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Subject: 2015 Two-Player PnP Game Design Contest rss

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Nate K
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Drumroll please...


BUHDUHDUHDUHDUHDUHDUHDUHbrdrdrbrdrdrDUHduhduhDUHduhduhTSH


Welcome to the third year of the Two-Player Print-and-Play Game Design Contest!

This contest is an attempt to help feed a need: the need for more inexpensive and innovative two-player games. Many gamers have but one regular gaming partner, be it a spouse, a boy- or girlfriend, a best friend, a sibling, etc. With this contest, I hope to encourage all you clever and attractive designers to create interesting new gaming experiences specifically for a pair of gamers.

2013 Two-Player PnP Game Design Contest

2014 Two-Player PnP Game Design Contest


The Rules

There are NO restrictions on theme, mechanics, components, or art (although I encourage you to not break any copyright laws).


Submission Guidelines

To submit your game to the contest:

1) Create a Work-in-Progress or "WIP" thread in the Works in Progress forum.

(Note: I realize that not everyone will read the rules closely. As such, some of you will post your WIP in a different forum, such as the Design Contest forum or the Board Game Design forum. This will not disqualify your submission. However, most people looking to browse the entries will head to the WIP forum. You will absolutely receive more traffic and feedback if you post to the proper forum.)

2) Create a new Item in the Contest Geeklist, following the example shown in the first entry of that Geeklist.

3) Post, in this thread and in the Contest Geeklist, a link to your WIP thread.

4) Keep discussions of specific game submissions within their respective threads, and discussions of the contest or other general topics in this thread.

You may, of course, post major announcements about your game to this thread and to the Contest Geeklist, but please be circumspect.

5) As the game is developed, post the file link(s) to the game in a) the first post of your WIP, b) this thread, and c) the game's entry in the Contest Geeklist.

NOTE: Your game does not need to be in a Completed phase by the end of the submission deadline in order to qualify. We can judge your game based on the latest prototype. Of course, incomplete games are not likely to get voted as highly as finished and polished games. On the other hand, just like all art forms, some games are never really "complete," merely abandoned. Just do your best.


Deadlines

Official Start Date: 1 January 2015

Submission Deadline: 1 May 2015, midnight (according to your own timezone, or according to the BGG timezone, whichever comes second)

Corrections Deadline: 7 May 2015, midnight (minor corrections can be made to your game files up to this time)

Tentative Voting Deadline: 7 June 2015, 11:59 (BGG timezone) (voting deadline will be adjusted based on the number of submissions)


Voting Procedure


Within 3 days of the Submission Deadline, a form will be generated, through which participants will submit their votes for Best Overall Game and for the best games within each category.


All voters will be required to include their BGG username when they vote, to help prevent accidental or intentional multi-votes. If you are not currently registered, what are you waiting for? It's free!


Prize Support

All GeekGold tipped to this post will be applied to the prize pool. Additionally, I will contribute 10 GG to the prize pot.

Overall:
1st Place: 1/2 of the prize pot
2nd Place: 1/3 of the prize pot
3rd Place: 1/6 of the prize pot

CURRENT PRIZE POT: 511 GG


Prize Categories

Designers can win individual prizes in many different categories. Visit the Prize Category Geeklist to see the categories and their respective prize pots. Prizes will be split among the winners as follows:

1st Place: 1/2 of the prize pot
2nd Place: 1/3 of the prize pot
3rd Place: 1/6 of the prize pot

Prize Categories

In the event that an insufficient number of entries are submitted for a category, the prize pot will be painstakingly returned to those who so kindly contributed.


Final Thoughts

Good luck! You are all awesome, and we all look forward to seeing what new and creative games arise from this contest! Have fun, and don't forget your towel.


VOTING FORM

Special thanks to Tom Hardy.

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Entries List

Idea Phase

Duel: The Spacening by E. Nate Kurth
Entry Thread
In Duel: The Spacening, two players square off in head-to-head tactical combat. You must take control of strategic galactic nodes to gain Energy, Minerals, Population, and Influence, then use those resources to CRUSH your enemy.

