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Subject: Why not build all borders? rss

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Larry Schneider
United States
Connecticut
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I find that it's generally more advantageous to build a border than it is a tile. For example, why build a lake tile when you can build a lake border for the same price?

As a result, I often end my games with 6, 8, or even more borders. The price of the borders seems exceptionally low to me so they're easy to buy. And I focus on the income generating borders early on and the reputation borders later on in the game.

It seems to me, judging from what other players say, what the images here on the forum depict, and what others report, that the number of borders I buy is excessive. I can't imagine I'm doing something wrong though. None of my borders overlap with anything, and I tend to have them sticking out diagonally away from the core of my borough, like a tree with branches growing outward. That way, they don't inhibit the growth of my borough.

So am I doing something wrong? Or missing the point? Why doesn't everyone buy as many borders as possible?
 
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King Maple
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"I tend to have them sticking out diagonally away from the core of my borough, like a tree with branches growing outward"

Can you show a picture with your 8-9 borders? I feel like something is wrong there.
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Todd Warnken
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In our four player games we might buy three to six borders total unless there is a goal for borders. I think the most I ever bought was two.
 
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Kim Williams
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schnel wrote:
I find that it's generally more advantageous to build a border than it is a tile. For example, why build a lake tile when you can build a lake border for the same price?

As a result, I often end my games with 6, 8, or even more borders. The price of the borders seems exceptionally low to me so they're easy to buy. And I focus on the income generating borders early on and the reputation borders later on in the game.

It seems to me, judging from what other players say, what the images here on the forum depict, and what others report, that the number of borders I buy is excessive. I can't imagine I'm doing something wrong though. None of my borders overlap with anything, and I tend to have them sticking out diagonally away from the core of my borough, like a tree with branches growing outward. That way, they don't inhibit the growth of my borough.

So am I doing something wrong? Or missing the point? Why doesn't everyone buy as many borders as possible?


Do you win with this tactic? What sort of scores do you get?
 
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Brent Mair
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Roy
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With a limited number of borders available to choose from, I would think that it is always a tactical choice as to what to build next.
 
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Larry Schneider
United States
Connecticut
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I've realized since creating this post that I neglected to mention our games run longer than typical. For example, when playing with 2 players, we'll use stacks containing 18 tiles each to make for a longer, more interesting game. (I've been playing this way for so long that I've since forgotten that it's not "normal.") So don't go by my absolute numbers of borders; just my point of how borders are often a better choice than tiles, it seems.

I'll upload a picture of my next borough along with the results.
 
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Larry Schneider
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Connecticut
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I got my wife to sit down and play this afternoon. She tried to utilize my strategy but, unfortunately, she fell short this time. And, as you can see, my Christmas tree concept didn't quite pan out in this game. But I did win with a score of 227-171. (My final board is on top and hers is below that.)



 
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Christoph M.
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With 2 players you have a maximum of 40 tiles (14 A + 12 B + 8-14 C), i.e. 17-20 per player.
In your game, you placed 25 tiles.
It seems you play with an incorrect number of tiles equaling rounds. With more than the Standard number of rounds it is no surprise you build more than the typical number of borders.
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King Maple
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Chris Coyote wrote:
With 2 players you have a maximum of 40 tiles (14 A + 12 B + 8-14 C), i.e. 17-20 per player.
In your game, you placed 25 tiles.
It seems you play with an incorrect number of tiles equaling rounds. With more than the Standard number of rounds it is no surprise you build more than the typical number of borders.


Yup, that really is the answer here. With more tiles, the value of one tile synergy becomes less and the value of a border increases.
 
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Larry Schneider
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Connecticut
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Chris Coyote wrote:
With 2 players you have a maximum of 40 tiles (14 A + 12 B + 8-14 C), i.e. 17-20 per player.
In your game, you placed 25 tiles.
It seems you play with an incorrect number of tiles equaling rounds. With more than the Standard number of rounds it is no surprise you build more than the typical number of borders.

Yes, I mentioned that in my earlier post. We play our 2-player games using 3 18-tile stacks. We like the longer games and more fully-developed cities.

Even so, however, it does seem to me that the borders are a steal compared to the tiles. The average cost of a border is 12.67 while the average cost of a tile is 10.22 with a weighted cost of 9.34. And the highest priced tile is 22. Compare that to the highest priced border of 18. Anyway you look at it, I think the borders are a bargain, which was really my original point.
 
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Kim Williams
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In Suburbia inc the bonuses and challenges often require tile purchases; playing with the normal number if tiles in a stack, makes you have to focus your purchases in order to achieve them by the end of the A or B pile - which tends to get in the way of border purchasing.

I would be intrigued to see whether changing back to the normal number of tiles in a stack would alter your feelings on borders.

Edit: Also the A tiles are quite a lot cheaper than the borders - it takes quite a number of turns before you can even start to afford them.

Playing a much longer game due to more tiles in the stacks, will tend to mean you spend more of the game at a higher income, and thus can afford more borders proportionately.

I think if you played the normal rules you'd end up with a more normal border purchase pattern (my husband's very pro borders, but only plays about 3 max ( but averaging 2) over the course of our 2 player games)
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Larry Schneider
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Connecticut
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entwife wrote:
In Suburbia inc the bonuses and challenges often require tile purchases; playing with the normal number if tiles in a stack, makes you have to focus your purchases in order to achieve them by the end of the A or B pile - which tends to get in the way of border purchasing.

I would be intrigued to see whether changing back to the normal number of tiles in a stack would alter your feelings on borders.

Edit: Also the A tiles are quite a lot cheaper than the borders - it takes quite a number of turns before you can even start to afford them.

Playing a much longer game due to more tiles in the stacks, will tend to mean you spend more of the game at a higher income, and thus can afford more borders proportionately.

I think if you played the normal rules you'd end up with a more normal border purchase pattern (my husband's very pro borders, but only plays about 3 max ( but averaging 2) over the course of our 2 player games)

You raise good points, Kim. We've also recognized that the bonuses and challenges are geared around a fewer number of rounds and are thus a bit easier for us to accomplish given our longer games. Indeed, in some games, we don't mind missing out on them because we've had enough time to accrue a sufficient amount of income or reputation on our own.

I think I will try a game or two with the normal number of tiles just to see what that's like again.

Thanks!
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