I'm working on a vassal module for a World War I game based on the Axis and Allies system and I'd like to include some nation-specific units and special rules for different nations. I already have some ideas, but maybe you have some suggestions, too? I'd really appreciate your help and thank you very much in advance!
thanks, A&A was the first wargame I've ever played and it introduced me into the hobby. But in my opinion, it is a bit too simple and too far away from history. This is why I need something more advanced.
Here are the ideas I already have:
- Stoßtruppen: when attacking and the attack is reduced due to terrain or trench, then they are reduced by 1 less than other units
- better and cheaper Zeppelins
- Cossacks: attack bonus vs enemy cavalry
- Imperial Guards: elite infantry, but which always has to take the first hit in combat and only a limited number can be built
- Zouaves and Foreign Legion: both units roll 2 dice in combat; only a limited number can be in play
- only one nation which has already developed tank technology, but, like other nations, can't build tanks prior to 1916
- British Expedition Force - elite units, which can't be replaced once eliminated
- Canadians and ANZAC fight a bit better than standard British infantry, but units from colonies fight a bit worse
- infantry and cavalry from different nations: Austrians, Hungarians, Czech, Bosnians/Croats, Polish/Ukrainian with different combat values
- Polish Legion: combat bonus vs Russians, can't be rebuilt once lost
- Kaiserjäger: elite infantry from Tyrol which always fires first in mountain terrain; only a limited number can be in play
- Hungarian cavalry defends better than other cavalry when attacked by cossacks
- Banzai charge: attack bonus for Japanese infantry, but it is eliminated after combat
- Marines: no penalty when attacking across a river or conducting an amphibious invasion; only a limited number can be in play
What do you think about it?
Sounds interesting, I have played a lot of Axis and Allies when I was younger and I agree that it is too simple.
I like the idea of having nation specific units. I feel like you might need more than that to fix the way wars go though. I think there needs to be an incentive not to mass almost all of your troops in one territory.