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Subject: [Custom Script] Basic Tragedy - To Survive, We Must Fight! rss

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Sean Petersen
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Script: To Survive, We Must Fight!

Script Writer: Sean Petersen
Difficulty: 6/10
Set: Basic Tragedy

Specifics: This is a fun script that can be won by the Protagonists if embrace Paranoia, exploiting Threads of Fate and Paranoia virus to turn characters with Person roles into Serial killers. If the Protagonists can successful kill the Mastermind’s Brain, Cultist and/or the culprit of Foul Evil, the Mastermind will not have enough resources to defeat the Protagonists via The Sealed Item.

Mastermind Card

Plots:
Main plot: The Sealed Item
Sub Plot 1: Threads of Fate
Sub Plot 2: Paranoia Virus

Roles:
Class Rep: Person
Shrine Maiden: Conspiracy Theorist
Rich Man’s Daughter: Person
Doctor: Person
Police Officer: Cultist
Journalist: Brain

Incidents:
Day 2 – Suicide (Police Officer)
Day 4 - Foul Evil (Doctor)
Day 5 – Butterfly Effect (Shrine Maiden)

Hints for the Mastermind:
Loop 1: Don’t put out any paranoid in round 1. Move as many characters as you can into the Shrine and get two intrigue on the Shrine via the Cultist on the last day (try to never activate the Brain or Cultist unless the Conspiracy Theorist is present to throw off the Final Guess). During the first loop, Protagonists may be thinking that there is a Time Traveler in the game because of the Butterfly Effect incident (which is just a cover up, the Butterfly Effect is unlikely to do anything significant and there is not a Time Traveler) and they may be will be focused on putting at least two goodwill on every character to avoid losing from Time Traveler. Most likely the players will know the main plot is The Sealed Item after the first loop but if you can prevent them from getting two goodwill on every character then it at least leaves the Time Traveler possibility open as the cause of their loss.

Loop 2: Most characters will start with 2 paranoia because of Threads of Fate and the Protagonists spreading goodwill around in Loop 1. The Protagonists now know that one subplot is Threads of Fate. The only plot that is still hidden for sure is Paranoia Virus. This round you want to try to win using Foul Evil. It will be easy to hide who is the culprit because of the rampant paranoia. The trick is to neutralize the Shield Maiden before so she can’t remove intrigue from the Shrine after Foul Evil goes off. Keep her away from the Shrine (remember she can’t be moved to the City) and Forbid Goodwill.

Loop 3: By now, the Protagonist should know that the Sealed Item is the main plot for sure but you still have the Paranoia Virus to reveal. Do so by killing the Shield Maiden with the Doctor or one of the students (remember that Paranoia Virus only turns characters with the Person role into Serial Killers, so the Police Officer, Class Rep and Journalist cannot become Serial Killers). Get intrigue on the Shrine though Foul Evil or moving as many characters into the Shrine as possible and using the Cultist to protect your +2 intrigue card on the Shrine.

Loop 4: For the last loop, you have no new tricks and it is up the players to stop you from Activating Foul Evil or Moving the Cultist and Brain to the Shrine to place intrigue. Smart players will realize that paranoia is a powerful weapon for good in this script. They can kill the Police Officer (Cultist) on Day 2 with the Suicide Incident if they have increased paranoia on him from Threads of Fate. They can turn the some of the girls in the Serial Killers using Paranoia Virus and kill the Doctor, Police Officer and/or the Journalist (remember that Paranoia Virus only turns characters with the Person role into Serial Killers, so the Police Officer, Class Rep and Journalist cannot become Serial Killers). If the players fail to win in the last loop, they are at a disadvantage in the final guess. The Conspiracy Theorist never has had reason to be activated and should remain hidden. The Brain may also have never been activated. Even if all characters with roles are detected by Paranoia Virus (by not becoming Serial Killers), if you have done a good job keeping the Brain, Cultist and Conspiracy Theorist together whenever any are activated, then the players have no way of knowing which of the three has each role.

Victory Conditions for the mastermind:
Having two intrigue on the Shrine at the end of the Loop is the only way for the Protagonists to lose. However the Mastermind has many ways of putting intrigue on the Shrine:
a. Placing intrigue on the Shrine via cards and using the Cultist can neutralize forbid intrigue.
b. Activating the Brain in the Shrine.
c. Foul Evil Incident

Protagonist Card
Loop Count: 3
Number of Days: 5
Set: Basic Tragedy
Incidents:
Day 2 - Suicide
Day 4 - Foul Evil
Day 5 – Butterfly Effect

Suggested Flavor:

Starting Scenario
Your merry band of time travels fly through the crystalline-blue time streams. You see something disturbing in the strands of time. A Suicide… some Foul Evil brewing… and an innocuous action that causes Butterfly Effect all appear to lead up to a horrific tragedy. You detect the manipulation of the Mastermind at work and decide to investigate.

If Loop One Fails
All of a sudden you are thrown back into the time stream. You have failed but it happened so suddenly that you don’t know how it happened or what caused it. You hear the arrogant laughter of the Mastermind echoing through the time stream. You loop back to investigate.

If Loop Two Fails
Tentacle monster burse forth from the Shrine. They pour over the City, squeezing all the characters into jelly. The screams of the populace are forever etched into your psyche. The time stream becomes dark and think as the Mastermind attempts to lock in this reality. You manage to loop back for a final attempt at saving the City.

