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Subject: 2015 Solitaire Print and Play Contest rss

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Chris Hansen
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Riverton
UT
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If given the option, I would prefer to play with the green pieces, please.
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Check out the 2017 Solo Design Contest!
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The 2016 Solitaire Print and Play Contest Discussion Thread has been posted. Please join in the conversation to make next year's contest even better!

The results are in!

Best Greyscale Game
d10-1 into the woods - 43 points
d10-2 Agent Decker - 22 points
d10-3 Murderer's Row - 19 points
d10-4 Card Quest: Kingdoms - 12 points
d10-5 TIE Escape Asteroid 297 - 9 points
d10-5 TIE Stranded No More: The Mutiny - 9 points

Best Hotel Game
d10-1 Austerity - 41 points
d10-2 Murderer's Row - 37 points
d10-3 Agent Decker - 34 points
d10-4 Deep Space D-6 - 24 points
d10-5 Crazy Cat Lady - 17 points

Best Game with No Board
d10-1 Agent Decker - 59 points
d10-2 Murderer's Row - 37 points
d10-3 into the woods - 30 points
d10-4 TIE Pocket Adventure - 16 points
d10-4 TIE Survival Tin - 16 points

Most Innovate Mechanic
d10-1 into the woods - 46 points
d10-2 The 19th Hole - 28 points
d10-3 Austerity - 21 points
d10-4 Agent Decker - 17 points
d10-5 Murderer's Row - 12 points

Best Written Rules
d10-1 Austerity - 31 points
d10-2 TIE Agent Decker - 22 points
d10-2 TIE Deep Space D-6 - 22 points
d10-4 Survival Tin - 16 points
d10-5 TIE Project Discovery - 15 points
d10-5 TIE The Restoration of Ilkannon, The - 15 points

Most Thematic Game
d10-1 into the woods - 36 points
d10-2 19th Hole - 31 points
d10-3 Austerity - 25 points
d10-4 TIE Agent Decker - 19 points
d10-4 TIE Project Discovery - 19 points

Best Wargame
d10-1 U-Boat Attack - 105 points

Best Decktet Game
d10-1 Aucteraden - 53 points
d10-2 Thursday - 48 points

Best Small Game
d10-0 Austerity - 60 points (ineligible due to winning grand prize)
d10-1 Deep Space D-6 - 44 points
d10-2 Murderer's Row - 38 points
d10-3 Survival Tin - 35 points
d10-4 Escape Asteroid 297 - 19 points
d10-5 Aucteraden - 12 points

Best Medium Game
d10-1 Agent Decker - 66 points
d10-2 into the woods - 27 points
d10-3 19th Hole - 24 points
d10-4 Crazy Cat Lady - 21 points
d10-5 Court of Xiang Chi - 19 points

Best Large Game
d10-1 Project Discovery - 52 points
d10-2 Iwanna's Theme Park - 41 points
d10-3 Terra Incognita - 33 points
d10-4 Restoration of Ilkannon - 29 points
d10-5 TIE Awkward Conversations with Myself - 17 points
d10-5 TIE Countdown to Disaster - 17 points

Best Artwork
d10-1 into the woods - 55 points
d10-2 Court of Xiang Chi - 30 points
d10-3 TIE Pocket Adventure - 26 points
d10-3 TIE Restoration of Ilkannon - 26 points
d10-5 Agent Decker - 25 points
d10-6 Project Discovery - 19 points
d10-7 Austerity - 18 points
d10-8 19th Hole - 14 points
d10-9 Deep Space D-6 - 11 points
d10-1d10-0 Iwanna's Theme Park - 10 points

Best New Designer
d10-1 Manuel Correia (Agent Decker) - 70 points
d10-2 Scott Mansfield (Project Discovery) - 38 points
d10-3 Michael Brettell (U-Boat Attack) - 27 points
d10-4 Jackie Macapanpan (Card Quest: Kingdoms) - 21 points
d10-5 Drew Edwards (Escape Asteroid 297) - 20 points
d10-6 TIE Jeffrey Barnes (Dreadful Pennies! Solitaire Apocalypse on the Cheap) - 12 points
d10-6 TIE Tamás Marosvári (Terra Incognita) - 12 points
d10-8 Byron Campbell (The Death Worms of Qinesh) - 11 points
d10-9 Keith Majewski (Awkward Conversations with Myself) - 10 points
d10-1d10-0 Aaron Reading (Defenders of Knife Edge Pass) - 8 points

Best Overall Game
d10-1 Austerity by Jake Staines - 96 points
d10-2 Agent Decker by Manuel Correia - 93 points
d10-3 Deep Space D-6 by Tony Go - 74 points
d10-4 Murderer's Row by William Retert - 51 points
d10-5 Survival Tin by Todd Sanders - 47 points
d10-6 Project Discovery by Scott Mansfield - 44 points
d10-7 into the woods by Jan Schröder - 38 points
d10-8 The 19th Hole by Joseph Propati - 37 points
d10-9 Crazy Cat Lady by Sean Dallas McDonald - 32 points
d10-1d10-0 Iwanna's Theme Park by Andrew Hagen - 30 points

2015 Solitaire Print and Play Contest

Welcome to the fifth annual Solitaire Print and Play Contest! Last year was a huge success and I'm very excited to see the fresh batch of designs for this year. All contest information and entries will be posted in this thread. I'll be keeping this top post updated so everything you need to know will be here. However, I'd encourage you to participate in the forum and get to know the other designers. This is a friendly contest and you'll likely find that people willing to help playtest your game right here.

Table of Contents for this Post
Contest Rules
* Important Dates
* Explanation of Contest Dates
* Game Entry Requirements
* Entry Limits
* Game Licensing
* Game Design
* Game Components
* Game Submission
* Example Entry Thread
Categories
Voting
Prizes
* Microbadge Award
* General Prizes
* Category Prizes
* Special Prizes
Links
Recommendations
* Vassal Mods
* Adding Your Game to BoardGameGeek
License for Contest Rules

Contest Rules
Important Dates
Earliest Date for Games to be Publicly Available: January 1st, 2015
Entry Deadline: August 2nd, 2015 11:59 PM BGG Time (CST)
Corrections Deadline: August 9th, 2015 11:59 PM BGG Time (CST)
Voting Page Available: September 7th, 2015
Voting Deadline: September 13th, 2015 11:59 PM BGG Time (CST)

Explanation of Contest Dates
Earliest Date for Games to be Publicly Available
This is the earliest date that a game can be made available online and still be eligible for the contest. Games that are going to be entered in the contest may not be made available publicly for download on BGG or other websites prior to January 1st, 2015. The purpose of this is prevent some designers from getting months or years of public feedback while others get much less. This also keeps the focus of the contest on new games rather than old designs.

