Recommend
14 
 Thumb up
 Hide
7 Posts

World in Flames» Forums » Sessions

Subject: France First, Aggressive Axis, Oregon, Session Report 2 rss

Your Tags: Add tags
Popular Tags: [View All]
Perry Lee
United States
Portland
Oregon
flag msg tools
Avatar
mbmbmbmbmb
N/D 1939
We left off this turn with the invasion of Netherlands and Denmark by Germany. Germany had also broken the French line and taken 2 hexes in France, with the bulk of his army coming through Belgium.

On the Allied impulse, Germany was surprised when USSR claimed Bessarabia. He thought it would come early next year, if at all. Germany allowed the claim. French forces shifted their lines away from Maginot forts and towards the breaches. France also vacates Lille, moving his units south with the BEF. CW flew a bomber at extended range and bombed the Hamburg factory, rolling an 8 and denying 1 build point to the Germans. Germany was already in the process of building FLAK guns, but would continue to improve factory defense throughout the game turns. I think this is the only time in the 1 year of the game that CW was both able to get a bomber to an undefended target and roll high enough to be successful.

USSR would continue to attack into Manchuria, killing 1 TERR this impulse.

Our group had another discussion about the Construction Engineer optional rule. We agreed on a house rule that the ENG unit only needs to be in the major port at the end of an impulse, but still has to be in a red factory at the end of a turn to retool the factory for use. I still think this is a bad rule and puts a cap on the rate of increase for Axis production, especially in the first year. Even if Germany advance builds his 2nd ENG division, it won’t arrive for 5+1 turns (1 year).

The next Axis impulse both Hungary and Bulgaria saw a wounded Rumania and made claims of territory of their own. The German player was angry at their opportunism and denied their claims. Hungary foolishly responded by refusing to send Germany their resource. Germany already had a contingency plan. Germany knew that Bulgaria already had socialist leanings and promptly declared war on them before they could be formally aligned by the USSR. As a consequence, USSR began sending Germany less resources.

On the next Axis impulse, Rumania ever grateful declared as a full Axis member, aligning with Germany and marching their army across the Bulgarian border. Not having the overwhelming force they wanted to make an attack on the Bulgarian units held up in the mountains, they pinned Bulgarian units until Germans could arrive on some future turn and sought to cut the resource that the Bulgarians were trying to rail to USSR.

Italy sunk 2 French and 1 CW convoy, and sunk a CW cruiser. Italy also blitzed a French unit north of Marseilles with 30:4 odds (we are playing with fractional odds). Germany continued to advance into France, taking 1 or 2 hexes at a time. CW bombed the Essen factories, but had no effect. The weather continued to be Fair. According to my notes, France lost a MOT, INF, and GARR this turn. The turn could have ended on a 5 and a 3 was rolled.

Germany builds: ATR, FLAK, CV, PILOT, MECH div., and repairs 2 CX

Netherlands is incompletely conquered by Germany.
Denmark is incompletely conquered by Germany.



J/F 1940
Allies go first even after an Axis reroll. Germany declares he is sending 3 oil and 1 resource to Italy.

The weather roll is 3 and Rain in the temperate. The French take a combined and rebase their FTR to Algeria. France declares Paris an open city. Germany denies Vichy when the request is made. Germany continues to advance, killing a French ART, INF, and GARR this turn. The turn ended on a 3 with the Allies getting an extra impulse, pushing the Axis back to +2 on the impulse track.

Germany builds: FLAK, ART, PILOT, LND, MAR, and saves 1 BP.

The U.S. embargos and freezes Japanese asset, but Japan already occupies NEI and is receiving their oil.

M/A 1940
Germany takes a naval action. He sends a SUB to Cape St. Vincent from the Italian port it had been rebased to at the end of a previous turn. He also sends out the 2 CX which had been repaired. The SUB rolls a 10 on his search roll and is promptly sunk. I think 1 CW SCS was aborted.
The CX in the Faroes Gap was able to abort 1 ship, but was in turn aborted and chose Brazil as its destination, avoiding interception attempts.

The CX in Bay of Biscay was sunk.

A large air battle took place in the Western Mediterranean where the Italian FTR, NAV, and German NAV are all shot down.

Germany makes an attack on the French city of Nantes with a +11 modifier, but rolls a 9 which causes him to lose 1 INF corps and killing the French INF corps, taking the city. The city of Vichy is taken with a +12 modifier – half of the Germans don’t flip. Lyon is attacked with a +7 modifier with a net result of 20, which means Germany loses another INF, but takes the city. Results like this are why Germany likes to attack with at least a +11 modifier and higher.

The turn could have ended on a 1 and does end on a 1.

