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Pixel Tactics 3» Forums » General

Subject: How different is Pixel Tactics 3 (compared to 1 and 2)? rss

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Eric O. LEBIGOT
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I have read many reviews of Pixel Tactics 3, but I can't figure out what kind of variety the new cards bring to Pixel Tactics 1 and 2 (which I both own and haven't played yet).

My main question is essentially: do you get new powers that have a different flavor (qualitative feel)? I don't care much for powers that mostly change the numerical quantities of some other, existing powers, but I very much like getting new cool effects that open new strategies and make games feel different.

A distinction between the leader and hero powers might be relevant.

Thanks!
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Scott Douglass
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I've mostly played Pixel Tactics 1, so it is the most distinct entity in my mind of the different sets.

PT 1 tends to be dominated by strong, action efficient order effects. Overbuilding your unit is suicide (if you try, the 5 AoE order effects can nuke you back into the stone age), and the games tend to be more brutal and abrupt than sets 2 or 3.

PT 2 and 3 are not as distinct in my mind because I've only played each a few times, but my sense is that both have weaker orders, so building up your unit is more viable. The abilities seemed fairly different, but I can't point out distinct differences in the feel of the 2 off the top of my head.
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Aaron White
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I have a terrible confession to make. I own Pixel Tactics 1-3, but have only played 1 so far. I am excited to try it, but we have had heaps of fun with 1 so far and have not ventured that far. Will come back after I get to play it.
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Brad Talton
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Pixel Tactics 3 has a focus on Synergy and Support, so there are a lot of new things explored there.

Here are a few highlights in the leader Pool:

Alice Zero - She can "imprint" the power of another leader, gaining that power temporarily.
Arret Draamivaar - His unit can contain 14 heroes, instead of the normal 8.
ARIA - Your 'Supporter' and 'Forerunner' effects target entire rows, instead of single heroes.
Rixia Van Sorrel - You can mark heroes (yours or the opponents) to swap their printed stats.
Wardlaw O'Brien - All your heroes can make melee attacks, even when not in melee.

As you might expect, there are a lot more supporter and forerunner abilities in this set too, giving you lots of incentive to build up a highly organized unit. This is a sharp departure from 1 and 2, where heroes are mostly good on their own. PT3 really requires you to find order in chaos, rather than just gems in the rough.
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