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Star Wars: Imperial Assault» Forums » General

Subject: Question about the dice faces rss

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Juan Mejia
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I haven't gotten to play the have yet but I just finished reading through the rules and will be teaching the game in a week or so. I know the first question I'm going to be asked is what's the difference between the die colors. I have no idea, and couldn't find anything about it in the rules.
 
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Chris
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Each colour has different symbols, to show the different uses of the dice.

Yellow has more Surge icons,
Blue has more Accuracy (making it more likely to hit at range),
Red has more Damage,
Green seems fairly balanced.

So for example, a blaster with two blues is more likely to get enough accuracy to hit at a longer range, while a blaster with two greens is more likely to do more damage.
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Riki39561 wrote:
Each colour has different symbols, to show the different uses of the dice.

Yellow has more Surge icons,
Blue has more Accuracy (making it more likely to hit at range),
Red has more Damage,
Green seems fairly balanced.

So for example, a blaster with two blues is more likely to get enough accuracy to hit at a longer range, while a blaster with two greens is more likely to do more damage.
Thank you! That's exactly what I was looking for!
 
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Erik Burigo
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Triceranuke wrote:
Riki39561 wrote:
Each colour has different symbols, to show the different uses of the dice.

Yellow has more Surge icons,
Blue has more Accuracy (making it more likely to hit at range),
Red has more Damage,
Green seems fairly balanced.

So for example, a blaster with two blues is more likely to get enough accuracy to hit at a longer range, while a blaster with two greens is more likely to do more damage.
Thank you! That's exactly what I was looking for!
These are not the dice you are looking for.
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Joshua R
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Funny thing: the first thing I did after unboxing as I sat there and read the rules and scanned the cards was to lay out all the dice so I could see all the faces at once so I could make sense of them. Also handy for quickly seeing how the different guns work, for example.

I took a picture and since it may help others, posted it here:

From gallery of reitoei


Definitely getting an extra set of dice for this game.
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Stuart Holttum
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reitoei wrote:


Definitely getting an extra set of dice for this game.
I was thinking that too - any way of doing it without buying another core set, do you know?
 
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FFG sells dice packs. If only they sold command decks.
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Jason Hartloff
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The extra dice sets are on pre-order now. They did this for D2E as well, and it really helped out game play.
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Julien Marr
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Yeah, extra set is required really.
 
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While I prefer rolling handfulls of dice, I own the SW Dice app and I'd be happy if they updated the app to included these.
 
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Here's a little statistical analysis:


Green - balanced
Face 1 2 3 4 5 6 Total Avg Median Mode Min Max Mid Odd/Min Odd/Max Odd/>0 Odd/>1
Damage 0 1 2 2 1 2 8 1 1/3 1.5 2 0 2 1 1/6 Even 5/6 Even
Surge 1 1 0 0 1 0 3 1/2 0.5 1 0 1 0.5 Even Even Even Never
Range 1 1 1 3 2 2 10 1 2/3 1.5 1 1 3 2 Even 1/6 Always Even

Yellow - surgy
Face 1 2 3 4 5 6 Total Avg Median Mode Min Max Mid Odd/Min Odd/Max Odd/>0 Odd/>1
Damage 0 1 1 2 1 0 5 5/6 1 1 0 2 1 1/3 1/6 2/3 1/6
Surge 1 0 1 0 2 1 5 5/6 1 1 0 2 1 1/3 1/6 2/3 1/6
Range 0 2 1 1 0 2 6 1 1 0 0 2 1 1/3 1/3 2/3 1/3

Red - hurty
Face 1 2 3 4 5 6 Total Avg Median Mode Min Max Mid Odd/Min Odd/Max Odd/>0 Odd/>1
Damage 1 2 3 3 2 2 13 2 1/6 2 2 1 3 2 1/6 1/3 Always 5/6
Surge 0 0 0 0 0 1 1 1/6 0 0 0 1 0.5 5/6 1/6 1/6 Never
Range 0 0 0 0 0 0 0 0 0 0 0 0 0 Always Always Never Never

Blue - rangy
Face 1 2 3 4 5 6 Total Avg Median Mode Min Max Mid Odd/Min Odd/Max Odd/>0 Odd/>1
Damage 1 0 2 2 1 1 7 1 1/6 1 1 0 2 1 1/6 1/3 5/6 1/3
Surge 0 1 0 0 1 0 2 1/3 0 0 0 1 0.5 2/3 1/3 1/3 Never
Range 2 2 3 4 3 5 19 3 1/6 3 2 2 5 3.5 1/3 1/6 Always Always

Black - blocky
Face 1 2 3 4 5 6 Total Avg Median Mode Min Max Mid Odd/Min Odd/Max Odd/>0 Odd/>1
Block 0 1 2 3 2 1 9 1 1/2 1.5 1 0 3 1.5 1/6 1/6 5/6 Even
Dodge 1 0 0 0 0 0 1 1/6 0 0 0 1 0.5 5/6 1/6 1/6 Never
Miss 0 0 0 0 0 0 0 0 0 0 0 0 0 Always Always Never Never

White - missy
Face 1 2 3 4 5 6 Total Avg Median Mode Min Max Mid Odd/Min Odd/Max Odd/>0 Odd/>1
Block 0 1 1 0 0 1 3 1/2 0.5 0 0 1 0.5 Even Even Even Never
Dodge 0 0 1 0 1 1 3 1/2 0.5 0 0 1 0.5 Even Even Even Never
Miss 0 0 0 1 0 0 1 1/6 0 0 0 1 0.5 5/6 1/6 1/6 Never


Observations:
The General Weiss and IG-88 deployment cards allow the Imperial player to choose which dice to roll when attacking. Avoid using red dice if the target is more than 2 or 3 spaces away. Avoid using yellow dice unless they have effects that have really, really good surge abilities.
The red die has no range on it at all.
The yellow die is probably the weakest, suggesting that the game values surges more than damage.
The green die is actually pretty good, and the blue die is probably marginally better. Red and yellow dice are pretty specialized.

The black die is preferable to the white die due to its consistency. I wouldn't prefer to add a white die until I had two black die, personally.
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Great table, very helpful! A minor suggestion: perhaps the "Block, Dodge, Miss" row headings should read "Block, Evade, Dodge" to be consistent with the rule guide terms?
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