Tod Andrew
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It seems that an experienced player would beat a newcomer most times.

Therefore, if the experienced player randomly discarded 1 or more cards (face down) at the beginning, and played with fewer cards, would the game suffer from such an attempt at balance?

If the game doesn't suffer, then perhaps the players would find a balance that creates an even game - eg 6 cards versus 8 cards - and then as the newcomer improves the experienced player goes to 7 cards and eventually 8. Any thoughts?
 
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Russ Williams
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tod_13 wrote:
It seems that an experienced player would beat a newcomer most times.

Therefore, if the experienced player randomly discarded 1 or more cards (face down) at the beginning, and played with fewer cards, would the game suffer from such an attempt at balance?

Aesthetically, I would feel like the game lost something by adding that element of hidden info to what is otherwise an open info game.

I'm not sure why the handicap couldn't also work with the discarded card being known.
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Tod Andrew
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russ wrote:
tod_13 wrote:
It seems that an experienced player would beat a newcomer most times.

Therefore, if the experienced player randomly discarded 1 or more cards (face down) at the beginning, and played with fewer cards, would the game suffer from such an attempt at balance?

Aesthetically, I would feel like the game lost something by adding that element of hidden info to what is otherwise an open info game.

I'm not sure why the handicap couldn't also work with the discarded card being known.


Good point about open info. I first thought of a 'face down' discard so that the player who discarded had some extra info to compensate for the fewer card/s, but as you say it takes away from the usual open info.
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Brian S.
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Having only six cards is a pretty significant handicap. It would take pretty horrible play (even from a first-timer) to lose. So many games go to tie-breakers, but it will be very unlikely with an 10-8 (or 9-8, 10-7) disparity in cubes. The game plays very fast, it might just be better to have new players learn by playing more than once.
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Ben Wickens
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The inexperienced player starting with an extra cube at random might be a viable alternative.
 
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