If Loop Three Fails
A bright light, brighter than the sun, appears at the Shrine and Tentacle monster burse forth. To your horror, you see that there are people chanting around the Tentacle portal. Some there are people in this Tentacle Cult that are summoning the monsters. Due to the bright light you can’t make out the features of their faces but it must be characters that you have come into contact with in this Tentacle cult. A huge tentacle monster slithers toward you. The time stream becomes dark and think as the Mastermind attempts to lock in this reality. As the tentacle reaches for your leg you manage to loop back for a final attempt at saving the City.

If the Protagonists Prevent the Tragedy
The evil cabal that sought to unleash an army of demonic tentacle monsters on the city has been stopped. The Mastermind used the Journalist as the Brain behind his evil scheme. The Police Officer harbored a dark hatred of the students at the school and joined the tentacle monster cabal as a Cultist to unleash horrors upon them. The shame of this dark desire put thoughts of Suicide into the Police Officer’s head.

The Doctor was an unwitting pawn of the cabal as they used him to spread Foul Evil through his legitimate medical practice by tainting his instruments of healing with demonic curses.

The three girls that foiled the plot, with inspiration from the Protagonists, were two students and the local Shrine Maiden. The Shrine Maiden led the group. She had a reputation for being a nutty Conspiracy Theorist before this incident. You wonder what led enabled this child to take down the tentacle cult. Was it the simple of a child that led to Butterfly Effect the Mastermind couldn’t predict or just her unbridled raw paranoia that ultimately took down the tentacle cult? It impossible to know for sure.

As your reenter the time stream you sense the presence of the Mastermind retreating upon your arrival. Gone is arrogance you have always sensed from the Mastermind entity. For an instant you detect the hint of a different emotion as he vanishes from you perceptions… fear.

If the Protagonists Fail Loop Four
The city is in ruins. Tentacle monsters everywhere! The mangled bodies of the populace cause your stomach to retch. The time stream is opaque and feels like a tub of molasses. You can’t escape this reality. Tentacle monsters are all around you, suckers extending for you face. Your only chance is to shatter the foundation of the time stream that the Mastermind has created. If you can perfectly deduce his plots, then you might be able to shatter this reality and get the threads of time flowing again. Make your final guess!

If the Leader Succeeds on the Final Guess
The evil cabal that has succeeded in unleashing an army of demonic tentacle monsters on the city. However, you have unraveled the Mastermind’s plots. The Mastermind used the Journalist as the Brain behind his evil scheme. The Police Officer harbored a dark hatred of the students at the school and joined the tentacle monster cabal as a Cultist to unleash the horror upon them. The shame of this dark desire put thoughts of Suicide into the Police Officer’s head.

The Doctor was an unwitting pawn of the cabal as they used him to spread Foul Evil through his legitimate medical practice by tainting his instruments of healing with demonic curses.

The three girls that tried and failed to foil the plot were two students and the local Shrine Maiden. The Shrine Maiden led the group. She was viewed as bright Conspiracy Theorist before this incident, but her paranoia and the randomness of a Butterfly Effect ultimately were not enough to stop the tentacle cult. However, the where they failed, you have succeeded.

With a boom heard through the City, the static black threads of the Mastermind’s time stream break into chunks and are washed away. The horrible reality is annihilated and the healthy crystalline-blue time stream resumes flowing. You are free and back in the time stream. The Mastermind’s presence is nowhere to be seen. He has escaped. You wonder how many times you will be able to survive these close calls with death.

If the Leader Fails on the Final Guess
The Mastermind’s plots prove too difficult to untangle. The tentacle monsters envelope you. To your horror, you realize that they are not trying to squeeze you into jelly, only take you prisoner. You are taken to the school where to face the surviving members of the cult. The cult had many members from the City and was run by the Journalist (the Brain). The Police Officer harbored a dark hatred of the students at the school and joined the tentacle monster cabal as a Cultist to unleash horrors upon them. The shame of this dark desire put thoughts of Suicide into the Police Officer’s head.

Over the days of torture you piece together that the Doctor was an unwitting pawn of the cabal as they used him to spread Foul Evil through his legitimate medical practice by tainting his instruments of healing with demonic curses.

The three girls that tried and failed to foil the plot were two students and the local Shrine Maiden. The Shield Maiden led the group. She was viewed as a bright Conspiracy Theorist before this incident, but her paranoia and the randomness of a Butterfly Effect ultimately were not enough to stop the tentacle cult.

One by one you see the innocent charters tortured and killed by tentacle monsters for the entertainment of the cabal. The time streams are so dark you can barely perceive their existence. Did they ever exist at all or have you always existed in this world of pain and tentacles. There is no escape. The only question left is whether your mind or body will be first to break beyond repair. You know now that will be up to the Mastermind. He will is makes your reality.

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Christian K
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Very cool, thanks.
 
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Hal
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Norwich
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This script looks fun, I'm hoping to give it a whirl soon. I like the use of Paranoia Virus as a weapon for the protagonists.

However, in your notes you mentioned
speter79 wrote:
Most likely the players will know the main plot is The Sealed Item after the first loop but if you can prevent them from getting two goodwill on every character then it at least leaves the Time Traveler possibility open as the cause of their loss.

The Time Travelers loss condition is triggered at day end, and Sealed Item is triggered at loop end. They're different phases, so the protagonists would know which they lost to.

You could hide the loss condition by getting 2 intrigue on another location (could be Giant Time Bomb) or 2 intrigue on a girl (could be Sign With Me!). With only 5 days that might be a bit tough though!

You have suggestions for Loop 4, but the protagonist card says 3 loops?
 
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