The design period of this contest in intentionally long to allow designers to get as much feedback as possible and improve the quality of all the entries. While last minute entries are allowed, I encourage you to use the long design period to create the best game possible.

Entry Deadline
Games for the contest must be complete (Contest Ready) by August 2nd, 2015. Any game that is not Contest Ready by this date will not be eligible for the contest and will be removed from the entry list. No new games may be entered after this date.

Corrections Deadline
Games entered in the contest have a one week buffer period to make corrections in case of typos or minor component errors. After August 9th, 2015, the games must remain unaltered for the remainder of the voting period.

Voting Deadline
Votes will be accepted between the dates of September 7th, 2015 and September 13th, 2015. All votes are due by the Voting Deadline of September 13th, 2015. No votes will accepted after this date.

Game Entry Requirements
This contest should be purpose-designed solitaire play games. Multi-player or co-op options are allowed but the primary focus of the game should be for solo play. A good example is Onirim, which has a two player option, but was primarily designed to be enjoyed by one.

The games should have a decision tree or a way for players to react to the randomness. Games should not be decided (won or lost) regardless of player action (ala Klondike). Also, games should not be two-player games in which the player must play both sides (ala A Victory Lost).

The games entered in the contest should be new. To be eligible for this contest, a game must meet the following criteria.
The game cannot have been entered in a previous contest. Games that were entered in previous contests but not completed (i.e. Withdrawn or Uncompleted Entries) are still eligible to be entered in this contest.
The game cannot be publicly offered for download on BGG, a WIP Thread, or other websites prior to the Earliest Date for Games to be Publicly Available. The game may be described and discussed online so long as it is not actually available for download.

Entry Limits
To help keep the number of games manageable and playable within the voting time limits, there will be a restriction on the number of games entered. Each designer or team of designers is limited to one primary entry in the contest. A designer may release one additional game in either the Small Games Category, Hotel Games Category, or the Traditional Card, Tarot, or Decktet Game Category.

A few examples:
One large game and one small game
Two Traditional card games
A large wargame and a postcard wargame (entered in the Small Games Category).

Game Licensing
Designers may release their game under any license they deem appropriate. This can include full Copyright Protection, a Creative Commons license, or release into the Public Domain. The only requirement for the contest is (obviously) that anyone should be able to legally print and assemble their own copies for personal use.

Regardless of license type, the games in this contest must be freely available as PNP for the duration of the contest. Once the contest is over, the designer is free to remove the PNP edition of the game so that the game can be published or sold using a pay-for-PNP model. Designers retain all rights to their games under whatever license is appropriate.

Game Design
Other than solitaire play, there are no specific design qualifications for this contest. The game mechanics, theme, and amount of randomness are left to the discretion of the game designers.

Team design work is allowed for this contest. You can have multiple people working on a single game as designers, artists, playtesters, etc.

Game Components
There is no minimum or maximum limit on the number of components or rule length. Designers should be aware that larger games may be built and played by less people and therefore may not receive as many votes as games with smaller and quicker builds. (There is a special category for large games though so they won't be ignored in the voting.)

All games must be printable on regular A4/American Letter Paper. Large format maps and boards are okay as well so long as they can also be printed on A4/Letter paper. (For example, if a designer made a board that was designed to be printed on A3/11x17 paper, they should also provide an alternative where it can be printed on two sheets of A4/Letter paper.) Here is a useful document for determining the margin size of sheets designed to be printed on either A4 or Letter paper.

Designers are free to design whatever components work for their game. If designers want to make games that are Artscow ready or designed to be printed on perforated business cards, etc they are welcome to do so, provided that the game is also available in PDF form.

Circle, hexagonal, and other shaped pieces are allowed. If you are going to create games with difficult to cut pieces, please be aware that not everyone has a good tool to craft these and consider using squares if possible.

Designers can require that players provide a reasonable number of common game components such as cubes, dice, etc.

Game Submission
Games entered in this contest must have a WIP/Entry Thread entered in the Board Game WIP Forum. The first post of this WIP/Entry thread should contain the following:
* A link to the 2015 Solitaire Print and Play Contest (this thread)
* A two or three sentence Game Summary (this will be used in the Entry List)
* An image of the game (more than one is fine but at least one is required)
* Description of Components
* Approximate Playing Time
* Categories in which the game will be competing (Note that all games will automatically be entered into the Best Written Rules and Best Artwork categories)
* Links to the current game files. Rules and components should be in pdf or 300dpi JPEG (pdf is preferred). The files can be hosted on your own webserver, online storage sites (Google Drive, Dropbox, Box, etc) or in your personal BGG image gallery. The files must be freely available to anyone with the link and users should be able to download them without needing to create an account.
* All of the above information will be required in the entry thread. Any other info is at the designer's discretion. Please keep the first post in your WIP/Entry thread updated with current links and information about the game.
* Include the current status of your game in the Entry Thread's title. This will help other people know where you feel your game is in the design process.
1. Idea Phase/Initial Playtesting (Private Playtesting. No publicly available printed components yet.)
2. Components Ready (Public Playtesting. Printed Components are available. Game may be changed as a result of playtesting.)
3. Contest Ready (Game is complete and ready to be entered. The files cannot be changed outside of typo correction in this status.)

To enter a game in the contest, please post to this thread or email me directly with a link to your WIP/Entry thread. The first post of the Contest Thread will contain a link to all games entered in the contest. To finalize your entry, you must make your game "Contest Ready" by geekmailing me directly or posting to this thread.

Example WIP/Entry Thread
Quote:
Entry Thread for Unicorns vs the Green Goo Monsters (with Birds) - Components Ready
Designed for the 2015 Solitaire Print and Play Contest.

Unicorns vs the Green Goo Monsters (with Birds) is a board game in which a Green Goo Monsters from the Green Mountains are trying to invade the Unicorns' Castle to steal their jewelry. The player must defend the unicorns from from both the Green Goo Monsters and a deranged flock of birds that is attacking everyone. The game was the brainchild of my five year old daughter.



