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Subject: 6 Players, two new and a surprise winner rss

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Gonso75
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There were 6 player that nigh:
Black David
Red Julia
Yellow Gonso
Blue Paula
Green first timer Maria
Purple first timer Pablo

Since David is always the youngest player we decided to change the first player decision to a random method (with lots of complaining and bad words from David).

We put 6 colour cubes together and randomly pull out one. Red came out and Julia played first. There were two Government Land Grant so Julia and Gonso went for the no-debt-start. There were also two Hotels face up so Paula and Maria went for the additional points there. That let Pablo with all the initiative to collect two very juicy prizes: The Railroad Era Begins and a Service Bounty to Louisville, totalling 5 points for being the first to move a cube on round 2 of the first turn.

That gave Pablo a very nice head start over the rest of the players. And he kept leading the game for most part of the night. He used this power to control quite well the Chicago Area and even build a western link without having to issue more than 3 shares all through the game.

Gonso and David concentrate their effort on the North East; Julia Worked her way around New Orleans and the South East; Maria create a lot of one stop links all across the country, which allowed her to make quite some profit on the early turns but stopped her from evolving her company and so she started be step behind around the mid game; Paula started the game asking for loads and loads of money to work her way around Chicago heading East. She was so focussed on building long links that many turns she ended up paying more money than she held (being forced to issue new shares and increasing her debts). None foresee what she was up to.

When twelve of the eighteen “Empty City Markers” where on the board the situation was looking like this: Pablo was doing great with his Western Link and moving cubes all the turns (not very long links, but didn’t need to invest either); David was clearly wining the North East battle and managed to create a very tight (and profitable) Network north of Philadelphia; Gonso was the richest most advanced player (the first to get to level 4 engines) but he’s empire was dead. He controlled the links between Philly and Richmond, but was cut-dead North by David and South by Julia and Maria. Having lots of money, his only way out was creating long (and expensive) unclaimed routes and try to make good his investment in technology, so he created the network Detroit-Toronto-Buffalo-Cleveland-Pittsburgh, in order to move some scarce black cubes to Detroit through long links; Julia was doing also quite well since nobody have seriously attacked her on her conquer of the South East. It didn’t look very profitable at the beginning, but she created a good deal out of it. Even Pablo was tempted to enter the fight, having lots of money and technology, but she was very well positioned and didn’t give him a chance; Maria was paying dearly her scarce network and was already the last player, struggling to find new routes around her links; Paula was in huge debt. She was holding seventeen shares and her technology level was only up to three. However she had managed to fulfil her objective, connecting New York and Chicago (C. Vanderhilt). And luck struck her.

When only a few markers were left the Mayor Line to connect New York and Kansas City showed up. That gave Paula 20 VP as she had invested previously in connect Chicago and Kansas. That made her the leading player even before round one of the last Turn. Gonzalo was playing first that turn and he went greedy and made the greatest mistake in the game. He invested in his company instead of urbanizing and stopping the game from ending. He was sure David and Pablo were both interested in making the game a little longer so they could take over Paula, but he didn’t took into account that Paula was going to play first and force the end of the game. And she did.

As far as I remember, nobody could fulfil their objectives but Paula and Pablo. After subtracting everybody’s share amount this was the final score:

Paula (Blue) 41 points.
Pablo (Purple) 37 points.
Gonso (Yellow) 35 points.
Julia (Red) 33 points.
David (Black) 22 points.
Maria (Green) 15 points.

The game lasted around four hours, including 30 minutes to explain the rules to the newcomers and another 30 minutes halt for some dinner.

Everybody was quite happy in the end (due either to the Victory point or to the Victory beers).

I´ll try to post some picture to ilustrate this great night!
 
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Matthew Watson
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Interesting report!

I recently got RRT, but I've yet to get people together for a game. Session reports are the closest I can get to a game for the moment.
 
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Gonso75
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Mr. Shadow,

Thanks for the complement!

Here are the links to the in-game pictures:
http://www.boardgamegeek.com/image/149989
http://www.boardgamegeek.com/image/149988
http://www.boardgamegeek.com/image/149991
http://www.boardgamegeek.com/image/149986

Hope you like em.