Germany builds: Offensive Chit, LND, and CVP

The Turkish resource is being blocked by the war with Bulgaria. Germany asks his non-aggression pact partner if Turkey can rail it through their country as an alternate route, but USSR says, “No”. Polish ZOC only allows 1 resource to be railed to Germany. Spain begins sending 1 resource to Germany for occupying Paris and a rail path is now open thanks to Italian efforts in southern France. All of the French factories are taken except for Toulouse in the far south where German and Italian forces are converging.

M/J 1940
Axis roll an 8+1 (there must have been a reroll or an extra Axis impulse previously) and the Allies roll a 10. Allies go first.
France, knowing the end is soon, makes a desperate attack with his ARM, GARR, and MIL from Toulouse with a net +2 modifier and gets an 11 result. He is fortunate to only lose the GARR division. The flipped units will make for an easier counterattack by the Axis.

A CW SUB searches Italian Coast sea zone, finds and sinks an Italian convoy.

Germany had timed his builds and reinforcements of PARA, ATR, Guderian HQ-A, MECH div., and GARR railed previously from the French front are all in position in Vienna, Austria and Bratislavia, Czechoslavakia. Germany realized long ago that Hungary had nothing of value that couldn’t be taken (1 red factory and 1 resource). Their Rumanian ally is much more important and so is aligning Yugoslavia into the war, before war with the USSR. Germany declares war on Hungary. The CW player sets up the Hungarian FTR in the Hungarian east, hoping to rebase it on a future turn and save the pilot for the Allied war effort, but Germany overruns it with their PARA while also taking Budapest and the Hungarian resource. The Hungarian war is over before it began, but now we must wait until the end of the turn before conquest is complete and remaining Hungarian unit in the forest, now out of supply, will disappear.

The Polish attack the German screening forces in Poland. The odds were 5.4: 1, but they make their percentage roll to round the odds to 6:1 for a +12 modifier. They roll a 12, producing a 24 which maxes the chart. The German INF is killed without any Polish losses or being flipped, which is what the German player keeps hoping for by using some of his screening corps as bait.

Poland makes a daring attack that pays off. They attack with 2.75:1 odds with HQ support, roll a 13 and kill the 2 flipped German GARR that were railed to the Polish city of Poznan, earlier. Germany was hoping the Poles would attack the cheap flipped units, but again expected there to be some Polish casualties. I think more units were lost in the Polish war than in France.

Rumania ground strikes an isolated Bulgrian GARR in the mountains and gets lucky with the roll of a 2. The out of supply Bulgarian unit doubles to a 2 and Rumania is able to achieve 10:1 odds. Rumania is successful. The last Bulgarian units are holed up in the capitol of Sofia. The Bulgarian and Turkish resources can now be railed to Germany.

There is a long friendly debate and thinking between Italy and Germany on whether they should declare war on Spain so late in the turn and with half of the German army flipped. Germany is inclined to wait until all units are face up, especially the air units, but Italy suggests some ground can be made now, and the Axis are on a timetable to reach Gibraltar before winter. In the end, they both agree to declare war.



Spain aligns with France, which is a surprise, and sets up the Spanish units. Germany and Italy analyze for the weakest points. On one attack Germany achieves +8, but rolls 3 for a net result of 11 and loses an INF corps. Germany attacks another hex with a +6 modifier and results in a 19, but loses the ARM, which is costly, because Spain chose the Blitz table.

The turn doesn’t end on a 2.

Italy attacks Barcelona with a +7 modifier and offensive shore bombardment from the Italian fleet, but rolls a 4. The city is not taken and 1 Italian INF is lost.

Germany Blitzes a clear hex in northern Spain with a +12 modifier, but also rolls a 4, losing an ARM division.

Spanish and French units in North Africa attack an Italian GARR in Oran, taking the major port, but losing a French INF. Italy shoots down an FTR in one of the sea zones. The turn ends on a 5 with an extra impulse for the Allies.

Polish partisans block both Polish resources from exiting the country. At this point the USSR is only sending 1 resource and 2 oil to Germany as part of their trade agreement. The Hungarian resource has resumed flowing to German factories. With the aligned factory in Rumania and repaired factories in France and Belgium, Germany now has 26 factories, 25 of which he uses this turn, resulting in 19 BP, 2 of which is sent to USSR.

Germany builds: Offensive Chit and ENG division

Hungary is conquered by Germany.
France is incompletely conquered by Germany with Italian help.

J/A 1940
Germany declares he is sending 1 resource and 2 oil to Italy.
Germany and Italy declare war on Greece. Using a numerically small, but high quality, mobile attack force, they are able to jointly capture Athens in 2 impulses without significantly detracting from the war effort in Spain. Greece sets up the MTN corps on the resource just north of Athens, another corps in Athens, and the FTR and some of their ships in Crete, hoping to preserve them for the Allied effort.

German divisions sail out on Italian SCS into 2 sea zones. 1 division overruns the FTR and ships on Crete, capturing the territory. The 2nd division captures the port of Patrai.