Unicorns vs the Green Goo Monsters (with Birds) contains 5 Playing pieces and a 11x17 board. Players must provide 2 six-sided dice and a paper and pencil to write down battle results. The game plays in about 20 minutes.

I'd like the game to be entered in:
Best Small Game
Best Hotel Game

Download links:
Rules
Game Components
Low Ink Version

Categories
Best Small/Medium/Large Game
Best Thematic Game (Sci Fi, Horror, Fantasy, Dungeon Crawl, etc)
Best Wargame
Best Written Rules
Best Artwork
Best New Designer
Best Hotel Game
Best Game with No Board
Best Game with a Holiday Theme
Best Traditional Card, Tarot, or Decktet Game.
Most Innovative Mechanic Category
Best Greyscale Printed Game Category

More information about the categories can be found in the posts below. You may tip the prize pools for individual categories there.

Voting
There will be a full six weeks available for participants to play the games. After the one week window in which corrections can be made, no changes to the rules or components will be allowed.

The voting page will be posted about a week before the end of the contest. This will be September 7th, 2015.

The voting deadline is September 13th, 2015 11:59 PM Mountain Standard Time. When evaluating games, players may either print and assemble the games or use any electronic modules provided (such as Vassal).

Players are not required to play every game in order to vote. The only requirement for voting is that the player have a BoardGameGeek account.

Prizes
Microbadge Award
Everyone who designs a game or votes in the contest will receive a 2015 Solitaire Print and Play Contest participant microbadge.
Below are the previous microbadges for reference:
mb - 2011 Contest
mb - 2012 Contest
mb - 2013 Contest
mb - 2014 Contest

General Prizes
The prize pool is made up of geekgold from several sources:
Prize from me: 300 GG
Tips to this thread: 670
Tips to Games for Geekgold Fundraising Items:
* N/A - No items this year
Total in the General Prize Pool: 970
To contribute to the General Prize Pool, please tip this post.

The general prize pot will be divided up among the 1st, 2nd, and 3rd place winners using a 4:2:1 ratio.

Category Prizes
The prize pool for Category Prizes will be from the geekgold tipped to the Category posts in this thread. (Immediately below this post.) Category prizes will be awarded to the 1st and 2nd place winners using a 3:1 ratio. A game can potentially win more than one category. For example, the winner of the Best Large Game may also be the winner of Best Wargame.

Special Prizes
Anyone who wants to offer a special award is welcome to do so. This could be a graphic redesign, a geekgold award for a specific theme, or a professional build. The only thing that wouldn't be appropriate for this contest is an award for best game that can be played multiplayer. As people contribute prizes for special categories, I will add them to the list. However, because we have some many categories, I'd encourage you to donate geekgold to existing category rather than creating special prizes.

Links
Fans of the contest can now purchase a microbadge! The badge was designed by Murray Grelis who also made the contest logo.
mb - Fan of the Solitaire Print & Play Contest

There is a thread to discuss the rules of this contest.
2015 Solitaire Print and Play Contest - Discussion Thread

A list of the games from the Print and Play Solitaire Contest that have been entered into the BGG Database.
2015 Solitaire Print and Play Contest Geeklist
2014 Solitaire Print and Play Contest Geeklist
2013 Solitaire Print and Play Contest Geeklist
2012 Solitaire Print and Play Contest Geeklist
2011 Solitaire Print and Play Contest Geeklist
Solitaire Print and Play Contest Family - This family contains all of the games entered in the contest that now have BGG entries.

External media about the contest:

Article on Geekdad featuring an interview with me and a summary of the contest.
Table for One article on Geekdad.

My interview on the 1 Player Podcast about the 2012 contest.
Direct link to show.
Episode link on the 1 Player podcast episode list geeklist.

My interview on the 1 Player Podcast about the 2013 contest.
Direct link to show.
Episode link on the 1 Player podcast episode list geeklist

Google Hangout Link for the 1 Player Podcast Interview about the 2014 contest.
Direct link to the event

1 Player Podcast Interview about the 2015 contest.
Direct link to the show
Episode link on the 1 Player podcast episode list geeklist

Links to previous contests.
2011 Solitaire Print and Play Contest
2012 Solitaire Print and Play Contest
2013 Solitaire Print and Play Contest
2014 Solitaire Print and Play Contest

Thematic Solitaires for the Spare Time Challenged designer interviews.
Morten Monrad Pedersen is conducting interviews for designers in this contest. If you are interested in participating, please see this post:
The 2015 Solitaire Print and Play Contest – interviews/help from participants wanted

Recommendations (Not Required)
Games should optimally have a Low Ink alternative so people can try them without using too much printer ink. This could be a version without graphics or a greyscale version.

Games should be as easy to assemble as possible. Designers should be aware that larger and hard-to-build games may be built and played by less people and therefore may not receive as many votes as games with smaller and quicker builds.

While the end result of the contest is a geekgold prize, the goal of the contest should be to design the best solitaire game possible and help others do the same. The contest is much more enjoyable when you participate with other designers and provide feedback for their design. I recommend playing at least two or three games for every one game you enter. I realize that real life can get in the way sometimes so this isn't a requirement, but try to help others out if you can and they will likely do the same for you.

Vassal Mods
Vassal Mods are allowed in this contest and are the preferred method for creating electronic version of the games entered. Designers are free to create Vassal Mods for their games but must provide PNP components as well. To be clear, building a vassal mod is optional and is not a requirement for entering the contest.

A few volunteers have offered to make Vassal modules of the games entered into the contest. They will ask for permission from the designer before creating one for a game but the designers can also preemptively explicitly grant or deny permission for others to create Vassal modules of their work.

Adding Your Game to BoardGameGeek
Games may be entered into the BGG Database when designers feel the games are complete. When entering games from the contest, please remember the BGG rule for self-published games, which is found in the BGG Guide to Game Submissions.
BGG Guide to Game Submissions wrote:
For self-published games and user-designer efforts, a game is ready to be added to the BGG database after the game has undergone play-testing and is available in its final form. If details about the game are still being resolved and the rules are still being changed over the course of the play-testing, the game is not sufficiently finalized for a BGG entry.

Games are not required to be entered into the database to be eligible for the contest, but I’d strongly recommend adding your game when you are ready so that it can be more easily accessible to a wider audience than just those who follow this contest. When the game is in the database, you can host files directly on the game’s page or link to them on a remote server from the Web Links section.

Games from this contest should only be added by the designer or by others with the designer’s permission.

