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Sentinels of the Multiverse» Forums » Variants

Subject: Warfang Coliseum Deathmatches! rss

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Geoff B.
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A lot of us expected the coliseum to be an environment, so I've been playing around with making it work.

Here's my favorite rules so far. Obviously it works a little different than the normal environment, but I didn't want to resort to requiring sleeves or making fan made cards for it, so here goes:

Setup

Search Kaargra Warfang's deck for Crowd's Favor, all Title Cards, Fickle Fans and Bloodsworn Judgement. Put Crowd’s Favor in play, negate it’s win and loss conditions. Shuffle the remaining cards together, flip them over, if a non-title card is face up put that card on the bottom of the deck, reshuffle until a title card is on top.

Gameplay (since we aren't using Bloodsworn Judgement for this)

The Warfang Coliseum deck is treated as the environment deck, and all title cards are treated as environment cards.

The top card of the deck is in play. If the top card of the deck is a one-shot resolve it immediately.

If a target has only one title that title is indestructible, except to its own effects.

Increase the first damage dealt by each villain target each turn by X, where X is the number of title cards that villain target has under it.

When the Environment would play a card put the title card on top of the deck into the Environment play area.


At the end of the villain turn apply the proper effect:

If the Heroes have more favor than the Villains you may destroy one Environment card.

If the Villains have more favor than the Heroes the Villain with the fewest titles and highest HP gains a title.

If favor is tied move the top card of the deck into the Environment play area.


I think it plays less complicated than it reads, and it certainly flops vs. certain villains, but overall it has worked pretty well.
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Hudson Genteboa
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Very cool! the Coliseum as an environment should definitely be an option!

Maybe this conversion could be made to into an oversized card?
 
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Matthew Bishop
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Looks like this would be easily accomplished with a single rules card like the Sentinels have. To save on space/give the back meaning, you could have the end-of-vln turn effects on the flip side, then have it flip right back.

Is there a reason to play with the deck upside down, rather than just "whenever an environment one-shot enters play, play the next card"? Makes deck-scrying a little confusing if the top is in play.
 
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Geoff B.
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the only problem playing it face down is the one-shots and titles have different backs.

If you can opaque sleeve them it will work great as a normal environment.

Otherwise it will be clear when the next card is a one-shot.
 
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