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Subject: [WIP] Competitive Nurse-theme game rss

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Michael McKinley
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Hey, guys,

I've got a prototype game in progress already (Infiltration/Heist game) but I thought I'd share another game concept I'm working on that isn't quite as far along. I've got the design ready, but still need to make the prototype.

My wife is a Registered Nurse and over the years she's described her day to me. As you can imagine, it's a demanding job. I recently thought about taking those experiences and developing a time-management/meeple placement game.

So!

The object of the game is to discharge all of your patients before the end of your shift.

At the beginning, each player is dealt 5 patient cards in their hand. On the board each player has 2 patient rooms with 1 patient already in each room (from the previous shift). Each patient card details needs they have, such as medicine, bandages, etc. These can be gotten from the different stations placed on the board.

The patients in the rooms must be discharged before you can admit the patients in your hand.

There are 12 rounds, each representing a 1 hour period of time in a 12 hour day. In each round the players take turns taking 2 actions (so each action represents 30 min of time). On 1 action, you can place your nurse meeple at the Med Express station to collect medicine (dice roll divided 2). This of course takes up the Med Express station and the next nurse must do something else, like go to the Supply Room to get Bandages. Or go to the Break Room, which allows them to be first player on the next round, etc.

After each round, a color coded dice is rolled representing Codes (Code Blue! Code Red!, etc) 2 sides are blank so you could get a Code-less round.

After discharging a patient, you get points. If you also do your charting for the patient (at the computer station) you get extra points.

At the end of 12 rounds, points are added up based on patients being charted on, negative points for patients still in your hand, and negative points for having too many supplies (unused medicine, for example).

Here's my thoughts on the board. Color coded for each player's patient rooms:


Prototype Patient card (still very WIP)


I'm knee-deep in testing my first game, but this is my next game I'll be developing. Any reactions or thoughts are very appreciated!
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Mark Ashton
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Elmhurst
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Re: [WIP] Nurse Shift Frenzy!
I would avoid the word "Shift" in the name of the game, because it is easily misread at a glance.
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Michael McKinley
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Re: [WIP] Nurse Shift Frenzy!
Ha, hadn't thought of that. Well, the name is just an idea. Can easily be changed.
 
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Robert Beachler
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Woodburn
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Re: [WIP] Nurse Shift Frenzy!
mvkhaos wrote:
I would avoid the word "Shift" in the name of the game, because it is easily misread at a glance.


I dunno about that really. The preceding word Nurse doesn't lend itself to making you think $#!t. Now if the name of the game was Dog Shift or Horse Shift then maybe.
 
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Gary McCammon
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Rochester
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Re: [WIP] Nurse Shift Frenzy!
You might look into the game Trauma Case Inbound, which explores a similar theme in an ER setting.
 
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Gary McCammon
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Re: [WIP] Nurse Shift Frenzy!
robbdaman wrote:
mvkhaos wrote:
I would avoid the word "Shift" in the name of the game, because it is easily misread at a glance.


I dunno about that really. The preceding word Nurse doesn't lend itself to making you think $#!t.


It did to me when I first saw it. I figured it might be a whacky Anime-type game.
 
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Wesley Jones
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Re: [WIP] Nurse Shift Frenzy!
There appears to be at least two other games with this theme and they are both co-op:
Acute Care (not released yet)
Triage

I wonder if your game would lend itself to this co-op mechanic?
 
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Michael McKinley
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I went ahead and changed the name of the thread. I'm wasn't that attached to it.

Acute Care does sound similar, using time management in a 12 hour day. I can imagine it was inspired by a real-life nurse(s) as well. My game is a competitive game with the 4 nurses competing to care for and discharge their patients faster than the others.

Another aspect of my nurse game is the addition of "complication" cards. Players get these cards that they can play against other player's patients, such as adding over-zealous family who demand the nurse's time, or adding more medical needs to a patient so they go from needing 2 meds to suddenly needing 4... stuff like that.

So a few of the basic info about the game as it is now:

2-4 players
competitive
12 rounds
high score wins
card-based with a board for resource collecting

It's meant to be humorous, with a cartoony style and funny card flavor text.

Another element are Call Lights. Patients may trigger these in certain rounds or at certain times and wish for the nurse to visit them that round. If the nurse doesn't, the patient will lose patience, eventually leaving and those points are no longer able to be gained.

Thanks again for the input!
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Wesley Jones
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Make sure you put emptying a bedpan in there somewhere (a card you screw your competition with)
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Tim Royal
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Unless this totally sucked, it would be an instant buy for me.

 
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Tim Royal
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mtmckinley wrote:
Patients may trigger these in certain rounds or at certain times and wish for the nurse to visit them that round. If the nurse doesn't, the patient will lose patience, eventually leaving and those points are no longer able to be gained.


I'm pretty sure the average nurse would be just fine with the impatient patient taking a hike. They should lose points, but gain morale.

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