Stately White
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It's just maybe a scene from a story, with no background and no context.
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Karl Schreiber
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Most of the story card names are either based on the writings of Lovecraft or those who continued his cycle through short stories and RPGs.

But, I think the point is that these references are just backdrops. The struggle that you create by playing the game is the real story.
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Shawn Garbett
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One theory in literature is that a story's narrative centers around conflict. With a card that two opposed sides conflict over, a story is thus created. It further references a story in the mythos.

http://en.wikipedia.org/wiki/Conflict_%28narrative%29
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Stately White
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Thanks. I never looked at it this way. The story is the conflict. The card is simply where it takes place as perhaps part of an overall series of struggles.

I'm new to these kinds of games, and Lovecraft, so it's all very intriguing.
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As this game is inspired by literature, I think the designers were trying to tap into that theme with flavorful names (stories, characters, etc). It's similar to A Game of Thrones LCG which has "plot" cards. Again, a game based on books.
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Shawn Garbett
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There's been a couple other attempts at a Lovecraftian card game. Mythos comes to mind. To win that game you had to complete a story without going insane. Your opponent is messing your world up, while you try to complete all the elements. The narrative is the direct goal. I have a copy of it, but it never seemed to quite come together for me to enjoy it.

I personally really like the way the story cards work in CoC: TCG. Sometimes, it doesn't really make a sensible narrative, but that must be my sanity slipping.
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