Considering how much material the new Big Box includes, you usually don't include all you have in one game. Personally, i think it might be interesting to select the material you use according to a theme - for example use a specific character party, select 6-7 particular curses, combine certain quests or special rooms etc. In short, play in "another" temple each time and escape/raid them all.
Shrine of Life
Tree Quest, Fountain, Curses: Strangle Vines, Poison, Bottomless Pit, Cursed Golden Mask, Set-Die-aside-Curse
Chalice Quest, Treasures
Temple of Madness
Mirage Room, Illusions, Curses: Misinformation, Mute, Bodyswitch, Pitfall, Weakest Link, Mind Control
Linked Chambers, Double Chambers, Gear Room, Dungeon, Pit, only 2 of the 4 3-gem-chambers
Curse of the Statues
Chaos Room, Curses: Mute, Bodyswitch, Cursed Golden Mask, Stand, Really Cursed, Cursed Hand, additional random Curse
Obelisk Quest, Ghost Quest, Sacrifice Quest
Any thoughts? Own temple ideas, maybe?
Not that the game gets stale, but a scenario list like this is definitely a way to keep things fresh and give each play through a bit of a unique flavor.
With all quests, illusions, treasures, etc, with everything else, it starts to feel like the same huge undertaking, which is certainly fun, but the idea of separate temples is enticing.
You could actually have each temple in its own mini box, set up and ready to go, simply by carrying over the gem chambers, gems, and whatever other few shared elements there are. Soundtracks could even be exclusive if you could find some to fit the theme.
I might argue that this may be how they should have designed expansions in the first place.. As if they were their own temples, each with properly themed curses, quest or two, treasures, etc, and maybe even a themed soundtrack each expansion.
In any case, with traps coming, and these new queenies (how can I get them, ah!) we can probably come up with a lot of cool temples.
I'll be thinking about this at work today.
No single-gem rooms (but all 4 multi-gem-rooms)
Linked Chambers, Pit, Chaos Room, Constellation Room (Linked Chambers are single gem rooms)
Curses: Mute, Soul Swap, Magical Bond, Misinformation, Mind Control
Treasures (allow exchanging treasures when in same room): Golden Mask, Counterspell, Teleport, Big Torch, Secret Passage, Keys, Time Out
Mayan Calendar Side 1 (gems can't be placed out of order), Gear Chamber
Characters: Mechanic 1, Adventurer 1, Muscleman 2, Illusionist 1, Priest 2
Hidden Exit Temple (Edit)
Exit is put aside, players need to find both pieces of the map to place it
Treasures: 2 Keys, 3 Gems, 2 Map pieces (Short-Cut or any other placeholder - in either case the treasure can't be used the normal way)
- Last edited Fri Jan 9, 2015 5:59 pm (Total Number of Edits: 2)
- Posted Wed Jan 7, 2015 8:01 pm
I don't have any of the new Queenies, but I'll give it a shot.
The Dark Tomb
A dark and difficult to explore haunted tomb, where the light of your torch and the glow of a healing mask are your own bastions of hope against the old spirits determined to make you lose your way and become trapped in the winding corridors of their resting place.
Include the Pit (and maybe Dungeon? I don't have it, but it sounds appropriate, perhaps Narrow Passage as well, but I haven't seen it)
Exclude 4-entrance rooms (except 4 Gem Rooms and divided chambers)
Lost Die, Broken Die, Strangle Vines (custom rule version), Doomed, Double Cursed, Cursed Gold Mask, Trap, Smashed Treasure
Big Torch, Double Torch, Healing Mask, Secret Passage, Healing Cross
- Last edited Wed Jan 14, 2015 3:54 pm (Total Number of Edits: 2)
- Posted Fri Jan 9, 2015 6:37 pm
Great ideas! I have to say I love this game and the ability to add things and making themed temples is a great idea, I get a little overwhelmed sometimes coming up with ways to randomize incorporating the various eXtra curses/tiles and when I don't play for a while I sometimes forget what some of the curses do. I also I agree that would have been a better way to do the expansions!