Got to bring out this game with 6 members of our regular Thursday night game group: Paul, Marcus, Alan, Scott, Josh, and Anna.
Josh started the game off, and the first three turns moved along quickly and easily. It is interesting the way the forum lets a person salivate over the potential buildings, but really makes it impossible to buy much the first round.
Then Marcus insisted that, on principle, he refused to pay the Goth tribute. That was the beginning of the end for the right side of the board. As the game progressed, Anna, seated a good distance from Marcus was able to build a Circus on one of her farms, and the subsequent glut of farm turns permitted her to move at least 14 spaces just from the use of the circus. Josh gained some early glory from a Gladiator that was subsequently razed by Scott's inability to satiate the Goth.
Alan did some fairly good rebuilding with Legions and Goth based movement buildings. Paul was following a similar strategy, but in the end it was not enough, because there are so many fewer Legion cards than Farms. Josh managed to close the gap on Anna by purchasing an Exactor for one of his Farms. In the meantime, his Port and other cities allowed him to continue producing an obscene amount of food and gold.
At this late point in the game, with the Goth about halfway to Rome, Anna ran out of peace, and couldn't run the circus anymore. This gave Josh a chance to catch up and eventually pass her.
Between the Exactor, and managing to purchase a few more buildings than Anna, Josh eventually pulled ahead of her and entered Africa about 3 steps before Anna.
Behind Anna was Alan, than Paul, and then Marcus & Scott were tied for last, only a few steps beyond Rome. Marcus' scorched earth strategy slowed him as much as it punished Scott.
I am definitely interested in trying the game again. Alan & Scott's conclusion was to never sit downwind of Marcus. Paul and Anna both expressed some degree of delight with the game, and the simpleness of the mechanics.
My final quote after this session was that Gloria Mundi definitely allows you to 'harm thy neighbour.'