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Subject: Mirror Mirror Round #7 - Main Universe Draft rss

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Mark Rees
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Main Universe draft setup:

Packets opened: 9th Minor City Placed, Player Eliminated, Third Biohazard Placed, Board Signed Twice, Three Missiles Thrown



 




 



Draft order:
gpmark previously rolled 1d100 = (95) = 95 (DerWaldshcrat)
gpmark previously rolled 1d100 = (62) = 62 (Marhawkman
gpmark previously rolled 1d100 = (31) = 31 (GP Mark
gpmark previously rolled 1d100 = (22) = 22 (SubDad
gpmark previously rolled 1d100 = (19) = 19 (CapNClassic

We have events in this world. Here are the possible events:
2x "Fortify" Whomever has the largest population may either fortify one of his cities (if there are still fortification marks left)
OR may select up to two cities he controls and add 2 troops to each of those cities.
DESTROY this card if the fortify option is chosen, otherwise DISCARD it after it is played.
2x "Control the People" Whomever has the largest population either gains 5 troops in any one city he controls or he may make an immediate maneuver. DISCARD this card.
1x "Riots" Every player who controls a major city must roll a die, adding 1 to their roll for each troop and HQ in that territory.
If your modified roll is lower than 6, remove troops equal to your natural die roll and DEMOLISH any HQs in that territory. DISCARD this card.
2x "Resistance" All minor cities containing 1 or 2 troops lose 1 troop. DISCARD this card.
3x "Join the Cause" Whomever has the largest population EITHER receives 3 troops to be placed into one or more city territories he controls
OR he may choose a new mission from the mission deck to replace the current one (discard the current mission and reshuffle the mission deck).
3xAgent of Chaos - If no human faction has a continent bonus, the mutant faction collects one red star token. (Discard this card)
3xFallout - Remove 1 die of troops from each territory connected to the Fallout Zone by land. DESTROY this card.
2xThe Mutants Evolve
- Do the mutants evolve OFFENSIVELY or DEFENSIVELY?
- What evolves on the mutants: their BODIES or their BRAINS?

Here is the randomizer to use:

1custom18{Fortify;Chaos;Fortify;ControlThePeople;Chaos;ControlThePeople;Riots; Resistance;Chaos;Resistance;JoinTheCause; JoinTheCause;JoinTheCause;Fallout;MutantsEvolve;Fallout;MutantsEvolve;Fallout}

 
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Mark Rees
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Resource cards:
Slot 1: 1custom41{Afg1; Ala1; Alb2; Arg2; Bra3;CAf1;CAm1;Chi1; EAf1; EAu1;ECa2; Egy2;EUS2; GBr1; Gre1; Ice1; Indo1; India2; Irk1; Jap1; Mad1; ME2; Mon1;NAf2;NGu3; NEu2; NwT1; Ont1; Per3; Rus2;Sca2;SAf1;SEAsia2; SEu1; Sib1; Ura2; Ven1;WAu3;WEu1;WUS3;Yak3} -> ( Gre1) -> ( Gre1)
Slot 2: 1custom40{Afg1; Ala1; Alb2; Arg2; Bra3;CAf1;CAm1;Chi1; EAf1; EAu1;ECa2; Egy2;EUS2; GBr1; Ice1; Indo1; India2; Irk1; Jap1; Mad1; ME2; Mon1;NAf2;NGu3; NEu2; NwT1; Ont1; Per3; Rus2;Sca2;SAf1;SEAsia2; SEu1; Sib1; Ura2; Ven1;WAu3;WEu1;WUS3;Yak3} -> ( Jap1) -> ( Jap1)
Slot 3: 1custom39{Afg1; Ala1; Alb2; Arg2; Bra3;CAf1;CAm1;Chi1; EAf1; EAu1;ECa2; Egy2;EUS2; GBr1; Ice1; Indo1; India2; Irk1; Mad1; ME2; Mon1;NAf2;NGu3; NEu2; NwT1; Ont1; Per3; Rus2;Sca2;SAf1;SEAsia2; SEu1; Sib1; Ura2; Ven1;WAu3;WEu1;WUS3;Yak3} -> ( Indo1) -> ( Indo1)
Slot 4: 1custom38{Afg1; Ala1; Alb2; Arg2; Bra3;CAf1;CAm1;Chi1; EAf1; EAu1;ECa2; Egy2;EUS2; GBr1; Ice1; India2; Irk1; Mad1; ME2; Mon1;NAf2;NGu3; NEu2; NwT1; Ont1; Per3; Rus2;Sca2;SAf1;SEAsia2; SEu1; Sib1; Ura2; Ven1;WAu3;WEu1;WUS3;Yak3} -> ( CAf1) -> ( CAf1)