If you have entered your game into the database and have not added yourself as a board game designer or artist, please consider doing that as well so you can receive proper credit.

To add a game, designer, or artist to the database, click on the submission forms under the misc tab from the site toolbar.



When adding a game from the contest, please add it to the Solitaire Print and Play Contest Family. The family id is 19564.



License for Contest Rules
The contest rules are released under a Creative Commons Attribution-NonCommercial 4.0 International License. You are free to use and modify the rules for your own noncommercial contests or other projects. Please credit Chris Hansen as the original author when using these rules. This license applies only to the contest rules. It does not extend to the games entered or to the individual posts made on the contest thread.

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Chris Hansen
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Riverton
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If given the option, I would prefer to play with the green pieces, please.
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Check out the 2017 Solo Design Contest!
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Entries List

The 19th Hole by Joseph Propati
Entry Thread
This is an 18 hole golf card game for 1 to 2 players! The entire game is played with cards and dice!

Agent Decker by Manuel Correia
Entry Thread
Agent Decker is a mission-based singleplayer deckguilding game where you'll acquire gear and skills by facing obstacles. The alarm raises every turn, so you must pick who you take out.
Do you go for the cool weapon, or take out the security camera?

Aucteraden by Jack Neal
Entry Thread
You are a trader in the land of Aucteraden taking goods from market to the different clans within the province. Your object is to acquire goods at a fair price to create trade routes. You must be frugal and plan your routes well to amass your wealth and expand your influence.

Austerity by Jake Staines
Entry Thread
Austerity is a compact solo game in which you run a nation struggling under the burden of international debt - make decisions about police funding, investment in private enterprise, whether to crack down on welfare cheats and when best to borrow more money... but if you don't escape debt before your term ends or your bad decisions catch up to you, you'll be out of office and out on the street with the rest of them!

Awkward Conversations with Myself by Keith Majewski
Entry Thread
This is a game meant to exercise and educate individuals on dealing with negative self talk and proper positive responses to those negative thoughts. It is played on a virtual grid that gets "filled up" with different types of cards from a negative deck. The player then uses cards from a positive deck to eliminate those cards. The object is to prevent cards from spilling over a limit line and completely blocking out the negative cards. This game is not meant to treat or cure any preexisting conditions and is just a game.

Between Here and There by Andrew Long
Entry Thread
In this Harvil Maneuver simulation, cadets will be presented with fuse boxes from both time machines, represented by colored six-sided dice. Events are presented to cadets as cards laid out in a reverse pyramid. The single bottom event card must be played as the cadets action on each turn. Once played, select other events in the pyramid to move down toward your next action. Draw an action card to place at the top of the pyramid. Sync the colors and numbers in both universes before playing 3 Shrinking Bubble cards and the cadet will pass the simulation.

Card Quest: Kingdoms by Jackie Macapanpan
Entry Thread
Adventure awaits you in Card Quest: Kingdoms, a solitaire card game you can play almost anywhere. Play as one of four heroes, each with different abilities. Each kingdom Quest card offers a unique challenge requiring different strategies to win. The journey is treacherous. Even the most experienced will fall to its dangers. Emerging victorious requires keen knowledge of the cards, timely use of gear and hero abilities, and a bit of luck. Card Quest: Kingdoms is easy to learn, but always a challenge to win.

Conmen: New clothes for the Emperor by Ville Parkkinen
Entry Thread
Everyone knows the fairytale about The Emperor's new clothes. But how the con was done? In the game player steps into the Emperors castle and tries to con as much gold as he can before he gets caught.

Countdown to Disaster by Joseph Propati
Entry Thread
You’re a Robotics repair expert working for a robot toy factory who’s been called in to rewire the CEO's personal robot found wondering the halls. You begin to examine the robot when suddenly the robots "self destruct" countdown timer starts to countdown from 16 minutes and your heart rate just went into overdrive. Upon further inspection you notice the Robot is controlled by an encrypted code sequencer and you need to figure out how to connect your Code Analyzer to the Robot’s timer. Your new high-tech Code Analyzer is used to bypass the Robot's timer and prevent the robot from destroying is massive program! To do this you must figure out the wiring sequence from the mass of wires in front of you and rewiring the robot to include your code analyzer, which will eliminate the timer and allow you to over-right the Robot's "self destruct" timer! You have less than 16 minutes to figure out the wiring sequence and connect your Code Analyzer. If you can figure out this circuit and connect each of the four individual wires from the robot's timer to your code analyzer, you will safely stop the timer and eventually defuse the Robot's "self destruct" timer; saving your job as well as the bosses robot! Countdown to disaster begins…

The Court of Xiang Chi by Todd Sanders
Entry Thread
As Emperor of the Three Clans - Sun, Moon and Earth - it is your task to rule over your court of Ministers, Tax Collectors, Generals, Poets and Courtesans who will bring prosperity to land and protect the people from the Daemon Princes of the Fire Clan.

Crazy Cat Lady by Sean Dallas McDonald
Entry Thread
In Crazy Cat Lady players must fill the void in their life and cross the threshold into becoming a Crazy Cat Lady! While trying to acquire cats players must balance a job, renovate their home, and deal with general cat maintenance. Plays in 5-10 minutes (or less).

The Death Worms of Qinesh by Byron Campbell
Entry Thread
The Great Worm stirs beneath the sands of Qinesh, causing sandstorms and sudden sinkholes. As survivors call from the tops of Qinesh's minarets, four rescue teams must transport the threatened citizens to safety, whether by sandcrawler or roc, while their mystics weave spells to keep the Great Worm at bay.

Deep Space D-6 by Tony Go
Entry Thread
Deep Space D-6 is a solitaire dice game about surviving the cruel depths of space. Each turn you’ll roll Crew dice and assign them to stations. You must plan carefully to take care of internal and external threats to your ship. Survive to win.

Defenders of Knife Edge Pass by Aaron Reading
Entry Thread
A horde of terrible creatures are on the rampage in the East. The defenseless trading village of Hilt (located just to the west of Knife Edge pass) has called for heroes to help defend Hilt and the entire western lands from the oncoming horde. Choose between 1 and 3 heroes to defend the pass, defeat the oncoming horde and claim VICTORY! ... plus Hilt is super rich and has many beautiful, eligible, young men and women!

Dreadful Pennies! Solitaire Apocolypse on the Cheap by Jeffrey Barnes
Entry Thread
Dreadful Pennies! is a solitaire survival game set during a zombie apocalypse. You must guide your survivors around the city, gather resources and prepare for the dark nights of horror that await you.

