Markus
Germany
Bückeburg
Niedersachsen
flag msg tools
badge
just kidding
Avatar
mbmbmbmbmb
Hi there,
we played the scenario "escape in the truck"
4 players vs 2 zombie players.

a tiles was showing the gas station, another one
the sherrif's office. the game was lasting few
minutes and I just want to know if this is possible
or we did something wrong.

2 players were playing sherrif and his son and started
in the office - so both were able to grab a pumpgun,
because they were not moving, but searching the office

another player was rolling a six, starting from the middle,
because his tile wasnt in game. so he went straight to the
gas station and grabbed gasoline

another player was starting in the hospital, searching for
items and grabbed a hero card. the card said that she could
check the hero card deck for a needed scenario item and just
grab it (in this case, the keys).

zombie players havent had any cards to disable this action.
so the players had the keys,gasoline and 2 pumpgungs in the
first round.

so in the 2nd round they just ran to the truck, filled it
in the 3rd round with gasoline, since one has to skip his move
action and fill the truck and then the game was over...

was this just bad luck for the zombie players or did we do a mistake?
can players always pick a specific item from the hero deck, if a room
shows the name of an item? or just once?

after that we played another round, since this went pretty fast.
so there came up some questions about the game.

can you move and search or just move or search in one round?
because in the 2nd scenario, killing 15 zombies - the heroes
didnt manage to do that, because they didnt find any useful
weapons. we played move and search. if it's move or search then
this must be very tough for heroes, since they are running out of
time quickly, or?

can you search while zombies are in the same room as a hero?

hope you can help me
thanks in advance

1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Sterling Johnson
United States
Beatrice
Nebraska
flag msg tools
Avatar
mbmbmbmbmb
In your description you said a player ran to the Gas station to pick up gasoline. Not possible to do this in the very first round. Pick up abilities can only be used if the card is in the discard. So you would need gasoline in the discard to pick it up from the Gas Station. This scenario does suffer from either being too quick or taking too long. IT all just depends on where the scenario items are in the deck. Ive seen it the game end on round 3 too many times. Not one of my favorite scenarios. I personally enjoy the supplement scenarios best. Hold the line and Revenge of the Dead are my 2 favorites.

1)You must choose to move or search you dont get both. Once you really get into the tactics in the game you'll eventually find this scenario too easy and will never use it again. ITs really just meant to show you the mechanics of the game.

2)Yes you can search if there is a zombie in the same room or even the same tile as you. If you do decide to search and theres a zombie in the same space as you, you will be fighting that zombie.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Bret Guy
United States
California
flag msg tools
Welcome!

Yes to everything Mr. Johnson said.

I'd suggest another read-through of the rulebook.

Pick up rules are on page 6. The example is the Sherriff's Office.
Goldron wrote:
2 players were playing sherrif and his son and started
in the office - so both were able to grab a pumpgun,
because they were not moving, but searching the office

Sheriff Anderson starts in the Police Station, Billy starts in the High School. Start locations are on the Character Cards. Check page 7.
Goldron wrote:
another player was rolling a six, starting from the middle,
because his tile wasnt in game. so he went straight to the
gas station and grabbed gasoline

As previously stated, move OR search. Page 11.
Goldron wrote:
zombie players havent had any cards to disable this action.
so the players had the keys,gasoline and 2 pumpgungs in the
first round.

Did the Zombies go first? Page 9. They should have done SOME damage over 3 turns. At least put the hoard around the truck...
Goldron wrote:
so in the 2nd round they just ran to the truck...

That's a big roll for each player. The zombies should have blocked some of them. Could happen, though.

The game is a blast, one of my favorites. I hope you'll give it another try.

2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
J B
United States
Unspecified
Unspecified
flag msg tools
mbmbmbmb
stubobj wrote:
Once you really get into the tactics in the game you'll eventually find this scenario too easy and will never use it again. ITs really just meant to show you the mechanics of the game.


I see lots of people say this, yet my group still includes this one every time we shuffle the scenario cards up to play, even all these years later. I have never found it to be unbalanced provided the zombie player is halfway decent.

