Paul - the
My name is Ozymandias, King of Kings; Look on my Works, ye Mighty, and despair!
You spin me right round, baby - Right round like a record, baby - Right round round round - You spin me right round, baby…
One thing that did make me curious though was the line in the playbook (pg 13) that said "forts slow down an enemy campaign by forcing him to stop and siege". Now I know you have to stop when you enter an enemy fortification or unit/s but I can't see in the rules where you have to siege?
You have to place a siege marker if you fulfil the requirements but you never have to roll on the siege table if you don't want to.
If the enemy withdraws into the fort, on your next turn can you not just activate your force and move on? (perhaps to the enemys undefended interior).
Yes you can. Remember though that if you have no space to retreat to your drilled troops are eliminated. If you play with the advanced rules (and you should) you'll probably be OOS if you continue moving into enemy territory. Not good.