The 2nd impulse, 1 German HQ-I and a 9-4 INF, sail on Italian TRS into Patrai. During the land movement they march off the ships and attack Athens. Because the Greek MTN unit did not march south (probably because the CW took a naval action), taking Athens was easier than calculated so the PARA was not needed. Germans instead transport the PARA to Patrai where the waiting Italian ATR carried it to Sofia battle with Guderian and Rumanian forces. Sofia falls and Bulgaria will be conquered this turn. The Greek MTN is ignored, because it is out of supply and will disappear at the end of the turn.




Multiple battles are fought in the Eastern Mediterranean between the Italian and CW navies. Italy sinks 1 CW CA and CONV, temporarily clearing the sea zone. 3 Italian CL are aborted.

6:1 odds against Barcelona with a joint Italian and German attack, but a net result of 19 is achieved, which means the city is taken but a German INF and Italian MOT are killed.

Balboa is attacked with a +11 modifier and is successful, but another German INF is lost. Spain has been costly.

CW SUBs search for Italian convoys in Italian Sea Zone, but are unsuccessful.

CW sends another CA to the Eastern Mediterranean trying to gain a foothold and eliminate presence of the enemy for successive naval moves, but the CA is found and sunk by the Italian fleet.

German forces race towards Madrid and Blitz the defending MECH in the clear hex adjacent to the city, achieving 5:1 odds. The Spanish MECH is killed with no German losses this time.

The CW fleet enters Eastern Mediterranean sea zone and searches for the Italian fleet. Italy rolls an 8 versus the CW 3. 20 points of AA versus 3 planes and only 3 points are negated. 5 points get through versus 11 ships. The Conte di Cavour is sunk and 2 CA are aborted. The Italian fleet aborts out of the sea zone and returns home.

CW and Netherlands SUB search in the Italian Sea Zone and fail, but the Italians find and damage both SUBs.

Poland makes a desperate 2:1 attack with HQ support that finally fails, but luckily only nets a 13, suffering no losses, but all Polish units flip.

Germany ground strikes Madrid with a Stuka and is successful in flipping the stack. Gambling, but wanting to maximize the chance of success, Germany commits his only ENG in addition to HQ support. +11 or +12 modifier is achieved and he fortunately rolls a 16, maxing the chart and taking the last Spanish factory. Spain will be incompletely conquered at the end of the month. The turn does not end on a 3. Nor does it end on a 4.

Germany notices that the only CVP in the North Sea does not have an air-to-sea factor. He wants to relocate his fleet from Stettin to Kiel and decides to attack the lightly defended CW fleet with minimal risk, but fails to realize that reactive land based NAV can make it to the 3 box even at half range. Germany rolls a 9 versus the CW 2. 16AA versus 2 planes and only 1 factor is negated. In a nod to history the Bismarck is sunk. The German fleet aborts the sea zone.

German CX in the Caribbean aborts a CW tanker in the first round, but rolls a 10 in the second round and the CW rolls a 1. The CX is sunk.

German CX in the North Atlantic rolls an 8 and the CW rolls a 1. The CX is sunk.

German CX in the Cape Verde sea zone rolls a 10 and the CW rolls a 1. The CX is sunk.

The turn ends on a 5 or less with an extra Axis impulse.


Italy repairs the Zara, builds another NAV and PILOT.
Germany builds Rommel HQ-A, MTN div. (airlanding), CVP, PILOT, MIL, and repairs a CX.

Greece is completely conquered by Germany.
Anglo-Egypt Sudan is liberated by CW.
Bulgaria is completely conquered by Germany.
Spain is incompletely conquered by Germany.
Yugoslavia can be aligned to Germany next turn.

Final Analysis: 1 year after the war has begun, Germany has conquered or aligned most of Europe on an aggressive timescale with the help of Italy. Only the mopping up of Poland and the gem of Gibraltar awaits and it is fiercely defended by CW land, air, and naval units. The question is, not if Germany can take Gibraltar, but how long will it take and at what cost.

Japanese efforts have had success in clearing the CW from the Pacific sea zones and denying them some oil and resources, but are bogged down in India and losing Manchuria to the USSR. His forces are spread too thin between Manchuria, China, and India.



French production is at zero, relying upon donated BP by the other Allies. CW has burned all of their oil reserves and relies upon transports each turn. So far German and Italian efforts have had limited success in sinking or aborting convoys. The CW player is doing a good job of defending his convoys with units in the 4, 3, and 1 box of every sea zone.

Germany needs to consider if it wants to attempt a 1941 Barbarossa while Soviet forces are occupied in Manchuria and before the U.S. enters the war, but that means pulling units away from Gibraltar before it has been conquered.


