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The Captain Is Dead» Forums » Rules

Subject: Damage to Shields and Computer rss

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Brandon Bernard
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After our first play, we came across two questions.

1. How does damage to shields work when shield levels are low? Does damage stop at zero percent, and a further hit is required to be destroyed, or is damage never stopped at zero percent. For example, if shields are at 10% and an alert causes damages to shields of 30%, is the ship destroyed or is it barely functioning with 0% shields? (This is the difference of whether our crew lived or not)

2. When the Computer system is damaged, the face down skill deck is discarded. If the Internal Sensors are fully functional, do the 3 face up cards also get discarded?

Thanks in advance.
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JT Smith
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Earl of Dukes wrote:
After our first play, we came across two questions.

1. How does damage to shields work when shield levels are low? Does damage stop at zero percent, and a further hit is required to be destroyed, or is damage never stopped at zero percent. For example, if shields are at 10% and an alert causes damages to shields of 30%, is the ship destroyed or is it barely functioning with 0% shields? (This is the difference of whether our crew lived or not)


The ship is destroyed and the players lose if the shields ever go below zero. So your example of being at 10% and taking a 30% hit would have killed you.

Earl of Dukes wrote:

2. When the Computer system is damaged, the face down skill deck is discarded. If the Internal Sensors are fully functional, do the 3 face up cards also get discarded?

Thanks in advance.


The internal sensor cards would not be discarded, however, they will not get replenished until the computer comes back online.
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Sean Herman
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If there is another print run connecting a line from the internal sensors to the skill deck or to more explanatory text on the computers card might make the connection to the replenishing clearer. It's one of the few important rules about locations that isn't entirely clear (since there is no line connecting the source of replenishment to the internal sensors, and the text on the internal sensors does not mention where the cards come from).

Just played it tonight and still think it phenomenal how so many of the actions are tied to the status of the ships components and how thematic those ties are. My favorite action-selection coop.
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Chris Infinger
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I am in no way implying any negative toward the developers of this fantastic game... however, 100% is 100-1. So a card that takes 30% away from a 100% scale but only 10% is left would leave you with 0.

That said, I get it the % is actual damage taken in hits to the ship... so 30% of potential damage against a 10% shield would mean 20% of that weapons damage penetrated to the ship.

The way we like to play is if the shield has any % left and then take a hit that would reduce them to "below 0" then ALL systems go offline but the ship isn't destroyed until it takes a hit while AT 0. Now if they shields are reduced to 0 exactly then they next hit destroys you.

Shield hits kick your ass anyway so having one more doesn't really affect the game much, but it adds a TON of more suspense.
 
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