Tower Defense by Chris East
Entry Thread
Tower defense is a real time co-op board game. Win by surviving, loose by being overrun. The game really captures the feel of Tower Defense computer games offering fast game play with players sweating on their resources while the monsters are closing in. The game is a mash up of Tower Defense (computer games), Escape: The Curse of the Temple, Time 'n' Space and Space Alert.

Mage Duel by Aaron Reading
Entry Thread
Slinging spells and out thinking your opponent, eventually dealing a total of 20 damage, proving you are the most powerful Mage!

Nummernfeld by Kevin Jeffrey
Entry Thread
Nummernfeld is a two-player game played on a 3x3 grid of number cards. Players take turns playing an action card and claiming points. A player wins the game by reaching the highest point total for each number.

Themisto by Rey Alicea
Entry Thread
In Themisto the object is to move and flip or move, flip and capture pieces to get a five in a row in either color.

Arena of Espionage by henry flower
Entry Thread
"Two sides locked in a tense battle for Supremacy face off in the Arena of Espionage. Each side deploys a team of Secret Agents tasked with infiltrating the Enemy’s Intelligence Offices and installing equipment capable of intercepting Valuable Communications. Agents may even be called on to smuggle the Intelligence out by hand. But this is only half the battle as these Agents are also responsible for the security of their own Intelligence Offices, and must take measures to counter Enemy Actions and prevent the release of Secret Information."

Bees Make Honey by Tom Merrigan
Entry Thread
In Bees Make Honey 2-3 players compete to collect nectar for their Queen/Hive from the flowers in the farmers field. Collect the right nectar to make the most delicious honey to win the game.

Sixteen Stone by Gary Boyd
Entry Thread
Sixteen Stone is an abstract game played on a 5x5 grid. The objective of the game is to remove all of your opponents stones from the board by either pushing them off the board or by capturing them.

Clash City: Heroes Vs. Villains by Bob Misenheimer
Entry Thread
In Clash City, 2 Players take on the Roles of Super heroes or Villains clashing over the fate of a city. Each turn players choose 3 secret Location Cards and Units to patrol them. If both sides meet at a Location, then there is a battle using custom dice rolls, variable powers and special abilities. Play continues until 4 Buildings are destroyed. Victory points are counted and the winner is determined.

Powerstone by Billy
Entry Thread
The dragon is dead! His dungeon is ripe for the picking. Many adventurers have been called to retrieve the dragons horde of treasures. Even though the dragon is long go, doesn't mean his treasure is unguarded, his allies remain vigilant in protecting their late masters possessions. Beyond that, the races of the lands want the treasure for themselves and will do whatever it takes to retrieve this wealth. Rumors of powerful gems called Powerstones are hidden in the depths of the caverns. These stones could be the last piece of the puzzle in gaining control of the land.

End of the Monster Age by Shea Nash
Entry Thread
In EOTMA, two players join forces to usher in a new age! A monster-less age where there is peace for the Human race. 2 players choose their heroes to lead against monsters of all kinds; Living Castles, Necromancers, and Piranhas with legs! The End of the Monster Age will only come when you have wiped out every single monster.

Duel: The spacing By David Thompson
Entry Thread
A two players square off in head-to-head tactical combat. You must take control of strategic galactic nodes to gain Energy, Minerals, Population, and Influence, then use those resources to CRUSH your enemy.

Ganymede and Europa by Rey Alicea
Entry Thread
Ganymede and Europa are a pair of games that both use an 8x8 checkerboard and 64 Othello disks just like Taijitu (soon to be named Themisto) my other game here on this list.

Diatomica by Todd Sanders
Entry Thread
Advances in the future led to the creation of biomechanoid ships, capable of penetrating the barriers between the mutliverse orders. There, with the ability to command the vast energies available, biokind waged war with itself for control of the multiverse.

Europa by Rey Alicea
Entry Thread

Phobos by Rey Alicea
Entry Thread
The object is to be the last player able to move.

