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War of 1812» Forums » General

Subject: Poker meets Historical Wargaming rss

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Ted Kostek
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Camano Island
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I'm not much into gambling (slot machines are just boring video games IMO), but I think I understand some of thrill after playing War of 1812.

Each battle has a strong push-your-luck element. You roll one d6 for each combat point you've got, and each "6" is a hit. This means hits are relatively rare, and battles are calibrated to have gradual attrition. Each hit I score gives me a rush, and I guess that's what keeps slot players going. Meanwhile, the other guy is hitting me, but the whole thing is sort of in slow-motion because the hits are infrequent. That means you've got time to pull out if battle goes against you. Retreat allows pursuit fire, but it's calibrated to have a high chance of a little damage (50% hit, but 1 die per block, not 1 die per pt).

Add in the fact that the defender can retreat w/o revealing their blocks, and you get some great bluffing elements. I'm attacked by 3 blocks against a single 4-pt block. How strong are those blocks? Maybe they're all 1 pt, in which case I outnumber him, but probably not. Should I stick and fight or retreat and take pursuit fire?

Do you feel lucky, punk?

Good times.
 
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Vince Londini
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Not to mention the 3 columns into which attackers/defenders are arranged (assuming 3 units are present)...adds the whole push-your-luck to "do I stack heavy on one side and try to out-flank? Or, do I evenly distribute? And what IS he going to do?"

Ditto on the Good Times!
 
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Jeff Johnson
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Probably because its unit density is too low, War of 1812 doesn't have the three-columns setup (that's in Napoleon, Sam Grant/Bobby Lee, and Quebec 1759 - maybe some others, but I can't think of any just now).
 
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M Hellyer
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Aurora
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Another opportunity for "poker-facing" a bit is to play the "Simo-move" rule where instead of alternating turns you write down movements simultaneously, a la Diplomacy. Good eye fakes around the board, unless you wear sunglasses, allows for additional opportunities to bluff, such as looking at Detroit, but actually writing down an attack on Kingston.
 
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M Hellyer
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Another opportunity for "poker-facing" a bit is to play the "Simo-move" rule where instead of alternating turns you write down movements simultaneously, a la Diplomacy. Good eye fakes around the board, unless you wear sunglasses, allows for additional opportunities to bluff, such as looking at Detroit, but actually writing down an attack on Kingston.
 
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