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Power Grid: Benelux/Central Europe» Forums » General

Subject: Benelux map - Luxembourg and Wallonia areas <7 cities rss

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Bas van der Meer
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What I noticed about the Benelux map, is that, just like any other Power Grid map, this map is divided in 6 areas. However, two of those areas have less than 7 cities: Luxembourg has only 1 city and Wallonia has only 6 cities. So basically, if you combine those two areas, you have a map with only 5 areas (which is perfectly OK with 6 players, because even on a regular board, you never use all 6 areas).

I assume in a less than 6 player game, you should treat those two areas as one, but there's nothing in the rules about this. Or did I miss anything on this subject? I can't find it anywhere else discussed.
 
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Maura Kalusky
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your right.
it`s one area....but if i made luxemburg in the same colour as wallonia, millions of luxembourgians started to burn flags of bremen (or maybe hamburg) and that's something, nobody wants.

therefore luxembourg has her own colour.
but it contains to wallonia. in the game.

 
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Alain Baum
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Thanks for clearing this up. I just ran into this problem with a 3-player test game, where I only used Belgium and Luxembourg. Not only did nobody get 7 cities in step 1, there weren't even 17 cities to trigger the endgame.

Thanks for taking care not to hurt our feelings . It would have been nice though to have mentioned this in the rulebook or even as a FAQ/errata on the 2F website.
 
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Kendall Johns
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If this counts as one area then does the same number of areas per player remain the same as in the basic game? If so, then in some cases the whole board would be used which, as has been pointed out, does not happen in the original.

Also I wondered why the boards have not been named? If you know your geography then you can work it out but it would have been useful.
 
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Rich P
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kenjohns wrote:
If this counts as one area then does the same number of areas per player remain the same as in the basic game? If so, then in some cases the whole board would be used which, as has been pointed out, does not happen in the original.


My group had the same question and we assumed that no area would be excluded. It'd be nice to get official confirmation of this.

I wonder if you could combine the maps for France, Benelux, Germany and Central Europe to make a megagame for 24 players. You'd just need to work out the connection costs between boards.
 
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Filip Murmak
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woodnoggin wrote:
[q="kenjohns"]I wonder if you could combine the maps for France, Benelux, Germany and Central Europe to make a megagame for 24 players. You'd just need to work out the connection costs between boards.


ugh that sounds scary! unless you find out how to play simultaneously (which is not possible I think) I don't wanna even try to think about such masochist variant! Even with 6 ppl the game is too long, how about 24ppl! Man you are pure evil!
 
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Kendall Johns
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woodnoggin wrote:
kenjohns wrote:
I wonder if you could combine the maps for France, Benelux, Germany and Central Europe to make a megagame for 24 players. You'd just need to work out the connection costs between boards.


ugh that sounds scary! unless you find out how to play simultaneously (which is not possible I think) I don't wanna even try to think about such masochist variant! Even with 6 ppl the game is too long, how about 24ppl! Man you are pure evil!


I didn't actually say that, it was woodnoggin.

It is the sort of idea I might have suggested but this time "Not Guilty, Me Lud!
 
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Drake Storm
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We figured that they were different regions and that the game would just play different if you chose those regions to be in the game. Makes a little more sense that its all one region though.
 
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Fraser
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woodnoggin wrote:

My group had the same question and we assumed that no area would be excluded. It'd be nice to get official confirmation of this.


Although the rules do say that the standard Power Grid rules apply which means that you do exlude regions.

We played a four player game tonight and excluded the brown and green regions. This mean that we actually only had 21 cities in play which is a total of 64 possible connections, theoretically that could end up with 16 per player which means that the endgame condition is not triggered. We decided if that did happen we would just call that the endgame had been triggered when there was nowhere left to build, in the end we had 17-16-16-14, so it was triggered. However it would be nice if this was documented somewhere.
 
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Michael Marvosh
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Karlsen wrote:
woodnoggin wrote:

My group had the same question and we assumed that no area would be excluded. It'd be nice to get official confirmation of this.


Although the rules do say that the standard Power Grid rules apply which means that you do exlude regions.

We played a four player game tonight and excluded the brown and green regions. This mean that we actually only had 21 cities in play which is a total of 64 possible connections, theoretically that could end up with 16 per player which means that the endgame condition is not triggered. We decided if that did happen we would just call that the endgame had been triggered when there was nowhere left to build, in the end we had 17-16-16-14, so it was triggered. However it would be nice if this was documented somewhere.


I don't understand. With four players, you should be playing with four regions, not three. If you take the blue and purple as one region (which the artist herself has said you should), there is no problem. It's exactly the same as the other maps, albeit with one less total region.
 
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Fraser
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Drinkdrawers wrote:
Karlsen wrote:
woodnoggin wrote:

My group had the same question and we assumed that no area would be excluded. It'd be nice to get official confirmation of this.


Although the rules do say that the standard Power Grid rules apply which means that you do exlude regions.

We played a four player game tonight and excluded the brown and green regions. This mean that we actually only had 21 cities in play which is a total of 64 possible connections, theoretically that could end up with 16 per player which means that the endgame condition is not triggered. We decided if that did happen we would just call that the endgame had been triggered when there was nowhere left to build, in the end we had 17-16-16-14, so it was triggered. However it would be nice if this was documented somewhere.


I don't understand. With four players, you should be playing with four regions, not three. If you take the blue and purple as one region (which the artist herself has said you should), there is no problem. It's exactly the same as the other maps, albeit with one less total region.


See the thing is that when you play the game out of the box this thread is not available. There is nothing in the actual rules that come with the map that says that the blue and purple regions should be treated as one, thus we did not and evidently are not the only ones. I will be amending my rules accordingly to avoid future confusion. cool
 
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Wayne Louvier
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Drinkdrawers wrote:
Karlsen wrote:
woodnoggin wrote:

My group had the same question and we assumed that no area would be excluded. It'd be nice to get official confirmation of this.


Although the rules do say that the standard Power Grid rules apply which means that you do exlude regions.

We played a four player game tonight and excluded the brown and green regions. This mean that we actually only had 21 cities in play which is a total of 64 possible connections, theoretically that could end up with 16 per player which means that the endgame condition is not triggered. We decided if that did happen we would just call that the endgame had been triggered when there was nowhere left to build, in the end we had 17-16-16-14, so it was triggered. However it would be nice if this was documented somewhere.


I don't understand. With four players, you should be playing with four regions, not three. If you take the blue and purple as one region (which the artist herself has said you should), there is no problem. It's exactly the same as the other maps, albeit with one less total region.


My understanding (from who knows where) is that you only exclude a region in a six player game, but I don't have my rules handy. So, on Benelux, with only 5 regions (yes the lone city is part of the lower region) you don't exclude any regions with 5 or 6 players. It should play fine then.
 
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Klaus Knechtskern
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woodnoggin wrote:

M(which the artist herself has said you should)


OhOh...

Maura definitely is male :-P
 
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Jason Martin
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Re: Benelux map - Luxembourg and Wallonia areas
Well, you don't HAVE to have one region per player...we often use the whole map in 2 player games...though I suspect it removes some of the challenge.
 
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