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The Fury of Dracula» Forums » General

Subject: Importing Day/Night Tracking into FoD rss

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Matt Thrower
United Kingdom
Bath
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One of the few things about the reprint of this that actually appealed is the day/night track replacing the random dice roll since it adds some interesting choices.

I can't see any reason as to why this mechanic couldn't be imported into the old version of the game - you'd need to change the effects of some of the cards to stopping the clock instead of automatically determining day or night. Can anyone think of some way in which it might break or otherwise spoil the game?
 
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Robert Martin
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Seems like it would work OK.
 
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Was George Orwell an Optimist?
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I think the canned Day/Night cycle makes player choices less interesting. In the original game, you never know for sure if it will be day or night, which adds a nice element of risk. Even if you have a card, your opponent may as well.

In the re-make, all doubt is removed. The fixed day/night cycle means there is one less variable you have to consider, and decision making becomes easier.

The original is a classic that needs no tweaking. All it requires is players who are patient enough to stick with it for a number of games. It's very easy to draw incorrect conclusions about balance or problems after the first couple of plays. Experience reveals a beautiful game with endless variety.
 
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