Earthpost by Jack Neal
Entry Thread
You must guide three sister civilizations to avoid a power simply referred to as Sol. Sol destroyed one uninhabited planet and has threatened to annihilate the rest of each system. Your mission is to build a deterrent which will cage the aggression of this savage civilization.

Escape Asteroid 297 by Drew Edwards
Entry Thread
Escape Asteroid 297 is a solitaire game you can play with only a pencil, a pair of dice, and one sheet of paper. The goal is simple: help all 6 of the trapped miners escape the collapsed mine on Asteroid 297 before time runs out.

Fists of Rage by Vicente Sivera Catalá
Entry Thread
Fists of Rage is a solitaire, light board game who tries to pay homage to 16-bit era beat’em up games in general, and the Streets of Rage franchise in particular. In the game, you take control of Axel, trying to go through all the stage area cards, beating the s*** out of all the foes you find on your way. To do so, you will use his deck of attack moves, trying to use the best combos at the best time. During the game you will find items to help you, including food which will renew your life bar, and weapons to kick ass better. If you make it to the last stage you will face the mighty Abadede, boss of the stage.

Infiniski by Andrew Ulysses Baker
Entry Thread
A Solitaire Skiing Card Microgame

into the woods by Jan Schröder
Entry Thread
into the woods is a forest-experience simulator.

Iwanna's Theme Park by Andrew Hagen
Entry Thread
This is a disaster co-op type game, similar to Pandemic or Forbidden Island, except with a much more challenging threat...managing your family during a trip to a huge theme park. The name comes from a fictional children's character Iwanna the Iguana. Parents have observed that trips to the namesake's amusement park are quite stressful, and often refer to it as "I Wanna Scream Park."

Lingering Hues by Chadwick Russell
Entry Thread
The game has a rather dark feel, all components are grayscale. Players have two character cards, or both, to chose from. These are Abner or Hazelponi Hue(or both), a husband and wife who wield two legendary weapons, the Axe of the Adder and the a serpent staff to defend the burial tombs of a sanctuary called Naphal. Each full and new moon, an ancient hoard known as Kimriyr rise to attack the ground in search for secrets below.

Murderer's Row by William Retert
Entry Thread
Deal 10 cards in a row. Kill 9 of them. Murderers' Row uses 18 cards and no other components, unless you count the rules. A game takes 5-10 minutes.

Orchardist by Tim Weaver
Entry Thread
You have high hopes. You have loved fruit from the day you were born. The tiny town of Wheatback was once the fruit capital of the world. Now the joyous sounds of children enjoying the tender flesh and juicy nectar of succulent fruit are as long forgotten as the domesticated bovine that once freely roamed the vast plain. But, this is all about to change. With a handful of seeds and the magic of game mechanics you are ready to take up the mantel of the great Orchardists that went before you. Individuals like Johnny Appleseed, Chac Ita and Del Monte. May the trees be ever in your flavor….er…...favor!

The Perilayas - Adventures On Cravier by Tom Hardy
Entry Thread
Perilayas: Adventures On Cravier is a pretty simple dice rolling push your luck game but with a sense of exploration and adventure and combat. You will explore different locations in the Cravier as you will encounter creatures, find valuable items and sometimes fight for your survival. The game is based on a simple dice rolling mechanic where you roll dice for movement. But as you do this, you have to check all the value rolled if there is any value rolled while doing this which triggers a creature encounter, event or gaining an item. When you go to a location and explore it by flipping face up its card, you have to flip face down the previous location's card. So you also have to use your memory with your strategy. It is a micro game with only 2 pages of card to print.

Pocket Adventure by Jessey Wright
Entry Thread
Looking back you can still see the trail of smoke winding up into the sky marking the place where your journey began. They had come to collect on your companions gambling debts, only to find he was not home. You hadn't seen him in weeks, and they didn't believe you. To 'send a message' they burned the little cottage to the ground and left you without a home. With the sum of your belongings, a rusty sword, a few scraps of food and an old roll of bandages, you set out. Maybe you would find that rogue whose habits cost you your home, or maybe you'd find comfort and joy in the life of a ranger as you wander from place to place... so beings your Pocket Adventure.

Project Discovery by Scott Mansfield
Entry Thread
You, project leader, are tasked with exploring the Solar System to claim interesting discoveries. Space exploration is full of mystery, and Project Discovery has been given funding for 20 years to discover some of these mysteries. Because time is tight, you've been tasked with four destinations to explore, uncovering new science as you probe each site with your vehicles and their instruments.

Red Hot Delivery by Aj Lamberth
Entry Thread
A solo game about 1 man desperately trying to keep his new crazy delivery job in a hectic city. Navigate the city, throw the dice,and make customers happy all in under 20 seconds.

The Restoration of Ilkannon by Caroline Berg
Entry Thread
The ruins of Ilkannon have been discovered! After being lost of centuries, you now have a chance at learning about the heart of that mythic civilization! Choose your character and begin your adventure into the wilds! But watch out! The curse that brought Ilkannon to ruin is still housed within its walls! Restore the city - but make sure you don't unleash the curse upon the world!

Rome: from Republic to Empire by Jason Keeping
Entry Thread
This is a civilisation game in the period from 200BC to 100AD during the transition of Rome from a Republic city state to an Empire.

Scooby-Doo, Where are you? A Night of Fright by Tim Weaver
Entry Thread
Zoinks! Jump in the Mystery Machine and experience a nostalgia-filled solo board game for one to....well, one, player. Scooby and the gang encounter 15 cases they must solve before the are overcome by fear or the Mystery Machine runs out of magic mojo.

Stranded No More: The Mutiny by Daniel Isom
Entry Thread
This is a solitaire game where you lead a crew through a series of missions as Captain Oscar Locke. Years of “poor treatment” has caused the rumblings of a mutiny among the crew aboard The Scream of Atlantis. There is no agreement of who should usurp the Captain but some pirates are angrier than others. As the Captain, you’ll need to balance the anger each of your crew members has while also keeping the mutiny meter below the combustion line. If you can successfully complete all of the missions while keeping your crew happy, will avoid a mutiny and won’t get stranded.

