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Subject: Quick advice: Starting 4 players NOW. Which factions should we include? rss

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David Goth
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The subject line says it all. We had planned this to be a 6 player event, but people backed out due to christmas flu and other not so timely ailments, and now the four players are getting ready to start once we all settle in.
 
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Steve
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Any 4 would be fine, or you can have two players play two factions each in permanent alliance, but with a requirement to win by an extra sietch.
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Rich
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slashing wrote:
Any 4 would be fine, or you can have two players play two factions each in permanent alliance, but with a requirement to win by an extra sietch.


This is how we always play with less than 6, with the added bit that the Shield Wall is added as a sixth stronghold. Alliances must hold 4 of 6 to win, singles 3 of 6. It's worked for 20+ years in our group!
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Jonathan Rowe
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The Emperor and the Guild offset each other nicely, since they both get rich of the money other players give them - so if you don't include one of them, it's more balanced if you don't include the other one too.

The Bene Gesserit plot a lot but don't tend to _do_ much until their endgame, so a game without them doesn't feel lacking. If you remove them, it's a good idea to remove the Fremen too because that gives a boost to everyone else - the Emperor keeps his Sardaukar bonus, Harkonnen and Atreides lose a dangerous rival in their hunt for spice, there are more empty Sietches to contest and they were never paying much to the Emperor or anything to the Guild anyway.
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Samy
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For those that have used the "permanent alliance" solution, which factions do you put together for the various numbers of players?
 
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Dan Freedman
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Personal preference, but I would leave out the Bene Gesserit and Guild.

Both BG and Guild are usually taking action later in the game...and IMO more early action is better.
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Steve
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zurn wrote:
For those that have used the "permanent alliance" solution, which factions do you put together for the various numbers of players?

In line with the book, Emperor Harkonnen and Fremen Atreides.
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Matt Smith
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I love a game without the Hark or Atr.
That makes life very interesting!
But I agree that for newer players leaving out BG and Guild is best.

Don't force alliances--the negotiations and backstabbing are part of the game! Without that it's just another wargame *yawn*.
 
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Craig C
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Along those lines, which one should be left out for a 5-player game (with 4 who have never played it before)?

I'm thinking Guild, since they seem like the least flashy faction and I want as many crazy faction-only things to happen as possible, but I thought I'd open it to the BGG floor for suggestions.
 
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