Los Luchadores by Dave Hamrick
Entry Thread
Los Luchadores is a card-driven action wrestling game where you and your opponent take on the roles of Mexican wrestlers. The first player that pins his opponent, submits his opponent, or has the least number of wounds when the time runs out is the winner.

Cluckbot by Cap Diebel
Entry Thread
The is the result of a total overhaul of an entry in last year’s contest. Cluckbot is a head-to-head board game for 2 players. Each player controls a cluck, one of 10 models, each with its own set of attacks, utilities, and exploits.

Micro Cosmic by Jeremy Peet
Entry Thread
A single cataclysmic event has occurred sending massive energy clusters outward through the universe. Players compete to shape the universe as it expands over the millennia and into the outer reaches of the void.

Meta-Trading-In by John A. White
Entry Thread
Trading goods in the Mediterranean is so fun! How could it get any better? I know I'll add the full game components of LCR as a design constraint. Get your goods from the other player and Play them at city ports. Use the LCR Dice to pick actions! Win by placing the right good in the right port!

Orcs vs. Humans By Kalle Malmioja
Entry Thread
Picture a Tower Defense game. This is it. Asymmetric two player game where the players are an Orc horde attacking and a brave Humans defending their castle. This game features a modular board, deck-building element but both players construc the same deck. Each player has 7 different cards to purchase but the game still fits in a 54 card deck. As the attacker get your creatures to the castle, as the defender builds walls to fend the creatures once and for all.

Melee in the Mines by Jeffrey Henning
Entry Thread
The Adventurers square off against the Monsters in a narrow mine shift, meaning that only two opponents can face off in hand-to-hand combat at the same time. Their allies can shoot ranged attacks or special attacks if they can see over the heads of everyone in front of them. Roll one or two dice and assign them to characters to use their combat ability. Clear the mine of your opponent and victory is yours!

The Ring of the Nibelung by Ian Kinkley
Entry Thread
The Ring of the Nibelung is a micro-game (18 cards) for 2-4 players. Each player starts with 4 cards that will be used to try to find and steal the cursed ring. That is unless you already have the ring - which then means you will have to work to try to play the ring as soon as you can. The player who successfully plays The Ring Card wins the game. The game is set in the world of Wagner's Ring Cycle - which is based on the Nibelungenlied and Norse myth.

Coin Tower by Santiago Eximeno
Entry Thread
Coin Tower is a casual-abstract-minimalist game for two players

Kendo Shōbu by David Gregg
Entry Thread
4 cards, 2 players, no table. In Kendo Shōbu players attempt to outwit each other via superior stance and striking technique to force the other player to lose grip of their weapon and declare victory!

Attack on the Flower Mountain's Temple by Vicente Sivera
Entry Thread
AotFMT is a 2-player skirmish combat game set in an alternative China setting called Tears of Nüwa. You can check an introduction to the setting below. The game features a rich combat system, which involves 3 combat distances and 5 basic moves in order to give players tactical options similar to those found in a real fight. The system aims to model differences between combat styles and weapons equipment, creating different strategies for each warrior.

Essentia Tactics by Mark Simulacra
Entry Thread
Essentia Tactics is a fantasy themed role taking/worker placement duel game where you play as your favorite mashup of a fantasy race and class; from Humans and Goblins to Warlocks and Paladins. Your goal is to reduce your opponents Life to 0 before they can do the same to you. To do this you choose a Tactic card, from 6 options determined by your race, from your hand in secret and then you and your opponent simultaneously reveal them to determine turn order and a small benefit. Then, in turn order, you each take one action to attack your opponent. Repeating this process until any character is killed with the survivor winning.

Rocketships to Eos by Ian Kinkley
Entry Thread
In Rocketships TE, players race to be the first to reach Planet Eos. Players will travel through 10 locations in the solar system, facing seen and unforeseen challenges that could jeopardize not only chance to be first to the planet - but their chances of making it in one piece!

Destiny Pairs by Leo Dip
Entry Thread
is a two-player card game based on the Tarot cards where the players compete in making the strongest pairs with the strongest match-up, with effects. You'll need two decks of the Major Arcana to play the game (might post some printable ones, but I wouldn't bet on that) and the list of the effects of each Arcana.