Survival Tin by Todd Sanders
Entry Thread
"You remember the crash but not much else. You wake ... alone. Radio busted, way home in pieces across the clearing you managed to end up in. Good thing you watched all those YouTube videos and decided on a whim to make your own pocket survival tin. You are going to need it. They aren't coming for you for weeks!" Survival Tin is a push your luck solo micro game using half size cards and 3 dice. You will have to adapt to situations you are thrown into: Fire, First Aid, Food and Forecast and do your best to survive.

Terra Incognita by Tamás Marosvári
Entry Thread
The game sets in the late 19th century when the interior of the Dark Continent is still unexplored. You will be chosen as the leader of an expedition to explore and claim new lands, establish flourishing trade routes, spread the Word of God to the pagans, and bring the riches of Africa back to the Old World.

Thursday by Mike Hostetler
Entry Thread
The player is tasked with building a deck of Asset cards to hopefully eliminate the Crowns of the deck. This game is based on Friday by Friedemann Friese. This game requires a deck of Decktet cards.

U-Boat Attack by Michael Brettell
Entry Thread
Captain a U-Boat and destroy Allied Merchant Ships, while avoiding their escort destroyers and deadly depth charges. The destroyers and depth charges are placed on a tactical board showing their position relative to the submarine, which is fixed in place. The player avoids depth charges, by changing their depth, speed and maneuvering.

YOGIRE by Ghislain Leveque
Entry Thread
The mechanical idea is deck "unbuilding". Imagine the game friday but instead of adding cards from the hazard deck to the robinson deck, you are forced to "give" good cards to the "enemy" in order to play other of your cards.

Zombie Slayer by Kai Bettzieche
Entry Thread
In Zombie Slayer you take on the role of a Slayer that has been called for to rid the town of the evil Necromancer and his army of Zombies. By drawing cards from a deck you will explore the town and by rolling dice you will fight Zombies, collect treasure and find companions helping you in your quest.

***

Total Entries
Total Idea Phase Games: n/a
Total Component Ready Games: n/a
Total Games: 38
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Please tip this post to contribute to the Best Small/Easy Build Game Category.

Games in this category will generally have some or all of the following characteristics:
1. Few printed components (typically four or less pages)
2. Simple to assemble (low number of cuts or no assembly required)
3. Can be fully assembled by the average PNP crafter in under 15 minutes.

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The guidelines for determining game size are somewhat loose and open to interpretation by design. While I expect our opinions on game size to mostly align, the fact remains that a game that is an easy and fast build for one person may be a more difficult and time consuming build for another. Game size classification will be determined by contest voters and designer input.

The small/medium/large categories are designed to recognize the design efforts of games that might be overlooked for the main prize, either for being too simple or too complex for the average player. Please do not make your games smaller or larger than they need to be simply to qualify for one of these categories. The overall winner of the contest is not eligible to win in these three categories. If the contest grand prize winner gets the most votes in one of these categories, the prize will be awarded to the game with the next highest amount of votes.
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Games in this category will generally have some or all of the following characteristics:
1. Several printed components (typically 10 or fewer pages)
2. Reasonable easy to assemble (cards, multi-sheet boards, single-sided wargame counters, and/or a reasonable number of game components)
3. Can be fully assembled by the average PNP crafter in under an hour.

I will contribute 50 Geekgold to this category.

The guidelines for determining game size are somewhat loose and open to interpretation by design. While I expect our opinions on game size to mostly align, the fact remains that a game that is an easy and fast build for one person may be a more difficult and time consuming build for another. Game size classification will be determined by contest voters and designer input.

The small/medium/large categories are designed to recognize the design efforts of games that might be overlooked for the main prize, either for being too simple or too complex for the average player. Please do not make your games smaller or larger than they need to be simply to qualify for one of these categories. The overall winner of the contest is not eligible to win in these three categories. If the contest grand prize winner gets the most votes in one of these categories, the prize will be awarded to the game with the next highest amount of votes.
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Games in this category will generally have some or all of the following characteristics:
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2. Difficult easy to assemble (oddly shaped pieces, double-sided wargame counters, and/or a large number of game components)
3. Will take the average PNP crafter over an hour to fully assemble.

I will contribute 50 Geekgold to this category.

The guidelines for determining game size are somewhat loose and open to interpretation by design. While I expect our opinions on game size to mostly align, the fact remains that a game that is an easy and fast build for one person may be a more difficult and time consuming build for another. Game size classification will be determined by contest voters and designer input.

The small/medium/large categories are designed to recognize the design efforts of games that might be overlooked for the main prize, either for being too simple or too complex for the average player. Please do not make your games smaller or larger than they need to be simply to qualify for one of these categories. The overall winner of the contest is not eligible to win in these three categories. If the contest grand prize winner gets the most votes in one of these categories, the prize will be awarded to the game with the next highest amount of votes.
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Please tip this post to contribute to the Best Written Rules Category.

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Please tip this post to contribute to the Best Hotel Game Category.

Games in this category are designed to be played by travelers or hospitalized people with limited table space, such as a hotel desk or a hospital bed table. There is no limit to the amount of components for a game in this category, only a limit on play area. Hotel desks obviously vary in size but the games in this category should fit comfortably on the smaller desks/bedside tables which are about 15 inches by 30 inches (38cm x 76cm). The images below are a good reference point.



Games in this category should be playable in under an hour.

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Games in this category should have no predefined board. The games may feature any other components other than a board. Games in which a "board" is assembled during play--such as a tile laying game like Zombie in My Pocket--are allowed since the playing area will be different every game and is built by the player as part of the game.

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Games in this category should primarily consist of cards from the chosen deck. A player board is allowed, as are a reasonable amount of cubes or other tokens that the average game will likely have on hand. No other components are allowed. Other decks may be used as well such as Damage Deck, Rainbow Deck, or Dual Deck, so long as the deck is freely available as PNP.

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Here is the list of games that were entered into the contest but withdrawn for various reasons. I'm listing them here for general interest since many of the designers have said they plan to keep working on the games.

Withdrawn Entries

Airship Vampyre Pyrates by Abraham Quicksilver
Entry Thread
Set in a steampunk universe you are the captain of the Airship Sabre. A flock (?) of vampires has landed on the ornithopter pad and are now making their way through the great airliner looking for blood and loot. Can you force back these piratical undead before they kill all onboard and make their way off with their loot before sunrise? Or can you keep them cornered, battened down so the sun can crisp them to ashes?