We use all the cards and ignore that basic deck setup thing though, maybe that helps.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Markus
Germany
Bückeburg
Niedersachsen
flag msg tools
badge
just kidding
Avatar
mbmbmbmbmb
All in all we enjoyed the game, so we will definatelly play it more often
also to get more familiar with the rules.

I see we did some mistakes, but we will eliminate those during the next
play session. The zombies were moving, but due to bad cards, we were
just able to move one tile, so we couldnt reach the heroes in time. We
fought some, but they were fending off all zombies.

If you can just move or search then it will be really hard for the
heroes to survive since you mostly do have 15 actions till the
time is up Oo

@Sterling, what exactly means, in the discard? Sorry, English isnt
my first language. Does it mean, the Gasoline needs to be in the
discard pile of the heroe's deck? But heroes can search and pick up
the gasoline from the hero's deck, right?

another question. if you play with expansions, do you add all those
cards to the entire game deck? means in time it will be harder to
find the right items for a mission or?

thanks all for your help.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Rauli Kettunen
Finland
Oulu
flag msg tools
Avatar
mbmbmbmbmb
Goldron wrote:
@Sterling, what exactly means, in the discard? Sorry, English isnt
my first language. Does it mean, the Gasoline needs to be in the
discard pile of the heroe's deck? But heroes can search and pick up
the gasoline from the hero's deck, right?


No, to use Pick Up: , Gasoline card needs to somehow come out of the Hero deck and end up in the Hero deck discard pile. Most common ways for this to happen are Zombie Cards (sadly for the Z Player, the ones in question tend to be Play Immediately, so he can't not play them) or a Hero Searching and drawing Gasoline, only to then get killed.

Quote:
another question. if you play with expansions, do you add all those
cards to the entire game deck? means in time it will be harder to
find the right items for a mission or?


Yes, as the Hero deck increases in size, finding specific stuff gets harder, although there is always the "Just What I Wanted" cards that allow heroes to pull a Scenario Item out of the Hero deck.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Markus
Germany
Bückeburg
Niedersachsen
flag msg tools
badge
just kidding
Avatar
mbmbmbmbmb
I understand. Thanks for clarification.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
J B
United States
Unspecified
Unspecified
flag msg tools
mbmbmbmb
Most expansions add extras of key cards. The odds don't change so badly, especially once cards that let you grab whatever you want get factored in.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brian Slattery
Singapore
flag msg tools
badge
Avatar
mbmbmbmbmb
My group still likes the Escape scenario, because it is straightforward and the luck of the draw influences things quite a bit. It does take a skilled zombie player to win (usually by killing the heroes). Zombies need to isolate heroes with half to 3/4 of their horde to get one or two kills, then keep the rest in the center to guard the truck. Once items are found, this group of guard zombies needs to shift more towards the truck.

The real key is outmaneuvering the heroes despite Zombie Hunger. Holding the Z line without the heroes breaking it is tough.

When you add expansions, there are cards included that SHOULD keep the deck in balance, no matter how many cards are used.

For example, later expansions include "Rusty Keys" which can be used as "Keys" for the Escape the Truck scenario.

The Growing Hunger expansion is the first expansion you should pick up, and from there it really depends what you want.
- If you just want more characters, get Hero Pack 1
- If you want more rules and options for things to do, get Survival of the Fittest. Be careful as many casual players get turned-off by the game when this level of complexity hits
- Don't forget there are several free scenarios available for download from Flying Frog's website, and several single scenario expansions that add a few extra cards each.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
J B
United States
Unspecified
Unspecified
flag msg tools
mbmbmbmb
Thanks for pointing out that zombie players need to work around zombie hunger. I think too few players think about that. Playing the zombies well is a real skill. People try to play them too thematically (just charging in willy-nilly to eat the heroes) and it often fails miserably. There is a careful, careful strategy you have to go with to consistently win with the zeds. Working around zombie hunger, not letting yourself get led into hero distractions and thus get tied down for round after round, not charging in when it isn't beneficial, etc. Too few zombie players also know when to go on the defensive or otherwise move away from heroes.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.