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Panzer Grenadier: The East Front» Forums » Rules

Subject: Direct Fire Table and Bombardment Table: the Logic? rss

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Les Haskell
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Is it just me or do the Direct Fire and Bombardment table seem to not make sense? I mean, you've got modifiers for certain situations that are either positive or negative depending on whether they help the defender or the attacker but when you roll and get to the results on the tables it just doesn't follow. You can make a roll applying negative mods and the actual result would be better fo the defender without the mods. That really doesn't seem to have any logic to it. I'm thinking of making a new set of charts that make sense to me. Comments?
 
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Eli Smith
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The mods you're speaking of are not to the die roll but a column shift left(-) or right(+) depending on the circumstances. Some bonuses are applied to the FP of the attack (such as from some officers) and thus still affect the column you roll on.

The tables use the probability curve generated by 2d6, with the least likley results (2, 12) causing the most extreme effects.
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Les Haskell
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That's right. Column shifts not dice roll modifiers. That does make more sense. I'm just used to making dm mods and not shifting columns. And I just re-read the rules!
 
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