Recommend
 
 Thumb up
 Hide
5 Posts

Vegas Showdown» Forums » Sessions

Subject: First play, 2-player Variant rss

Your Tags: Add tags
Popular Tags: [View All]
For this week's session at H's place, I brought with me Vegas Showdown and Travel Blokus.

After playing Travel Blokus for warm-up, we started Vegas Showdown, using the 2-player variant from Alan Kwan.

I bought mainly blue and green tiles for my hotel side of the building grid, and many many slots and sports books for the casino end. H bought a few of the fancy items right from the beginning.

After a few turns, We realized that we had made some mistakes. I bought Slots but forgot to advance my revenue marker. H advanced her revenue and population markers although she hadn't placed her tiles on the grid. I collected less income and H had too much. We didn't restart the game though.

Out-bidding was rarely done as in my case I tended not to have the money, while H wisely decided to save income by going the Publicity route on several turns.

The Neutral Player carried away 3-4 Slots and many of the nice premier tiles, including the Dragon Room and 1 Night Club.

The Event cards were not in our favor most of the time. Income was halved 2-3 times by Taxes, Good Relations dampened bidding 2-3 times and no-bids cropped up often.

H pulled away by a huge margin when she bought the Night Club. I couldn't catch up. The game ended with H getting 50+ Fame points, while I struggled to the 40s.

Overall, we did not enjoy our session as much as we did with Cleopatra and the Society of Architects last week. In fact, mid-way through our session, H confessed that she didn't like the game at all. Although I offered to abort the game then, she'd rather complete it. So we did. She won but drew no satisfaction from it.

We felt that part of the problem was housekeeping for the Neutral Player ("NP"). It was tiresome to keep having to roll for slots bids, remember whether and how many premier tiles the NP had taken the last turn, how many dice to roll for premier tiles this turn, etc. Some times we even forgot to collect income, being too preoccupied with what to do for NP!

Secondly, the game felt rather "scripted" in that our choices of action were obvious most times. With "open money", we could gauge whether the other party could out-bid us if we choose to bid on a tile. So whoever had the first play for the turn would by and large dictate what happens then.

H is unlikely to play Vegas Showdown again. For me, I'd try it with 3-5 players as it was originally designed for, and see if I like it better.


 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Gary C
United States
San Antonio
Texas
flag msg tools
Avatar
mbmbmbmbmb
I can see why the 2-player variant would become cumbersome and fairly disappointing. The groups I play with enjoy Vegas Showdown with 3-5 players and it works very well for any of those numbers, getting much more cutthroat when you add in the 5th player. Try it with a bigger group and I think you'll find it to be rather enjoyable.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Alan Kwan
Hong Kong
Hong Kong
Unspecified
flag msg tools
mbmbmbmbmb
The 2-player variant was compiled by an experienced player, to satisfy one's want to play the game when there are not enough opponents. Thus, there is a fair amount of bookeeping for the neutral player, in order to make a satisfactory game for experienced players. It is probably not a good way to play the game the first time.

If you really have to learn the game with only 2 players, it might be better to simplify it. Just make the neutral player bid on a random premier tile per turn. (No neutral bids on the Slots.)
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chris
United States
Huntington Station
New York
flag msg tools
badge
Avatar
We struggled through the 2 player variant, spent a session figuring it out, and then played it (twice I think). The 2 player rules seemed a bit more verbose than they needed to be.

It was our first experience with the game. We loved it. Nice job Alan!

We had some ideas to help bookkeeping - can't recall them all, but something like putting a marker on the neutral player's last-bought item to help with figuring out whether they'd last purchased a premier tile (maybe we left the NPC's dice on top of the tile until the next turn).

We've since played it with more, and like it any which way. 5 is a bit chaotic maybe, 3 or 4 seems best. Wrestling with the rules for the 2 player variant was tortuous, but worth it - we'll probably play this 2 player variant again. It would have been easier if we'd played the game before.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jeff Khoury
United States
White Oak
Pennsylvania
flag msg tools
Avatar
mbmbmbmbmb
Just in general, I wouldn't recommend playing a 2-player variant of any game not designed for 2 players as the FIRST play. Come to think of it, I would never recommend ANY sort of variant as a first play. If you must, then make sure you're as familiar with the rules as possible. (To be fair, it sounds like you had some trouble there.) While the bookkeeping is fiddly, it's also pretty self-explanatory - you buy a room, your stats go up: slots give you revenue, restaurants give you population, etc. And the rulebook is a light read compared to FFG games.

I think you should give this game another go as it was meant to be played, 3-5 players, and try to get your friend to give it another try - it really is a great game.

Please don't judge Vegas Showdown too harshly on this one play. Some games just aren't very good with only two players, especially those that weren't meant to handle two in the first place. (Although it is an admirable effort for some one to post a variant. I plan on checking it out.)

[EDIT: OOPS, didn't realize this was an OFFICIAL variant - natch.]
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.