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Subject: Khronos cards exchange variant rss

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Arnaud URBON
France
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I am one of the author of this game.

I propose you a “gamer” variant to limit the chance of the draw that some player hait. However I think that no hand of cards is really bad but that some needs more reflexion than others.

Here is the variant:
At the beginning of his turn a player can discard one card and spend 2 ECUs “to change” the color of one of the 3 cards which it preserves in hand.

The players can also choose to pay only one ECU the cards swapping.

Caution if you can change your cards to easily you travel less in time.
Keep in mind that the goal is to do the best with cards you have. That is the reason why we don't place this variant directly in rules.

Arnaud URBON
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Jim Cote
United States
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Another way to reduce luck a bit is to have a couple of face up cards to draw from. This would allow you to plan your turn potentially based on what card(s) you might be picking up.
 
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Francois Bedard
Canada
Quebec
Quebec
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How about drawing 5 cards, and playing 4.

And you can keep 1 card at the end of your turn,
before refilling your hands.
 
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Brian Robson
Scotland
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Got a light, mate?
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ekted wrote:
Another way to reduce luck a bit is to have a couple of face up cards to draw from. This would allow you to plan your turn potentially based on what card(s) you might be picking up.

FlowerGame wrote:
How about drawing 5 cards, and playing 4.

And you can keep 1 card at the end of your turn,
before refilling your hands.

We thought of both of these variants after our first (5 player) playing. Both are preferable to the luck of the draw, particularly towards the end of the game. They could even be options in rounds 5-7 only. If anyone tries them I'd be interested to know how the game plays.
 
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Arnaud URBON
France
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there are only 3 kinds of card (military, religious and civil).
With 4 cards in hand you have automatically one double and may be 2. With 5 cards you have automatically 2 doubles or one brelan.

So this will be the end of the small building and that might broken the balance of the game.

Use that only at the 4th and 7th turn may be a solution...you can test.
 
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Paul Blake
United States
Westerville
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So you can pay 2 ECU to play a card as a wildcard, and discard and draw only costs 1 ECU?

I'm just curious: From a game design perspective, what was the motivation for the rule that players -must- discard their remaining hand at the end of their turn?
 
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Arnaud URBON
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Thedalek wrote:
So you can pay 2 ECU to play a card as a wildcard, and discard and draw only costs 1 ECU?

yes. If you spend 2 ecus to play a wildcard you can only play 3 cards in your turn.

Thedalek wrote:
I'm just curious: From a game design perspective, what was the motivation for the rule that players -must- discard their remaining hand at the end of their turn?

the reason is only to "force" player to play because if all players keep cards and don't play there is no more game.
 
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