We have MISSIONS in the Anti-Matter Universe. They are:

8 new mission cards:
"Superior Infrastructure" Control 6+ cities. [reward 1 red star]
"Reign of Terror" Conquer 9+ territories this turn. [reward 1 red star]
"Urban Assault" Conquer 4+ cities this turn. [reward 1 red star]
"Amphibious Onslaught" Conquer 4+ territories over sea lines this turn. [reward 1 red star]
"Unexpected Attack" Conquer all the territories in one continent in this turn. [reward 1 red star]
"Imperial Might" Have a current total continent bonus of 7+. [reward 1 red star]
"The World is Ready" Be eligible to draw a territory card worth 4+ resources. [reward 2 red stars]
(Place and name the world capital in the territory of the card you would have claimed (replacing any mark already in the city slot).
Immediately open the World Capital envelope and Destroy this card.)
"Explore the World" Control 7+ islands (territories only connected to other territories by sea-line). [reward 2 red stars]
(place a connecting sea-line between 2 different territories touching an ocean and Destroy this card.)

 
 
 

 
 
 
 


The first mission is: 1custom8{SupInf;ReignOfTerror;UrbanAssault;AmphOnslaught;UnexpectedAttack;ImperialMight;TheWorldIsReady;ExploreTheWorld} -> ( ReignOfTerror) -> ( ReignOfTerror)
 


Also, missile powers are available:
Missile Powers -
A faction with an empty brown slot gains a Missile power (player's choice) the next time it earns a red star token during a game (starting tokens do not count).
Once per turn, you may discard 1 Missile to use the power. A faction having a Missile Power, does not prevent them from using missiles in combat normally.

EMP - Activate before a combat roll. Dice rolled for combat in that territory can't be modified for the rest of the turn.
Interference - Activate as a player draws a resource card. That card cannot be drawn. The player can draw any other eligible card.
Bad Intel - Activate at the start of another player's turn. Deny that player one continent bonus, your choice.
Recon - Activate before you would draw a coin card. You may take any one face up territory card instead.
Rally - Activate at the start of your turn. Place 2 troops in every HQ you control.

And, the Mercenaries:
 
 
 
 
 
 
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  • 663252. gpmark
  • 1custom8{SupInf;ReignOfTerror;UrbanAssault;AmphOnslaught;UnexpectedAttack;ImperialMight;TheWorldIsReady;ExploreTheWorld} =
  • ( ReignOfTerror) =
  • ( ReignOfTerror)
  • The first mission is:
  • Sat Feb 7, 2015 11:32 am
  • [+]
  • 663628. gpmark
  • 1custom41{Afg1; Ala1; Alb2; Arg2; Bra3;CAf1;CAm1;Chi1; EAf1; EAu1;ECa2; Egy2;EUS2; GBr1; Gre1; Ice1; Indo1; India2; Irk1; Jap1; Mad1; ME2; Mon1;NAf2;NGu3; NEu2; NwT1; Ont1; Per3; Rus2;Sca2;SAf1;SEAsia2; SEu1; Sib1; Ura2; Ven1;WAu3;WEu1;WUS3;Yak3} =
  • ( Gre1) =
  • ( Gre1)
  • Slot 1:
  • Sun Feb 8, 2015 1:11 pm
  • [+]
  • 663629. gpmark
  • 1custom40{Afg1; Ala1; Alb2; Arg2; Bra3;CAf1;CAm1;Chi1; EAf1; EAu1;ECa2; Egy2;EUS2; GBr1; Ice1; Indo1; India2; Irk1; Jap1; Mad1; ME2; Mon1;NAf2;NGu3; NEu2; NwT1; Ont1; Per3; Rus2;Sca2;SAf1;SEAsia2; SEu1; Sib1; Ura2; Ven1;WAu3;WEu1;WUS3;Yak3} =
  • ( Jap1) =
  • ( Jap1)
  • Slot 2:
  • Sun Feb 8, 2015 1:12 pm
  • [+]
  • 663632. gpmark
  • 1custom39{Afg1; Ala1; Alb2; Arg2; Bra3;CAf1;CAm1;Chi1; EAf1; EAu1;ECa2; Egy2;EUS2; GBr1; Ice1; Indo1; India2; Irk1; Mad1; ME2; Mon1;NAf2;NGu3; NEu2; NwT1; Ont1; Per3; Rus2;Sca2;SAf1;SEAsia2; SEu1; Sib1; Ura2; Ven1;WAu3;WEu1;WUS3;Yak3} =
  • ( Indo1) =
  • ( Indo1)
  • Slot 3:
  • Sun Feb 8, 2015 1:14 pm
  • [+]
  • 663633. gpmark
  • 1custom38{Afg1; Ala1; Alb2; Arg2; Bra3;CAf1;CAm1;Chi1; EAf1; EAu1;ECa2; Egy2;EUS2; GBr1; Ice1; India2; Irk1; Mad1; ME2; Mon1;NAf2;NGu3; NEu2; NwT1; Ont1; Per3; Rus2;Sca2;SAf1;SEAsia2; SEu1; Sib1; Ura2; Ven1;WAu3;WEu1;WUS3;Yak3} =
  • ( CAf1) =
  • ( CAf1)
  • Slot 4:
  • Sun Feb 8, 2015 1:16 pm
Mark Rees
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Draft options:
[1T][2T][3T][4T][5T]
[1P][2P][3P][4P][5P]
[10][10][8][8][6]
[2C][1C][1C][0C][0C]
[IB][DM][Sah][Enc][Khan][Mutants]
[Ambassador][Sentinal][RadarSpec][Nomad][BombSpec]

