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Subject: Games to play with refugees rss

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Goober Winchester
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So friend of mine works for a refugee relief organization here in the United States, And she was asking me if there were any board games that could be played with refugees who had little to no understanding of English, so a game that uses mostly just symbols/images and little to no use of words or numbers. (They do have interpreters who can explain how to play the game in their native language, explaining what every single card did would be a bit much though)

Games that could work are games like Incan Gold, Ticket to Ride, and The Great Dalmuti

I was wondering if there were any other games out there that were relatively easy to explain, and used numbers and words as little as possible?
 
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Mr. Blue
United States
Orange County
California
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Qwirkle would be great, I think.

Hanabi also could work.

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Justin Fox

Michigan
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Perhaps Coloretto or Zooloretto. Sobek might work.
 
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Michael Barbarick
United States
Ashland
Missouri
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I would say that Hanabi would be very difficult if different languages are involved. Carcassonne would probably work well.
 
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Dan
New Zealand
Auckland
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Alhambra
PitchCar
Jenga
Formula D
Niagara
Quoridor
Kalah
Spoons
UNO
Carrom
Pick Up Sticks
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James C
United States
Alexandria
Virginia
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Might want to stick to abstracts like Qwirkle or Blokus.
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Galen Brownsmith
United States
Medford
Massachusetts
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Cheesypie wrote:
I was wondering if there were any other games out there that were relatively easy to explain, and used numbers and words as little as possible?


If the players all share a language:
SET, Xactika, Wizard, 6 nimmt! Plus, Hanabi, Ergo, and the like.

If the players do not share a language:
Blokus (and variants), Pala, Most Gin-like games. Eight-Minute Empire (but not Legends), Indigo, Tsuro, No Thanks!, Money!, FlowerFall

If the players can deal with the Latin character set:
Many Pickup and Deliver games, Thurn and Taxis

With a Cheat Sheet:
Hansa Teutonica, Catan (same language), RoboRally (without upgrade cards), Shadows over Camelot: The Card Game, Castles of Mad King Ludwig, The Castles of Burgundy, Galaxy Trucker (base game/first expansion but trimming the deck of the high-text cards and no Rough Road Ahead), maybe even Nations (but a carefully selected subsection of leaders and monuments), Terra Mystica (cheat sheet for the various powers)
 
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Timothy Cole
United States
Champaign
Illinois
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Games that come to mind are:

Carcassonne - Pretty easy to explain, and only one person really needs to know how to do the scoring for it to work.

Dominion -- Low amount of numbers / text and definitely playable with simply creating a translation card for some of the text as needed, but I think +1 buy, +1 gold, +1 action, +1 etc... should be pretty easy to translate and forms the basis for many of the cards.

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Goldfinger
Canada
Burnaby
British Columbia
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+1 Carcassonne and Alhambra

Bohnanza
Hey, That's My Fish!
DVONN
ZÈRTZ
Escape: The Curse of the Temple
Mamma Mia!
Hacienda
 
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Christine Miller
United States
Winter Park
Florida
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Carcassonne and Splendor would both work well.
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(ɹnʎʞ)
Germany
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Alhambra


Battle Line


Jaipur


Café International


Las Vegas


Quarto


Carcassonne


Hive


Sushi Go!


Takenoko


Zombie Dice
 
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