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Subject: Homemade boardgame rss

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Anders Martinsson
Sweden
Malmö
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Does anyone know how to proceed when you have made your own game, and knows that it will work. I mean, to make the game commercial?
 
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Nick Fisk
United Kingdom
Stoke on Trent
Staffordshire
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Come on you Seagulls! Sami Hyppia's Blue & White army!
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That's weird. This bit used to mention Shire Games, and tell you all how wonderful we are. But it seems to have got deleted. Let's see what happens this time ....
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First stop: The Board Game Designers Forum

www.bgdf.com



N.

 
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Anders Martinsson
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thanx
 
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Luke Morris
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Just my two PENCE (not cents, take that Americans/Europeans mwahahahaha):

I've been designing and testing a game for a while now and I'm looking at self-publishing, producing it myself and selling it myself. If you look at the game "Border Reivers" which was designed and published by one of our very own on BGG, he's been there and done it already.

My plan is to take it to every conference I can get to, pimp it out legally through here, include a link to the website in my profile and send a couple of copies out to podcast reviewers, including Tom Vasel who I know loves Um Reifenbreite (as my game's a tactical cycling game).

You'll need to be prepared to hand out a few free or cheaper copies for marketing purposes and be a shameless whore for your game (meaning you'll have to LOVE it). Feedback and podcast reviews could be GOLDEN.

That's if you're gonna self-publish.
 
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Andy
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I was also gonna mention Jack's self-publishing effort on Border Reivers. It's certianly a good example of how great a self-published game can be.

 
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Luke Morris
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And reading his blog on the stress of constant production, it's just as well the end result is so slick!
 
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J. Green
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Since you live in Europe, you might consider joining the society of game designers; I understand Andrea Meyer is either the president of it or very involved. I read an article about it recently, can't remember where. Anyway, apparently all the Spiel des Jahres winners or most of them come out of that organization.

Oh, here's the link, I just found it:
http://www.brettspillguiden.no/begeret/?nid=23

Hope this helps!
 
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Matthew Frederick
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Phoenix
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The SpieleAutorenZunft is misspelled in that article, so finding the actual site on the web might have been hard. Here's the link to the organization:

http://www.spieleautorenzunft.de/

I also recommend the BGDF. Lots of self-publishers and designers now, more all the time.
 
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Jackson Pope
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Newcastle upon Tyne
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Grimwold wrote:
I was also gonna mention Jack's self-publishing effort on Border Reivers. It's certianly a good example of how great a self-published game can be.


Thanks for the plugs Andy and Luke. If you're thinking of publishing it yourself bear in mind it will take up a huge amount of your spare time and cash, so you've got to be convinced you've got a really good game.

Make sure you playtest it a lot, especially with people you don't know to get honest feedback.

Cheers,

Jack
 
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