11 Echecs – Chess 11 by Paul Thierry
Entry Thread
A variant of chess which allows players to choose between 11 formations to enter the battle. From locking and blocking to sacrificing and empowering, there are a lot of new mechanics included in the game to make all the 10 new formations completely original and different from each other.

The Grimspark Societies by Javier Martin
Entry Thread
The Grimspark Societies is a 2P, fast-paced, card-based microgame of deception with a steampunk aesthetic. It consists of 16 cards and it plays in 5-10 minutes.

Charzuns by Leo Dip
Entry Thread
Charzuns is a game played solely with a board and some dice, no cards to print and make sure they all look the same from the back in order to prevent cheating. A simple board you could draw or print and 5 dice per player will solve the question. "But, how can such a game be enjoyable? I mean, it being played with no other randomization, how much choice rolling 5 dice can give you?" if you are thinking this, you are slightly off road. Read the rules, give it a try and enjoy winning a round where you rolled one or two ones.[/center]

Campaign by Michael C. Smith
Entry Thread
In Campaign!, you and an opponent wage war back and forth across the field of battle until one player's castle falls. You'll need to carefully deploy your troops in each battle to take best advantage of the available terrain. Push your foe back until he has nowhere left to run.

Baby by Frank Jäger
Entry Thread
Baby! is played over 7 days with 6 rounds each. In each round, dice determine which needs the baby has. Both players can then do one action to deal with the needs (e.g., feed, play, ...), to manage daily life (go shopping, do laundry, ...) or to relax (pursue hobbies, sleep). Every time a need is not fulfilled, the baby will cry which can lead to unhappiness with the parents if they are not able to calm down the baby. Daily events and special cards spice up the game and (hopefully) lead to tension and tough choices/risk taking.

Seeds by Zack Hiwiller
Entry Thread
Two rival gardeners are competing to beautify the Baroness' gardens. Gardeners attempt to plant three of their own flowers in a row but are restricted on where they can plant by the what the opponent planted previously. It is a game of always planting one step ahead. The first to five points is the winner.

Cowl & Mask by fin coe
Entry Thread
Cowl & Mask is a 2-player lane microgame of Chess positioning and Poker bluffing at Love Letter speed. Players alternate playing cards face-down and positioning them to maximize adjacency bonuses and minimize penalties, but each player may only have three face-down cards at a time, forcing them to choose when to reveal their cards' true value. Differing cardbacks give a hint as to what each face-down card may be, and add an element of deduction to the game.
The game ends after all cards have been played and revealed, and the player who wins the majority of the lanes is the winner, with the tie going to the start player.

Snow-White and Rose-Red by Caroline Berg
Entry Thread
This game is based on the Grimm's Fairy Tale of the same name. If you are not familiar with that tale, let me start by saying this is not Snow White from that other popular fairy tale. This Snow-White looks much like snow, hence her name. No raven tresses here. And she has a sister named Rose-Red.

Components Ready

Bountiful Booty by Ryan Tharp
Entry Thread
Bountiful Booty is a push-your-luck, pirate-themed network-building strategy game for 2 players that plays in about 20 minutes.

Chocolate Factory by Peter Gray
Entry Thread
Players are workers in a (famous?) chocolate factory filling bags with sweets (cards from their hand). The exact number of sweets is determined by a dice roll that changes at times during the game. Over filled bags are discarded - other workers will empty them and re-bag the sweets at a later shift. Under filled bags remain in play, and filled ones are removed and scored. Playing some cards causes the target dice to be re-rolled changing the target values for all the bags in play.

Roll for the Tournament by Joseph Propati
Entry Thread
Roll for the Tournament is a quick Yatzee style DICE game about Knights competing in a Grand Tournament. Each Knight will compete in [3] "Events": Jousting, Melee with Swords, and Melee with clubs on horseback. The winner is the Knight with the most victory points and will be crowned Tournament Champion.

