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Betrayal at House on the Hill» Forums » Sessions

Subject: L.I.B.O. (Long Island Boardgaming Organization) rss

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Andrew DiGregorio
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At a recent LIBO gameday, 5 members (John, Matt, Deb, Natasha, and Andrew, all got together to play a scenario of horror and fun in Betrayal At House On The Hill.

At the start of the game, John chose to play as the character of the young boy, Brandon Jespers, Matt chose to provide the group with some book smarts and chose Professor Longfellow, Deb became the gypsy investigator Madame Zostra, Natasha was Heather Granville, and Andrew was tough-guy Ox Bellows. Once all the players had picked their characters and placed the opening tiles of the foyer, upper-level staircase and basement staircase, they investigation of what HAS to be the most haunted house in history began.

The game began with the players agreeing to spread out quickly, in an effort to scout out as much of the first floor as possible as quickly as they could. This plan came to an abrupt end when Debbie stumbled into a room containing a chute, that slid her down along into the dark dank basement! Without yet finding the staircase back up to her friends, Debbie found herself cut off from any possible help. Andrew decided to help Debbie out, and slid down the chute himself. Together, the pair began to look for the quickest route back upstairs.

Meanwhile John, Matt, and Natasha were doing quite well for themselves on the first floor. Natasha quickly found a Book of Knowledge, and a Skeleton Key, giving her easy access to the Vault later on where she found both the Revolver and a Blood Dagger. Matt meanwhile stumbled into the chapel, where he was able to refresh his much needed sanity. He also befriended a Madman who, while dangerous, provided him some extra Might in his encounters. Shortly Afterwards, John aquired some mystical Orbs, while Matt became something of the group’s physician, finding Healing Salves and Smelling Salts which would later become valuable to the group.

The Haunt Rolls were coming fast and furious, but luckily the group kept managing to avoid them while still powering up. While looking for a basement exit, Andrew managed to find a young Girl, and a mystical Mask, which helped him greatly while he protected them.

Shortly afterwards, Debbie found the Mystical Elevator, which brought her up to the top floor which she quickly began to investigate and discovered the Guard Dog, a valuable companion. Andrew, now alone in the basement, ventured into the Abandoned Room, and was the unlucky adventurer who found the Magic Ring and triggered Haunt. #28, “The Ring of King Soloman”, becoming the traitor in the process!

Andrew was instantly transformed into the Demon Lord, and was given 4 Demon minions to help him achieve his new mission, of killing all his former friends in the mansion! The heroes, likewise learned of their mission: To steal the ring from Andrew and use it to defeat him once and for all.

Betrayal at House on the Hill is a fun game dripping with atmosphere, but it’s biggest problem that has been a sticking point with many players, is that it’s rulebook is riddled with mistakes and inconsistencies. This was such a prevalent problem that Avalon Hill has issued a version 2 of all the game manuals. Unfortunately for the forces of Evil, Andrew had not yet printed out these new manuals, so some key rules for this Haunt were unknowingly played incorrectly. The first mistake came into play almost instantly, as the original rulebook does not give stats for the Demon Lord. Andrew had assumed he was to use his stats when he was a Hero, which is how the group played it out. But according to the version 2 rules, the Demon Lord actually has very impressive stats that would have boosted Andrew considerably.

As the Haunt began, Andrew knew that he had to get his minions out of the basement, since it was unlikely the heroes would come down to him. He dispersed his minions all over the basement, until he found the stairs to the first floor foyer. He sent his Demons crawling up the stairs to kill anything in sight. Unfortunately for Andrew, since the rules of the Haunt say that Demons must not be moved strategically, and must run to attack the nearest player without stopping, he found it very difficult to coordinate an attack against the running Heroes. Two of his faster (and weaker) demons were able to catch up to John, but his Might was enough to keep them at bay.

Meanwhile, armed with the Knife and Revolver between them, Matt Natasha, and John raced downstairs to take on the demon lord! This is where the second rules discrepancy came in: Matt continued to use the Revolver to wound Andrew again and again, but the version 2 rulebook states that the Demon Lord cannot be hurt by the Revolver! Things went from bad to worse for the Traitor, as even his two strongest Demons, while able to wound John, were not able to kill him. After finally falling to successive Revolver fire, John was able to steal the Demon Lord’s ring, and use it to destroy him and close the Portal to Hell!

Betrayal at House on the Hill is a very fun and engaging game, light on strategy but heavy on excitement and horror theme. The forces of Good (Matt, Natasha, John, Debbie) won on this day, but the minions of evil want a rematch (using the new rulebook!).
 
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Damien Browne
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When we played this scenario we used the toughest demon as the stats for demon lord, knowing it was clearly inferior, but as close as we could get.

THe good team still won. But we had other problems which I cannot recall any longer. Might have to break this game out again.
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Andrew DiGregorio
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Yeah blue... i love the game, but releasing the game with that buggy a rulebook was just horrible....
 
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