make then 2.5" (63mm) wide by slightly less than 3.5" (88mm) in height (assuming my tape measure and eyes are both working properly)


This is "standard American card game" size - or roughly the size of a U.S. baseball card.
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