NSKN are publishing my next game :)
Omega Centauri Published in 2014
11.5 Naval Combat
The player who suffered the fewer losses (in NSPs) is the Victor. The player who suffers more NSP losses is the Loser. If NSP losses are equal it is a ‘draw’, and the moving units are treated as Losers.
Are the moving units the fleet that actually moved to cause the combat, or the fleet of the current active player? I think it's the former - so if you intercept and the result is a draw you have to retreat your intercepting force back to the port they started from, but this section makes me think I'm wrong:
The Victor either stays in the Space in which the battle took place, or, if it was the moving force, continues movement if possible.
If I intecept using 1 MP (maximum range for inteception is 2MP) and win must I then continue to move, using the other 1MP?
Finally with successfully avoiding Naval combat - rule is
If Naval Combat has been avoided, the moving units return to the Port from which they started their movement. Otherwise, Naval Combat occurs.
Again does this mean the intercepting force returns and the active player can continue moving their fleet? - or the active player if they successfully avoid naval combat has to return anyway (seems to make intercepting very powerful if that's the case).