This is just a preliminary thing to flesh out my ideas, and see if there's any interest.
Ok, the proposal is, simply, a fusion of Descent and the "roguelike" Moria computer game.
This will mean, basically, a near total gut of the mechanics. Rather than list what i'm taking out, i'll list what I think should remain (mostly) intact:
the Round system, this is a good way of increasing the pace of the game as opposed to the 1:1 player:monster movement of Moria.
I'd like to keep the dice, but i don't know how workable convering standard RPG dice rolls is.
The room and corridor tiles, these will be placed in a deck of corresponding cards and randomly drawn to create the level.
THe game will become co-operative, following the simple automation rules of Moria:
Check for notice of players (based on Stealth ability). Or, if it was wounded last turn, check for moralle and possibly flee.
Move towards nearest player and attack (or special action).
So, this next bit will probably make no sense unless you're familliar with rougelikes.
Potion, scroll, and item identification will be intact.
Custom tokens for EVEYTHING based on the classic representations:
@ : player
! : potion
? : scroll
D : dragon
and so forth....
Ok, here's some preliminary graphics:
No, really, ANY suggestions are appreciated.
Frankfurt am Main
We will move from victims to survivors and conquer as we go.
Wow...this is really geeky!
I would be very interested in this. Not only would it be easy to construct the new components but I would especially like to see how one could "automate" the game to make it fully co-operative.
But let´s face it: There wouldn´t be much of Descent left. I woul drop the dice also, as they don´t match the "theme" of a .hack-style Boardgame.
Hmmm. must dig my moria character back out.