Scott Muldoon (silentdibs)
• Decide if game will be capture the flag or total elimination
"Flag" matches end when one side's flag tank is destroyed.
o - Explosion in Front and Back – Move and/or Fire, apply -# in the bottom right to the Firing step
Some of the modifiers affect Penetration (to kill) instead of Accuracy (to hit).
• Ignore the Binocular and ( tank image ) icons, draw a new card
You're missing a lot of the game if you leave these out.
• Range Modifier
Just Range, actually.
• Roll 2d6 and apply firing tank’s range modifier
No, the Range value just limits how far you can fire. The only persistent modifier to hit is the target's Size.
Do note that the game may end with a "time out" if you draw all four mandatory (red) event cards. Shuffle the last one drawn back into the deck; when it comes out, the match is over. The player who destroyed a higher point value of tanks wins.