11 
 Thumb up
1.25
 tip
 Hide
  • [+] Dice rolls
Wendell
United States
Yellow Springs
Ohio
flag msg tools
Si non potes reperire Berolini in tabula, ludens essetis non WIF.
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
Very interesting. I must say, the Axis declaring war on SPAIN and GREECE while still fighting in France and with POLAND still active (and attacking!) is, ahem, ballsy. Though it sounds like the Allies did the Axis a favor by not defending Athens adequately! I was wondering why the Allies aligned Spain to FRANCE?

The US is embargoing Japan in J/F 1940? Bad news for the Axis, US entry sounds advanced. Japan declaring war on the CW will do that.

Axis better completely knock out the Allies because if they don't, given adequate Allied play, they could be in a world of hurt.
6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Bruce Jurin
United States
Great Neck
New York
flag msg tools
Avatar
mbmbmbmbmb
Awesome AAR, with reports and pictures!

thanks for this, these are always great. Here it is especially true since the game is so unusual.

I'm surprised that the Soviet player is so aggressive in Manchuria. With Japan DoWing the CW/Netherlands so early in the game, the US will be in the war or giving support early. So my instinct is that they have to survive the early war and victory is assured so I wouldn't go big into Asia or stuff the border but use a conservative defense. However I guess they feel they need to help out the beleaguered CW player.

Again, sounds like tremendous fun!
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Alberto Natta
Italy
Unspecified
Unspecified
flag msg tools
mbmb
How can USA embargo the oil to Japan in Jan/Feb 40?
That's the 3rd turn in the game! (Or is this some DoD game?)
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Wendell
United States
Yellow Springs
Ohio
flag msg tools
Si non potes reperire Berolini in tabula, ludens essetis non WIF.
badge
Hey, get your stinking cursor off my face! I got nukes, you know.
Avatar
mbmbmbmbmb
Cohen wrote:
How can USA embargo the oil to Japan in Jan/Feb 40?
That's the 3rd turn in the game! (Or is this some DoD game?)


Japan declared war on the Commonwealth in 1939 - that will DEFINITELY accelerate US entry.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Perry Lee
United States
Portland
Oregon
flag msg tools
Avatar
mbmbmbmbmb
A slight correction to Wendell's comment. Toulouse had just fallen and the last of the French fighting had concluded when Germany and Italy declared war on Spain in M/J 1940. Germany also declared war on Hungary in M/J 1940, but Hungary was defeated in the surprise impulse. Fighting was still ongoing in Spain, Bulgaria and Poland when Germany and Italy declare war on Greece in J/A 1940. This is because the Greece, Bulgarian, and Poland operations were all independent. The entire point was to use minimal force to quickly take Greece. I went through no less than 6 revisions of the invasion plans and contingencies depending on where the Greek units were setup. The only units designated to that operation were the German HQ-I, INF, 2 INF divisions, PARA, ATR, 3 LND, and 1 FTR; and the Italian ATR, 2 NAV, 2 TRS, and most of the Italian surface fleet.

Aircraft can be quickly rebased, especially at triple ranged over friendly territory.

The Hungarian and Bulgarian operation had Guderian HQ-A, Mech division, MOT division, PARA division, 2 GARR, ATR, LND, and local Rumanian units. It took care of Hungary in the 1st impulse, left the 2 GARR, and quickly moved on to Bulgaria. I'm guessing that the CW player setup the Greek MTN in the classic starting position on the Greek resource, because he could clearly see the Guderian land force moving from north to south, but underestimated the German units sitting in La Spezia and Genoa. I was hoping that with the war in Spain the Allied players would think the Germans in Italy were meant for Spain. Regardless, it made the capture of Athens easier, especially since the CW aligned them and often wants to take naval actions.

Now Guderian has turned around and is heading to Poland to mop them up. Yugoslavia has been aligned and their 10 units are on the board (Zagreb CBVs count as Yugoslavian units since Yugoslavia is an aligned minor country), 6 of which can leave and head to the USSR border and can march through Hungary since it was conquered.

I don't know why Spain was aligned to France. It was a surprise to me, as well. I'm guessing, because France was already nearby in Morocco, or maybe he wanted more units to play with. Maybe, because the CW didn't want to be constrained by land moves, so he let the French take land moves controlling Spanish units. The French player has been using them to good effect in North Africa and just retook Algeria. It will be in my next session report.
7 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Andrew
United States
Richmond
Virginia
flag msg tools
Avatar
mbmbmbmb
The argument for it, I would imagine, is that France has additional action limits to make better use of the Spanish forces, and can hopefully get a few BP out of Spain in the process and build a factory in their new home country.

The biggest downside is that the remaining post-conquest Spanish forces are largely worthless, as they cooperate with no one but the French. As a British Minor, they can do a lot more, as the TRS can move British units, the HQ can serve as a backup British HQ, etc.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.