The attendees for this session of our semi-monthly geek nights were: Mark, Chris, Joe, Arnold, Jamie, Tim, and Chuck. Arnold brought Citadels, and since many of hadn't played it, it is an acknowledged classic, and it accomodates 7, we dug in.
Arnold was the only one who had played it before, so after his fast explanation and some reference to the rules to fill in the gaps, we were off. At first, we were just doing some stuff here and there, getting a feel for the game and the characters' abilities. By mid-game, a couple of leaders had clearly emerged, and there were some Assassin/Thief/Warlord moves aimed at regaining parity. But mostly we were still getting a feel for the game, and several rookie mistakes were evident.
Your humble scribe elaborately deduced that a particular player with 4 gold in from of him would probably take the assassin, so I selected the Thief in order to steal his gold. Ahem. Doesn't work that way.
Chris had a fine last-turn move where he took an unexpected Warlord and built his 8th building, simultaneously ripping down a building Joe needed to complete his one-of-every-color.
Final scores: Chris 30, Joe 24, everyone else 14-20 range.
Some reservations about the game being too much of a walk through chaos were expressed, but we agreed it should be played more before firm judgements could be made.