Perception Rift by Luke Phillips
Entry Thread
This is a solitaire PnP game set in the Culture universe of Iain M Banks. You are one of "The Interesting Times Gang" and must try and manipulate and co-ordinate a successful outcome of a number of crises. The game is a mix of: Worker Placement; Pick up and deliver; Trading and Action Point Allowance mechanics

Endless Void by Michael Bevilacqua
Entry Thread
This is a survivor story that takes place in the blackness of space. Manage your life support systems and attempt to repair your vessel all while blindly navigating the infinite. Will you be able to see that beautiful marble called Earth ever again?

San Dimas Time by Gustavo Herodier
Entry Thread
A time traveling pick up and deliver game.

Mountains and Seas by Vicente Sivera Catalá
Entry Thread
In this game you take the role of an Emperor's emissary whose mission is to gather information about the lands, flora and fauna of ancient China. On the way you will have to fight dangerous creatures, please the local deities, help villagers and compete with other emissaries seeking the Emperor’s appraisal. Your funds and time are limited, and if the Emperor considers you haven’t spent your resources wisely, you will end executed.

Spycala by Gene Moore
Entry Thread
The game places you as the head of a European intelligence agency tasked with eliminating an imminent threat.

Escape from Nooseneck High by Chris Hansen
Entry Thread
During the Second New England Vampire Panic, a group of survivors is discovered in a high school in a quarantined area of Rhode Island. Unfortunately, the vampires in the area have also discovered the survivors. A rescue effort is planned but resources are thin and the National Guard can only spare one helicopter so the evacuation will be very slow. You are a leader in the high school and must defend the survivors from the vampires, protect the dwindling resources, and manage the panicking survivors as they are slowly evacuated, and escape safely yourself.

City of the Ages by Gilad Yarnitzky
Entry Thread
Your Race discovered the time travel. Using that technology a few brave people want to build a marvellous new city. Your efforts will span through three different ages, each will help you get different resources and sometimes different building that will help you build your new city. But be aware that you have limited time to do this before you are judged by your race. Will they declare you as the best city builder in the history?

Villainous by George Jaros
Entry Thread
Villainous is a single player deck builder game (maybe multi-player capable, too with additional copies of the decks?) in which the player is a super villain trying to accomplish various dastardly goals. Throughout the game the player will be battling heroes (super heroes, law enforcement, military, and the occasional vigilante civilian) all with various abilities and equipment.

Crashed on Setta III by Matthew P
Entry Thread
The shuttle is no longer operational. The impact was rough. The crew tried to save the mad descent into the atmosphere of Setta III by jettisoning a fair amount of the supplies on board. It just wasn't enough. Now the surviving crew members grieve for their killed, and use what things they have left to survive until help arrives.

Hind Swaraj (Home Rule) by Bruce Mansfield
Entry Thread
Hind Swaraj is a GMT COIN Series-inspired solitaire game of the Indian Independence Movement, from 1918 to 1947.

Lockes & Holmshire by Paolo Pellegri
Entry Thread
In Lockes & Holmshire, you take the role of aspiring consulting detective Henrietta Lockes. You guide Henrietta and her ‘almost-fiancé’ Jonathan Holmshire in their investigations to solve the first three crime Cases of their budding career. By interacting with Suspects and the Locations they visit, you must gather enough Evidence to identify one or more Suspects as the Villain(s), and solve the mystery by correctly explaining what happened before time runs out, so that you can give the City Constabulary the information they need to arrest the culprit.

MOS 657: Medics of Omaha Beach by Gary Boyd
Entry Thread
This is a pick up and deliver game set on Omaha Beach during Operation Neptune (D-Day). The expected play time is 45-90 minutes. My primary goal for this game is not to recreate or alter historical battles, it is to deliver a game which illustrates the heroism of the soldiers on that day without being a typical war game. I'm looking to capture a very personal story of the struggle to save lives during an event in which so much life was lost.

Recon Ops by Maxim Steshenko
Entry Thread
Basically, it's a mishmash of Blackjack and Oicho-Kabu with an after-taste of Fields of Fire. Unlike dull combat in original Ranger and my initial scraps I wanted to make something that feels more like puzzle a with few dice rolls. I observed how my grandpa plays Patience and decided to make something with similar vibe.

Preemptive Strike by Dan Nicholson
Entry Thread
As the North's top military spy, you will be deployed into each nation’s nuclear base, find the nation’s disarmament codes and ultimately end the threat of nuclear war for good. If you're killed or captured, the North will deny your existence, therefore you are on your own.

Cavern Story by Byron Campbell
Entry Thread
Cavern Story is a cross between a deckbuilding game and a Choose Your Own Adventure story. The player plays cards from their hand to generate Progress Points, which allow progress along one of several available paths in the cave system. Every time you progress, you read a paragraph, gain a specific card to your deck (or another positive benefit), and open up a new option for further exploration.

Night Watch by Kevin Jeffrey
Entry Thread
As the Wildetown Police Department Night Watch Commander, you must effectively deploy your limited police resources to manage the influx of Calls for Service during your shift. However, don't let too many calls go unattended as the people of Wildetown will complain to the Mayor's office, and the Mayor will only tolerate so much public outcry.

RealmQuest by Strangelander
Entry Thread
In RealmQuest, you will embark on an hour-long fantasy adventure across a hex map of randomized encounters with increasing difficulty and rewards, culminating in an epic boss battle. RealmQuest uses a map, character sheet, and encounter lists, with eight six-sided dice, a pencil, and a rulebook -- under ten pages total, with no cutting or construction necessary.

Dice Adventures by Ricardo Nakamura
Entry Thread
This is a solitaire, dice-based fantasy adventure game. Players must guide a party of adventurers through multiple quests until they face the final villain.

UGSK Adventures - Spoar Wars by Rocco Privetera
Entry Thread
You are a brand new pilot, assigned to a broken down carrier, running missions in a dull part of the Spoar front lines. You have to pilot your ships, choose your gear, learn skills, solve mysteries, make flight plans, deal with Wingmen, and investigate the unusual Spoar activity far away from the front. UGSK Adventures uses a card driven deckbuildery sort of system to mimic a very loose RPG feel of a space fighter pilot. You choose missions, fight/investigate the missions, and from there follow a decision tree of more missions.

Survive Death by Michele Esmanech
Entry Thread
The player will be the leader of a group of survivors.He will have to send the survivors/workers, to locations, in order to gain resources (kind of like Lords of Waterdeep) the player can allocate one or more survivors to a single location, and, regardless,he'll gain 1 resource of such type.