Castle Men 4X by Peter Gray
Entry Thread
Players are rival lords exploring lands on a new frontier of the Kingdom. They deploy settlers/workers to explore the lands and exploit the resources there, build towns and villages and grow the population. They can raise armed forces to attack their rival, but must also manage the resources they have to develop advances that benefit their people.

Pocket Armada by Michael Cofer
Entry Thread
Players take turns sailing their ships around the table top, trading cannon fire and maneuvering their way to victory. A dice roll determines each ship's "movement" points per turn. Sailing is free-form; players may turn their ships at any angle, just like on the high-seas! The distance between ships and their orientation toward one another (Chasing, Broadsiding, etc.) is the key to successful combat.

Behemoths by James Robertson
Entry Thread
Each player controls an army of giant monsters intent on destroying the other. The monsters use all their natural weapons in this epic clash between BEHEMOTHS.

Lines of Battle: Quatre Bras 1815 by Dave Kershaw
Entry Thread
In Lines of Battle - Quatre Bras, two players control the historical forces of the 1815 Napoleonic battle of Quatre Bras. Players take in turns using command points to manoeuvre their forces, defeat the enemy, seize objectives.

Cardville by Peter Gray
Entry Thread
Very embryonic at this stage, but in essence - players draw cards to build town districts, roll dice to gather resources and spend resources to develop districts. Sounds Machi Koro-esque but that is definitely not the plan!

***

Total Entries
Total Games: 44


Shout out to the intelligent, mighty, and attractive Joseph Propati for assembling this list.
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Nate K
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This space NOT reserved--you can have it if you want.
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May 2015 Deadline for 2P PnP, and Aug 2nd Deadline for the Solo PnP? I'm sure you and Chris talked about the deadlines and potential impacts between the contests....

Why we're deciding to overlap these contests?

Besides that, super excited to see this happen again for 2015!
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Nate K
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Tyraziel wrote:
May 2015 Deadline for 2P PnP, and Aug 2nd Deadline for the Solo PnP? I'm sure you and Chris talked about the deadlines and potential impacts between the contests....

Why we're deciding to overlap these contests?

Besides that, super excited to see this happen again for 2015!


Traditionally (well, if two years is enough to create a tradition) the two-player contest has taken the early part of the year, while the solitaire contest laid claim to the latter part of the year. Participants can start their designs for BOTH contests starting 1 January, since that's when 2015 begins. They should be mindful, though, of the fact that both contests will eventually come to a close.

I'd like to have all submissions for this contest in well before July. That way, even if we need a long crafting/voting period, we can be done before the second half of the year. That will give Chris' wonderful contest plenty of time in the spotlight without this upstart contest getting underfoot.

Of course, I'm more than happy to discuss potential deadline issues.
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Nate K
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The Submission Geeklist is officially up!
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Jake Staines
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Tyraziel wrote:
Why we're deciding to overlap these contests?


Given that the Solitaire contest was already slated for 1st Jan to August, it supposedly "takes up" nearly two thirds of the year - more if you include the voting period. Realistically for most people it actually takes up a week or two when the contest is announced and everyone gets all excited and then two or three of months of real activity at the end of that period, by which point the 2-player contest will be well and truly over. There is only overlap insofar as both contests decided (relatively reasonably) decided to not limit entries that had begun to post development earlier in the year than the point that they bothered to put up an announcement post.

(I'd complain that Nate didn't wait until the end of the Travel Games contest before announcing the 2-Player contest that everyone knew was coming anyway, but it seems inevitable that that's not going to get more than a handful of entries already.)
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Nate K
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The Prize Category Geeklist is up!
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Daniel J Isom
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Awwwwww yeah. Very glad you decided to host it again this year Nate. I'll update the current contest info thread in a bit bit I wanted to drop in to say I'll be participating again.
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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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Well, I'm in again!

{2015 PnP 2-player Contest} Snow-White and Rose-Red [Contest Ready!]

And this time I'll finish my game well before May so that people can play it BEFORE the contest voting takes place!
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Chris Hansen
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If given the option, I would prefer to play with the green pieces, please.
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kurthl33t wrote:
This space NOT reserved--you can have it if you want.