Draft results:
DerWaldschrat NEXT
MarHawkman
GPMark
SubDad
CapNClassic
 
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Draft options:
[1T][2T][3T][4T][5T]
[1P][2P][3P][4P][5P]
[10][8][8][6]
[2C][1C][1C][0C][0C]
[IB][DM][Sah][Enc][Khan][Mutants]
[Ambassador][Sentinal][RadarSpec][Nomad][BombSpec]

Draft results:
DerWaldschrat [10]
MarHawkman NEXT
GPMark
SubDad
CapNClassic
 
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mar hawkman
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Draft options:
[1T][2T][3T][4T][5T]
[1P][2P][3P][4P][5P]
[8][8][6]
[2C][1C][1C][0C][0C]
[IB][DM][Sah][Enc][Khan][Mutants]
[Ambassador][Sentinal][RadarSpec][Nomad][BombSpec]

Draft results:
DerWaldschrat [10]
MarHawkman [10]
GPMark
SubDad
CapNClassic
 
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Draft options:
[1T][2T][3T][4T][5T]
[1P][2P][3P][4P][5P]
[8][6]
[2C][1C][1C][0C][0C]
[IB][DM][Sah][Enc][Khan][Mutants]
[Ambassador][Sentinal][RadarSpec][Nomad][BombSpec]

Draft results:
DerWaldschrat [10]
MarHawkman [10]
GPMark [8]
SubDad NEXT
CapNClassic
 
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Clay McConnell
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Draft options:
[1T][2T][3T][4T][5T]
[1P][2P][3P][4P][5P]
[6]
[2C][1C][1C][0C][0C]
[IB][DM][Sah][Enc][Khan][Mutants]
[Ambassador][Sentinal][RadarSpec][Nomad][BombSpec]

Draft results:

DerWaldschrat [10]
MarHawkman [10]
GPMark [8]
SubDad [8]
CapNClassic NEXT
 
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Clay McConnell
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Draft options:
[2T][3T][4T][5T]
[2P][3P][4P][5P]
[6]
[2C][1C][1C][0C][0C]
[IB][DM][Sah][Enc][Khan]
[Sentinal][RadarSpec][Nomad][BombSpec][Ambassador]

Draft results:

DerWaldschrat [10]
MarHawkman [10]
GPMark [8] NEXT
SubDad [8] [1T]
CapNClassic [Mutant][1P]
 
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Mark Rees
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Draft options:
[2T][3T][4T][5T]
[3P][4P][5P]
[6]
[2C][1C][1C][0C][0C]
[IB][DM][Sah][Enc][Khan]
[Sentinal][RadarSpec][Nomad][BombSpec][Ambassador]

Draft results:

DerWaldschrat [10]
MarHawkman [10] NEXT
GPMark [8] [2P]
SubDad [8] [1T]
CapNClassic [Mutant][1P]
 
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mar hawkman
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Draft options:
[2T][3T][4T][5T]
[4P][5P]
[6]
[2C][1C][1C][0C][0C]
[IB][DM][Sah][Enc][Khan]
[Sentinal][RadarSpec][Nomad][BombSpec][Ambassador]

Draft results:

DerWaldschrat [10]
MarHawkman [10][3P]
GPMark [8] [2P]
SubDad [8] [1T]
CapNClassic [Mutant][1P]
 
