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Subject: 15min lunchtime games rss

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uttaku -
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Hi boardgamers,

My office has recently become more relaxed on lunchtimes and so I'm looking for some games to play during the day as opposed to working

Ideally games should be no more than 15mins (20 at a push) and need 2-6 players. Easy to explain rules would be a bonus as most of the office aren't hardcore boardgames.

Ideas so far are Hanabi and saboteur both of which are a bit of a push time wise so other, better suggestions would be much appreciated!

Cheers,
Uttaku
 
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Bryan K
United States
Canton
Michigan
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No Thanks plays up to 5 and Love Letter plus up to 4. Not sure how strict you are on having six players.
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uttaku -
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6 players definetly is not a set in stone requirement, anything more than 2 works to be perfectly honest.
Thanks for the recommendation, I haven't heard of No Thanks before so will look that up, I do own Love Letter, but wasn't sure if we could get it done in the time limit.

Cheers
 
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Dallas Tucker
Indonesia
Jakarta
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For 2-3 players, Yavalath.
 
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Chris
United Kingdom
Birmingham
England
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Coup might work well
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uttaku -
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Yavalath looks interesting and definetly good shout on Coup, I've been looking for an excuse to buy that for a while now.
Keep them coming guys!
 
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James C
United States
McLean
Virginia
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For Sale (needs 4+ to be best)
Yardmaster Express
This Town Ain't Big Enough for the 2-4 of Us
Biblios (a little long maybe)
 
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Ryan James
United States
Commerce Township
Michigan
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Sushi Go! is a great game that can be played super quickly, and plays up to five.

For Sale is another quick one that's great for lunch time.
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Johannes Hihn
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Our new favorite filler type game is definitely Linko!. It's really easy to learn and teach but it offers exactly the right amount of depth and decision making for what kind of game it is. We have a blast everytime it hits the table.

Sushi Go! is also something you could take a look at.
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Aaron
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North Carolina
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We have played Eight-Minute Empire over lunch several times, but it does not cover the top end of your player count.
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Hugo Soares
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You may want to check Port Royal.
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DrDuck wrote:
We have played Eight-Minute Empire over lunch several times, but it does not cover the top end of your player count.

I prefer Eight-Minute Empire: Legends over the basic game, but it's a 4 player game indeed.
We play King's Gold during lunch breaks (2-6p).
Also, Take 5! doesn't take as long as it says on the page, I thought?
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Pasi Ojala
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Tampere
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For 3-6 (best with 4+, goes upto 10p) ONUWW, takes 5-10 minutes per game depending on the players, number of players and the role composition used.

For 2, Star Realms.
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Mark Halsey
United States
Toledo
Ohio
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I'm really happy with Machi Koro. I think it would fit your requirements for the most part. I don't think it plays more than 4 though.
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Drew Thomson
Canada
Stittsville
Ontario
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uttaku wrote:
I do own Love Letter, but wasn't sure if we could get it done in the time limit.


You could just play to 2 or 3 tokens of affection.

+1 for Machi Koro.

And check out Pizza Theory for 2-3 players (better with 3).
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Chris
United Kingdom
Birmingham
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TWrecks wrote:
I'm really happy with Machi Koro. I think it would fit your requirements for the most part. I don't think it plays more than 4 though.
no way you'll get through Machi Koro in 15. 30 maybe.
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TWrecks wrote:
I'm really happy with Machi Koro. I think it would fit your requirements for the most part. I don't think it plays more than 4 though.

I should try this one.
Don't like the looks of it, that effects me a lot I'm afraid...
 
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Kevin Garnica
United States
West Covina
California
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Haggis (2-3)
Diamonds )2-6)
One Night Ultimate Werewolf (3-10)
 
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David Etherton
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Edinburgh
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+1 for Coup and +1 for One Night Ultimate Werewolf. The learning curve on the latter is a little bit harder (IMO) but the play time is more consistent since it's driven by a timer.

-Dave
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David Debien
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Round Rock
Texas
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Planning on playing a couple games of Patchwork today during lunch. Playtime is roughly 15 minutes for that.
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Carthoris Pyramidos
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Centennial
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For 2-4: Hey, That's My Fish!

Awesome cutthroat action. Easy to fit two plays into a half hour.
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Andrew Roy
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SET may be perfect. As much as I love some of the above games I wouldn't recommend them for your needs.

Set plays 1-20 players (ish). Ideally, there's no necessity to play to the end like a game of no thanks or for sale, because in Set you score as you go along and the gameplay doesn't change. It ends when the deck ends, but players could easily drop in or out! In fact, I've had a lot of players unfamiliar with Set ask how it works when they see it being played in a pub or hostel or such-like. You could even play it solo and interested coworkers may join or watch you make your own sets!

I find it a fun pattern-matching game, and it can be played from quite competitively to cooperatively!

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Kevin Green
United States
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Lost Legacy: The Starship! Combine that with Lost Legacy: Flying Garden and it will even go up to 6 players. Seriously sounds perfect for what you're looking for.
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Chris
United Kingdom
Birmingham
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kmancheese wrote:
Lost Legacy: The Starship! Combine that with Lost Legacy: Flying Garden and it will even go up to 6 players. Seriously sounds perfect for what you're looking for.
Each set works well independently but I found it awful when combined. the end is, by design, so random but with the combined cards it can take so so long to get there for what the play value is. Just too much for no worthwhile ending.
 
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maf man
United States
Waunakee (madison area)
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I always start new people with card games. That gives you near endless games to try and is fermilure to everyone. Most card games are also short enough for lunch and the longer ones can easily be stopped and picked up the next day.

Paper printed abstract games also work well for a lunch break if you like those, usually just 2-player though.

I think it comes down to the attitude of who's there, you don't want a game that shuns a non-gamer but maybe your office just isn't like that. Chances are most euro games wont fit.

My relative had his office buddies playing Diplomacy. One turn a week, a game lasted months. Sounds crazy but that's just the type of game it is, not complicated its just everyone has to talk one on one to everyone then 10 mins of everyone doing what they decided and seeing what happens. Worked great for him but I would never be able to make it work.

specific games I'd sujest checking out:
Scattergories -quick, simple, diverse workforce friendly, also serves well to having a long term scoring for the more competitive
King of Tokyo -yahtzee but way more fun and with a silly theme, also very quick

hope that helps!
 
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