Are you mocking me?
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Josh Mills
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Missed submitting last year but this year will be different!
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Chris Hansen
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If given the option, I would prefer to play with the green pieces, please.
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Bichatse wrote:
Tyraziel wrote:
Why we're deciding to overlap these contests?


Given that the Solitaire contest was already slated for 1st Jan to August, it supposedly "takes up" nearly two thirds of the year - more if you include the voting period. Realistically for most people it actually takes up a week or two when the contest is announced and everyone gets all excited and then two or three of months of real activity at the end of that period, by which point the 2-player contest will be well and truly over. There is only overlap insofar as both contests decided (relatively reasonably) decided to not limit entries that had begun to post development earlier in the year than the point that they bothered to put up an announcement post.

Last year the Solo contest was accepting entries as of Jan 1st as well but I didn't create the thread until after the Two-Player Contest was done. I think this confused people so this year I put up the thread on Jan 1st to make the rules nice and clear for everyone.

I'm looking at the overlap as a bit of an experiment. If it works well, that's great, but if not, we'll revise for next year. There may be some conflict where people can't participate in one or the other as much as they would like, but I imagine that most people who want to will be able to participate in both contests with no issues. As long as the voting periods don't overlap, I don't think there will be a problem.

Nate and I are very supportive of each other's contests and neither of us are trying to undermine the other.
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chansen2794 wrote:
kurthl33t wrote:
This space NOT reserved--you can have it if you want.

Are you mocking me?


whistle
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JoshuaJMills wrote:
Missed submitting last year but this year will be different!


You can do it!
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Contest Ready

Working Title
Tower Defense

Designer
Chris East

Overview
Tower defense board game in real time. Win by surviving, loose by being overrun. The game is a mash up of Tower Defense (computer games), Escape: The Curse of the Temple, Time 'n' Space and Space Alert.

Play Time
45 - 60 minutes

Number of Players
2 - 4 Players

Contest Entry
WIP Thread

Component List Updated

Rules (Typos and Clarity, no rule changes atm) and Round Track updated. 2015-02-26.
Rules again (small change to the Dice of Doom, which caused a reordering of things) and Towers updated to reflect that they can take two gems. PnP instruction updated to reflect changes to the dice. 2015-04-24.
Rules updated. Central boards updated. First expansion module added. 2015-05-01
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Gene Moore
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Ugh... I'm still working on my entry for last year's contest.
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hzfreelancer wrote:
I have something for the competition. Just a quick question though. This is a 2 player PnP contest, can the game be a 2-4 player game?


The rule is that the games should be primarily for two players, not exclusively. Welcome to the contest.
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Tyraziel wrote:
May 2015 Deadline for 2P PnP, and Aug 2nd Deadline for the Solo PnP? I'm sure you and Chris talked about the deadlines and potential impacts between the contests....

Why we're deciding to overlap these contests?

Besides that, super excited to see this happen again for 2015!


kurthl33t wrote:

Traditionally (well, if two years is enough to create a tradition) the two-player contest has taken the early part of the year, while the solitaire contest laid claim to the latter part of the year. Participants can start their designs for BOTH contests starting 1 January, since that's when 2015 begins. They should be mindful, though, of the fact that both contests will eventually come to a close.

I'd like to have all submissions for this contest in well before July. That way, even if we need a long crafting/voting period, we can be done before the second half of the year. That will give Chris' wonderful contest plenty of time in the spotlight without this upstart contest getting underfoot.

Of course, I'm more than happy to discuss potential deadline issues.


chansen2794 wrote:
Bichatse wrote:

Given that the Solitaire contest was already slated for 1st Jan to August, it supposedly "takes up" nearly two thirds of the year - more if you include the voting period. Realistically for most people it actually takes up a week or two when the contest is announced and everyone gets all excited and then two or three of months of real activity at the end of that period, by which point the 2-player contest will be well and truly over. There is only overlap insofar as both contests decided (relatively reasonably) decided to not limit entries that had begun to post development earlier in the year than the point that they bothered to put up an announcement post.

