Nearing the end of another exciting Nokia Boardgame Club evening, there were six players left. The only game immediately available that supported so many players was the Sim City card game. Sc had bought several hundred of these cards after a fire sale at the local game shop, and was eager to try the game with many people, having previously only played with two people.
Sc, Se, M, K, J and L were the city planners. Sc explained the rules, and did not even bother to explain the pollution and city council rules. The group decided to play until 200 points rather than 250, since the group was becoming rather sleepy.
The game started briskly, and players quickly found the benefit of adding buildings to existing zones. However, the game came to a standstill in the middle, when no power plants (required before the game can proceed to the more interesting phases) were being drawn from the deck. In the interest of speeding the game, Sc proposed to search the deck for a power plant card and manually introduce it into the game if the game proceeded for two more rounds without a power plant. Sure enough, the time came for Sc to toss a power plant onto the board. A vote was taken for Mayor, and M was awarded the position.
In the end, Se won the game, by placing a farm card in a huge farming complex. Sc notes that the scoring progress in this game is almost logarithmic, as adding to zones created (and extended) by other players creates an upward spiral.
The main drawback of this game is the manual counting aspect. In a large and complicated city, placing a card can result in many small scoring bonuses from potentially any other card in the city. Sc has even created some laminated tokens to aid in the counting endeavor, but still finds counting cumbersome. Depsite these problems, L and J left with a positive feeling about the game.