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Subject: Can rebels ever die? rss

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Norman Rivero
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I'm not sure about the whole rest mechanic. The rebel players could just totally ignore the imperials when trying to complete an objective and just end each turn with a rest to wipe out any damage.

Am I missing something?

Thanks,
 
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DK Kemler
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Resting is an action, and to do so every turn would take up half your actions for the entire game. You would never finish your objective on time.
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GeJayGe
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Example: An E Web Engineer can throw more hits on someone than they are capable of removing by a single rest.

Try this strategy, and see how it works out for you.

Enjoy this ace of a game.
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Zach Hillegas
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Later in the campaign, the Imperial can wound a character with one deployment card if he's playing his cards right. Besides, as others have mentioned, constantly resting costs precious actions. The Rebels' most valuable assets against the Empire is their speed and their double attacks. Resting negates both of those. Furthermore, if you can stun a Hero, resting becomes particularly shitty because they have to waste a whole round to do it. If they're using strain on top of that, it won't get them far. I also thought resting was broken until I saw how easy it is to get around it.
 
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Pasi Ojala
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If rebels use half of their actions (rest) towards not finishing their objective, they are not going to reach their objective.

Answer to your subject: rebels can never die. First the get wounded, which is not that serious, and then they withdraw, which is a bummer, and a little more serious. But the objective is what matters, not how many rebels there are at the end of the mission.
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Alexander
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this strategy is never going to work. the rebels would defenitely lose, if they rested every turn.

not rarely I caused 7 damage with one shot (mostly with upraded troops). it does not hapen often, but it does. how are you ever going to heal up that much damage and still reach your objective?

especially, when you play with 4 heroes, they are wounded pretty quickly.
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Pasi Ojala
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jvdv wrote:
Even in the earlier Missions I have found that it's possible to hit a Hero harder than he can rest back up in one Rest Action.

Sure it is, there are lots of ways it can happen. Unless the rebels have a white die and Dodge...
Spoiler (click to reveal)
Rebels kill someone adjacent to Royal Guards, so the guards get focus and fight back when they activate next.

 
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Angelus Seniores
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another question, can a hero rest twice in a turn?
 
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Pasi Ojala
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Yes, a hero can rest twice in one activation.
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Jeppe Tobias Hatting
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One rest action is only 4-5 damage recovered at max. That's easy to do with a single deployment card.
A squad of stormtroopers, one being focused can easily deal that much damage
 
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Trent Boardgamer
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So, if you don't know what missions are coming up, I understand your question. The reality is, most of the missions have time constraints through one method or another in place (I can't really be more specific as it'll spoil the fun).

As others above have pointed out, you won't win as the Rebels spending actions on healing as your base strategy. There probably are a couple of missions where it may work, but good luck working that out before you have played them.
 
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Richard B
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In missions where the Imp player is on the clock, double resting is SUPER annoying. Under Siege and Viper's Den come to mind. However, it's not invincible. I would recommend that you have the players play with 4 heroes. This way 1 activation token isn't passed around as a free double heal.
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Jo Bartok
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Actually all of the rebels died in our finale Last Stand despite winning all missions prior (but I think one or two died during the whole campaign).

And... I can also recommend playing 4 heroes with 1 or 2 players and thus having a 2 or 3 player setup total (one IP).
 
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Pasi Ojala
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ionas wrote:
(but I think one or two died during the whole campaign).

Do you mean the characters were removed from the game, or they just Withdrew from some missions?
 
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Jo Bartok
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LOL, they "withdraw"... don't be nit-picky on the nomenclature. It is an effective player elimination (for one mission) that happens sometimes, but does. Your team is still there and you can still play by guiding them or looking out and will be back next mission.

I think... all of the heroes died in last stand ... as there was no follow up mission.
Spoiler (click to reveal)
Vader executed them!
 
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Pasi Ojala
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ionas wrote:
LOL, they "withdraw"... don't be nit-picky on the nomenclature. It is an effective player elimination (for one mission) that happens sometimes, but does.

I don't think the Star Wars universe have resurrection, so I would like to keep the distinction. At least until the finale.

Yes, I have defeated Jyn twice in a game, thus first wounding her to get Threat from the Valueable Target agenda, then making her withdraw from the mission. The player got to control Luke for the rest of the mission.
 
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Brian Cherry
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Bearhug78 wrote:
So, if you don't know what missions are coming up, I understand your question. The reality is, most of the missions have time constraints through one method or another in place (I can't really be more specific as it'll spoil the fun).

As others above have pointed out, you won't win as the Rebels spending actions on healing as your base strategy. There probably are a couple of missions where it may work, but good luck working that out before you have played them.


Ok, I get it. I played a mission last night where the Rebels want the timer to tick down, and ALL they have to do is stand somewhere and not get killed, so healing would be a good strategy. But in the case where they need to get somewhere and do something, if they keep stopping to heal, they are wasting time and likely to let the rounds run out.
 
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