Last year the Solo contest was accepting entries as of Jan 1st as well but I didn't create the thread until after the Two-Player Contest was done. I think this confused people so this year I put up the thread on Jan 1st to make the rules nice and clear for everyone.

I'm looking at the overlap as a bit of an experiment. If it works well, that's great, but if not, we'll revise for next year. There may be some conflict where people can't participate in one or the other as much as they would like, but I imagine that most people who want to will be able to participate in both contests with no issues. As long as the voting periods don't overlap, I don't think there will be a problem.

Nate and I are very supportive of each other's contests and neither of us are trying to undermine the other.


Thank you all for the responses. I was genuinely curious, not saying that you guys were being malicious/undermining in anyway. Both of these contests are awesome and I'd hate to see either loose participants! Maybe I'll have to plan the return of the "in a tin" contest toward the end of the year, though there have been many offshoots of it recently.

I'm actually glad to see how this has shaped out. I like that you can officially start working on your entry once the new year hits, and there are different deadlines, voting periods for both.

I do have one suggestion that I will take to both Nate and Chris offline to not flood the contest thread.
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Peter Gray
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Nottingham
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My Entry:

Castle Men 4X

A 2 player 4X micro game utilizing 27(ish) cards some dice tokens and double sided counters.

WIP Link

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Peter Gray
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Tyraziel wrote:
...Maybe I'll have to plan the return of the "in a tin" contest toward the end of the year, though there have been many offshoots of it recently.


Yes please!! This contest set a pattern for many of my designs since entering!
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I fight for the users!!!
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Lancaster
New York
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Attention Program -- You will receive an Identity Disc. Everything you do or learn will be imprinted on this disc. If you lose your disc, or fail to follow commands, you will be subject to immediate deresolution!
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Techstar wrote:
Tyraziel wrote:
...Maybe I'll have to plan the return of the "in a tin" contest toward the end of the year, though there have been many offshoots of it recently.


Yes please!! This contest set a pattern for many of my designs since entering!


Very cool! Thanks for sharing!
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David Kershaw
Ireland
Belfast
Northern Ireland
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WARGAME!
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Lines of Battle: Quatre Bras 1815. Brunswick hussar.
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My entry (first time in this competition!) is a WARGAME!!!

Lines of Battle - Quatre Bras

WIP Thread: [WIP] Lines of Battle - Quatre Bras 1815 (2015 2 player pnp contest entry)

Overview

In Lines of Battle - Quatre Bras, two players control the historical forces of the 1815 Napoleonic battle of Quatre Bras. Players take in turns using command points to manoeuvre their forces, defeat the enemy, seize objectives.

Suggested Play Time

120 minutes

Components

Map (two A3 pages)
French counters: 8 infantry, 3 cavalry (Light, Heavy, Lancer), 4 artillery.
Dutch counters: 4 infantry, 1 cavalry (Light), 1 artillery.
Brunswick counters: 3 infantry, 1 cavalry (Light), 1 artillery.
British/Hannoverian counters: 8 infantry, 3 artillery.
Counters to indicate hits, units in square, rallied units, limbered artillery.
2 dice (D6).

Here's what it looks like - appearance inspired by Napoleon's Triumph for the appearance, but more on Black Powder for the mechanics:
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Kevin Jeffrey
Canada
Surrey
British Columbia
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This is my first time entering the 2 player PnP contest. I'm looking forward to the challenge of completing a game design.

Nummernfeld

Designer
Kevin Jeffrey

Overview
Nummernfeld is a two-player game played on a 3x3 grid of number cards. Players take turns playing an action card and claiming points. A player wins the game by reaching the highest point total for each number.

Play Time
30 minutes

Number of Players
2 Players

Contest Entry
WIP Thread
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Rey Alicea
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New Jersey
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Themisto

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Rey Alicea

Overview

In Themisto the object is to move and flip or move, flip and capture pieces to get a five in a row in either color.

Suggested Play Time

15-20 minutes

Components

8x8 checkerboard
28 Reversi (Othello) disks

WIP Thread: https://boardgamegeek.com/article/18188563#18188563
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