Creator Of Evolution by Tom Hardy
Entry Thread
In this game, build your own earth. Form and alter its terrain. Create your own oceans and make continents. Set weather conditions. Evolve species, breed them and even mutate them. Make a stable and beautiful world and become the true Creator Of Evolution!

Fantasy Epic by Jake Staines
Entry Thread
Fantasy Epic places you as the hero of one of many possible [epic] fantasy adventure stories. Setup determines a random scenario, and the player's choices combine with in-game events to mould the story one way or another. Players will be able to play the same scenario and get a similar but different experience each time.

Loxima Galactic Rescue Squad by Kelly Newell
Entry Thread
After completing training, you've become the captain of a rescue ship destined for the Loxima Galaxy. Loxima lacks any sort of rescue squad and it's up to you to prove yourself and help the galaxy with some of the troubles it's been experiencing lately. You're as green as they come, so, with no crew and basic weaponry you'll need to explore Loxima a bit to get equipped before taking on distress beacons. Once you've completed 3 distress beacons successfully, the Loxima Galaxy will hire you to set up your own rescue squad!

Expedition:Beyond the Walls by Micah Neveu
Entry Thread
EBTW takes place in a fantasy setting. After a great calamity and savage wars brought on by hideous monstrosities, people retreated to within massive walled cities. Constantly under siege, they strived to keep the walls intact and survive. Most cities fell to the horrors that assaulted the lands, but some remained strong and vigilant. Corruption within the city would be swiftly dealt with to prevent invasion from inside the walls.

Futsal Manager by Bruno Ribeiro
Entry Thread
A simulation of a competition, where the player is the manager of a team, and has to solve problems and help the club to grow, and the team to win!

Escaping the Fate of Sir Arthur Jermyn & His Family's Curse by Stephanie Morgan
Entry Thread
In an alternate version of events, you're Arthur Jermyn, and you have a chance to avoid the fate of opening the box, going down to the cellar for oil and ending everything by lighting yourself on fire on the moors - maybe. How do you avoid this fate? By searching through the collected artifacts not only of Sir Wade Jermyn, but of the entire Jermyn family collected at the Jermyn estate. You can escape the family curse only if you collect all four Family Knowledge items before collecting the four Sealed Fate items. Of course, as you search through the collected artifacts, items will either help you on your path to discovering Family Knowledge or finding Sealed Fate items...

Cave, Men and Culture by Kalle Malmioja
Entry Thread
In this game the player is in charge of a tribe of cavemen. Do you know the cave paintings done by the cavemen? That's the goal. To get to that goal you first need to fulfill the most basic needs of a man. Gather food, explore new lands, make tools and use fire to achieve the goal.

Gavrilo by Matt Wilson
Entry Thread
In Gavrilo, you play as the Prime Minister of a small, fictional European country. The game begins in 1871 and your only goal is to keep your government in power until the end of the game in November 1918. You'll have to weather national crises like famine and labor strikes, maintain diplomatic relations with neighboring countries to avoid war, and try to compensate for the genetic shortcomings of the monarchy's line of succession.

Withdrawn Categories

By popular vote, I have eliminated the Best Game with a Holiday Theme Category. It has been replaced with the Best Paragraph/Story Game Category.. The original category text is here for anyone interested:

Games in this category will be have a holiday theme. Any holiday is fine. You can make a game about giving gifts on Christmas or Hanukkah, Marching in the St. Patrick's Day parade, cooking a huge feast on Eid Al-Fitr, or anything else - as long as a holiday is involved. Games like Turkey Day, and Elves Under Hoof are great examples.

Don't feel pressured to design a Holiday themed game if you don't want to. This category is just for fun.
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I'd like to enter the first game into the Contest this year:

Escape from Nooseneck High.

Entry Thread with all the details. The game is in Idea Phase right now but I'm very excited to complete it for the contest. It will be my second original design (after 8 Horrors).

I tried to get this ready last year but didn't get it done on time. This year I'm keeping my fingers crossed I can get it done!
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I have a game in the works already for the contest this year - haven't made a thread yet but will do so soon. With a 6 month entry period and a renewed determination to complete an entry I will get it done this year!

...despite being pregnant... again... and the baby is due before the contest is over hahaha but seriously baby isn't due until end of June so that will be my own personal deadline.

I spotted a few places in the original post where it says 2014 instead of 2015 one in the "voting" section and the first link for this years geek list (the second one could be intentional?) thought you'd like to know
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Reserved 17.



...Oh, wait.
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Kelzky wrote:
I have a game in the works already for the contest this year - haven't made a thread yet but will do so soon. With a 6 month entry period and a renewed determination to complete an entry I will get it done this year!

Looking forward to your game!

Kelzky wrote:
I spotted a few places in the original post where it says 2014 instead of 2015 one in the "voting" section and the first link for this years geek list (the second one could be intentional?) thought you'd like to know

Thanks! I've corrected these.
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Riverton
UT
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If given the option, I would prefer to play with the green pieces, please.
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Check out the 2017 Solo Design Contest!
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This can be a very active thread. For those who do not wish to subscribe to this thread, I will be creating an important update thread that can be subscribed to instead. This thread will only be updated as reminder of important dates, updates to the rules, and other things that everyone should know.
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John A. White
United States
California
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Reserved 18
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Daniel J Isom
United States
Smyrna
Delaware
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Send me a geekmail if you'd like to buy a copy!
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I have to return some videotapes.
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I'm so excited to get working on the prequel to last year's game Stranded No More. The new game will be called Stranded No More: The Mutiny which is completely different mechanics wise from its predecessor. You once again take the role of Captain Oscar Locke only now your goal is to complete a deck of missions using your crew of pirates. Each pirate has a different ability that will help complete the missions. If a mission isn't successful the mutiny meter goes up and if a mission is successful but you don't pay the crew members involved their share of the booty, the anger meters of the involved crew will go up. If at any time one of the crew member's anger meter reaches a certain point and the mutiny meter reaches a certain point, the crew will mutiny and you will have lost the game. However, if you are able to get through the deck of missions without that happening, you are victorious. Your final score depends on how greedy you want to be. There are varying degrees of difficulty built in to increase replay-ability.
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Santiago Eximeno
Spain
Madrid
Madrid
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Here we go!

I want to design a solo Mancala variant for this contest. I hope I can offer you a little-enjoyable-minimalist game. Tentative name: Corridor 3.

After Land 6 and Colony 9 is a logic name
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