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BattleCON: War of Indines» Forums » Strategy

Subject: BattleGUIDES Episode 28: Kaitlyn rss

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Marco Santos
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Hey, Battlers!

I'm really sorry this one came out late! A lot of things got in the way. Got a lot of tests and deadlines near the time when I should have been filming. Add Typhoon Hagupit into the mix and you have a late video.

Kaitlyn was a lot of fun to make because she was a breath of fresh air.

The strategy was pretty simple, too.

I hope you enjoy. Feel free to write any comments/concerns here!

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Dan Davies
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Is that true about "Advance until adjacent" movement? I didn't see it in the FAQ the last time I checked.

I was under the impression that any movement that ran into a wormhole ended when the wormhole was removed. I guess it is just a thing about the wording. We had been taking "when an opponent would move into a space with a wormhole, remove it instead" to mean that you removed the wormhole instead of completing the movement.

I suppose that what you said makes sense though.

Anyways, thanks for doing a video on my favorite character. As a Dhalsim player from the Super Turbo days, Kaitlyn is definitely my style =)
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Dylan Thurston
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It's definitely been discussed that "Advance until adjacent" removes many wormholes. Her UA is worded differently from Khadath. I'll look for a specific reference.
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Dan Davies
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Thanks.
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JR Honeycutt
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tumbld! Thanks Marco!
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Marco Santos
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Dangief wrote:
Is that true about "Advance until adjacent" movement? I didn't see it in the FAQ the last time I checked.

I was under the impression that any movement that ran into a wormhole ended when the wormhole was removed. I guess it is just a thing about the wording. We had been taking "when an opponent would move into a space with a wormhole, remove it instead" to mean that you removed the wormhole instead of completing the movement.

I suppose that what you said makes sense though.

Anyways, thanks for doing a video on my favorite character. As a Dhalsim player from the Super Turbo days, Kaitlyn is definitely my style =)


Hello! It's true. The way Advance until adjacent effects work logically is:

"If you are not adjacent to your opponent, advance 1 space. Repeat this effect."

This means that you perform a series of "Advance 1 space" effects until you become adjacent to the opponent. This means that you will advance as many times as it takes, be it 0 times or a million times.

All wormholes do is simple eat 1 point of your movement. So, in essence, if I were to advance 3, but a Womhole was in the way, I'd only actually advance 2.

Hope this helped!
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Marco Santos
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jayahre wrote:
tumbld! Thanks Marco!


Thanks!
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