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Draft options:
[2T][3T][4T][5T]
[4P][5P]
[6]
[1C][1C][0C][0C]
[IB][DM][Sah][Enc]
[Sentinal][RadarSpec][Nomad][BombSpec][Ambassador]

Draft results:
DerWaldschrat [10][2C][Khan]
MarHawkman [10][3P] YOUR PICK
GPMark [8] [2P]
SubDad [8] [1T]
CapNClassic [Mutant][1P]
 
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mar hawkman
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Draft options:
[2T][3T][4T][5T]
[4P][5P]
[6]
[1C][1C][0C][0C]
[IB][DM][Sah][Enc]
[RadarSpec][Nomad][BombSpec][Ambassador]

Draft results:
DerWaldschrat [10][2C][Khan]
MarHawkman [10][3P] [Sentinal]
GPMark [8] [2P]
SubDad [8] [1T]
CapNClassic [Mutant][1P]
 
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Mark Rees
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Draft options:
[2T][3T][4T][5T]
[4P][5P]
[6]
[1C][1C][0C][0C]
[IB][Sah][Enc]
[RadarSpec][Nomad][BombSpec][Ambassador]

Draft results:
DerWaldschrat [10][2C][Khan]
MarHawkman [10][3P] [Sentinal]
GPMark [8] [2P] [DieM]
SubDad [8] [1T] Next
CapNClassic [Mutant][1P]
 
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Clay McConnell
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Draft options:
[2T][3T][4T][5T]
[4P][5P]
[6]
[1C][0C][0C]
[IB][Sah][Enc]
[RadarSpec][Nomad][BombSpec][Ambassador]

Draft results:

DerWaldschrat [10][2C][Khan]
MarHawkman [10][3P] [Sentinal]
GPMark [8] [2P] [DieM]
SubDad [8] [1T] [1C]
CapNClassic [Mutant][1P] NEXT

Also it is DerWald's turn in the Anti-Matter Universe.
 
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Clay McConnell
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Draft options:
[3T][4T][5T]
[4P][5P]
[6]
[1C][0C][0C]
[Sah][Enc]
[Nomad][BombSpec][Ambassador]

Draft results:

DerWaldschrat [10][2C][Khan]
MarHawkman [10][3P] [Sentinal]
GPMark [8] [2P] [DieM]
SubDad [8] [1T] [1C][IB]
CapNClassic [Mutant][1P][2T][RadarSpec]
 
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Mark Rees
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Draft options:
[3T][4T][5T]
[4P][5P]
[6]
[1C][0C][0C]
[Sah][Enc]
[Nomad][Ambassador]

Draft results:
DerWaldschrat [10] [2C] [Khan]
MarHawkman [10] [3P] [Sentinal] NEXT
GPMark [8] [2P] [DieM] [BombSpec]
SubDad [8] [1T] [1C] [ImpB]
CapNClassic [Mutant] [1P] [2T] [RadarSpec]
 
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mar hawkman
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Draft options:
[4T][5T]
[4P][5P]
[6]
[0C][0C]
[Sah]
[Nomad][Ambassador]

Draft results:
DerWaldschrat [10] [2C] [Khan]
MarHawkman [10] [3P] [Sentinal][3T]...[1C]...[Enc]
GPMark [8] [2P] [DieM] [BombSpec]
SubDad [8] [1T] [1C] [ImpB]
CapNClassic [Mutant] [1P] [2T] [RadarSpec]
 
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Draft options:
[4T][5T]
[5P]
[6]
[0C][0C]
[Sah]
[Ambassador]

Draft results:
DerWaldschrat [10] [2C] [Khan] [Nomad] [4P]
MarHawkman [10] [3P] [Sentinal][3T]...[1C]...[Enc]
GPMark [8] [2P] [DieM] [BombSpec] YOUR PICK
SubDad [8] [1T] [1C] [ImpB]
CapNClassic [Mutant] [1P] [2T] [RadarSpec]
 
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Mark Rees
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Draft options:
[Sah]

Final Draft results:
DerWaldschrat [10] [2C] [Khan] [Nomad] [4P]...[5T]
MarHawkman [10] [3P] [Sentinal][3T]...[1C]...[Enc]
GPMark [8] [2P] [DieM] [BombSpec] [4T] ... [0C]
SubDad [8] [1T] [1C] [ImpB] [Ambassador] [5P]
CapNClassic [Mutant] [1P] [2T] [RadarSpec] ... [0C] ... [6]
 
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