Gonso
 
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Daniel Val
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The average playing time once everyone knows how to play was 2 hours for a 6-player game in my old gaming group in Caceres... Of course we didn't have dinner nor beer while playing, but that was our mistake!

Nice session report!
 
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Mark Biggar
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Just to check that you wree playing correctly.

1) the first player at the beginning of the game only determines you starts the bidding in the player order auction, not who takes the first action. Your desctiption implies you didin;t auction the turn order at all, but that should happen that then beginning of every turn.

2) the 20VP NY to KC bonus requires that that player also builds an Western Link, but the pictures you posted do not show a Western Link being built in KC.

Mark Biggar
 
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Gonso75
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gonso75 wrote:


And Finally a group picture:
http://www.boardgamegeek.com/image/149990

Thanks BGG for acepting this one!
 
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Gonso75
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Mark,

thanks for your comments on the rules.

mark_biggar wrote:

1) the first player at the beginning of the game only determines you starts the bidding in the player order auction, not who takes the first action. Your desctiption implies you didin;t auction the turn order at all, but that should happen that then beginning of every turn.


This is how we play. The first round there is no auction, all subsequent round we do play the Auction.

I´ve check the game FAQ and you are right (and we have been playing this wrong)

Quote:
Q. In the rules, it states that the youngest player gets the first player marker. Does this mean that they get to go first (no bidding on first turn) or that they bid first?
A. There is still is a bid (the youngest player just starts the bid-that's all)


mark_biggar wrote:

2) the 20VP NY to KC bonus requires that that player also builds an Western Link, but the pictures you posted do not show a Western Link being built in KC.

Mark Biggar


You are right here too, and thanks for pointing this one out. Will look to this card more closely the next time it shows up.


We actually commited a third mistake while playing. The moment Paula produced the last Empty City Token, we call the end of the game. We should have ended the Turn (all three Rounds), thus giving everybody a chance to climb some places in the Track.

All and all I doubt much would have change regarding the winner and we had such a nice time that nobody probably cared for this small errors.

We will be more vigilant on the next game, though, and thanks again for your tips!

Gonso
 
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Kevin Brown
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gonso75 wrote:
We actually commited a third mistake while playing. The moment Paula produced the last Empty City Token, we call the end of the game. We should have ended the Turn (all three Rounds), thus giving everybody a chance to climb some places in the Track.


Actually, that's still wrong. You play another entire turn after the turn in which the last empty city marker is placed.
 
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Gonso75
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pilight wrote:
gonso75 wrote:
We actually commited a third mistake while playing. The moment Paula produced the last Empty City Token, we call the end of the game. We should have ended the Turn (all three Rounds), thus giving everybody a chance to climb some places in the Track.


Actually, that's still wrong. You play another entire turn after the turn in which the last empty city marker is placed.


So, if the End Of Game is triggered by the first player on the first Round, we still get to play 6 full rounds? (Finishing this Turn and the next full Turn)

Thanks

Gonso
 
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Steve
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Yes. You only count the number of towers at the end of all players three turns. At that time, if there are the requisite # of towers out, the coming turn is the last one.
 
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Gonso75
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garysax wrote:
Yes. You only count the number of towers at the end of all players three turns. At that time, if there are the requisite # of towers out, the coming turn is the last one.


Well, you need to count the number of towers everytime. If you reach to the limit, then there is no way to prevent the End Of Game anymore on the next Turn.

Game FAQ wrote:
Q. Is it correct that if an empty city gets cubes (thus removing the empty city marker) after the last empty marker is placed, the game still ends the turn after last marker was placed?
A. The game ends 1 complete turn after the last marker is placed. Finish the current turn and then do one additional turn. Just to be clear, once the end game condition is met, the end game is triggered and cannot be stopped so even if a city gets new cubes because it is urbanized, or by other means, the end game mechanism was triggered.


Thanks

Gonso
 
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mrbass
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Easy way instead of counting towers is to put out the approriate amount of towers near the bottom of the board at the beginning of the game. You can see them dwindling away. Thus no need to count all the time.
 
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Gonso75
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mrbass wrote:
Easy way instead of counting towers is to put out the approriate amount of towers near the bottom of the board at the beginning of the game. You can see them dwindling away. Thus no need to count all the time.


That's how we play
 
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