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Subject: How worthwhile is it to look at the next four inventions? rss

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Jonathan Degann
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Tarzana
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We found this power to be less than it first seems to be. You have already committed your men to picking up components. Now you look at the inventions - and potentially reorder them. But the one or two that will come up next turn become visible to everyone before you have an opportunity to choose what components you want next turn. And even if you do plan around that - the next player to go to the council can push those cards to the bottom.

So, as I see it, the main value becomes not in seeing what's coming but in possibly controlling the next couple of cards. You can pick up some components on speculation, and then hope to push an invention to the top of the deck which will make use of them.

Does this agree with others' experience?
 
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Chuck Easterlin
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Saint Peters
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Re: How worthwhile is it to look at the next four inventions
Keep in mind that you can begin building an invention before it is currently available. If you find yourself with an open lab and components of an invention not yet turned, why not put them under the lab and hedge your bet by trying to find the match? The resources aren't going to do any good in your hand during the current turn anyway. Throw a few weeks of work on it if you'd like.

Worse case you don't see anything that will work and you take your components back next turn. Best case you get lucky and will have a head start when it does hit the table in a few turns.

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Mike Marshall
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Re: How worthwhile is it to look at the next four inventions
This could be very powerful in the last two turns of the game, when the council doesn't come into play. As I understand it, new inventions come into play after the seventh turn, but not the eighth (according to the FAQ on the publisher's website). Knowing what will come out, or burying what someone needs could be very powerful. Also, this combined with the market (the expansion) on the 7th turn could really set up the last two turns.
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John Weber
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Re: How worthwhile is it to look at the next four inventions
I think it's extremely powerful in a couple of respects, assuming you have been tracking what resources people are likely to have. One obvious thing you can do to help yourself is to put an invention you already have the resources on the top, and presumably assure yourself of winning the patent assuming you are going to be the only one capable of producing it quickly. Alternatively, if you can see that a player is angling for a particular invention (maybe he/she peeked the final turn or has "guessed" what might be out there due to process of elimination), you can injure that player's chances by moving that invention to the bottom of the stack, such that it may never come into play.

Leonardo is a fairly unforgiving game in one respect: if you don't have the right resource cards going into the final two "pure research" turns, you could well find yourself far behind in the final scoring as there's nothing to do to reverse the situation. It's a game that rewards careful planning and husbanding of your resources. The expansion with the "market" adds some flexibility in allowing a player to trade in cards, but even then you must have an excess card or cards to trade in.
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Jonathan Degann
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Quote:
Leonardo is a fairly unforgiving game in one respect: if you don't have the right resource cards going into the final two "pure research" turns, you could well find yourself far behind in the final scoring as there's nothing to do to reverse the situation.


Yes, and in our first playing we had a funny situation. In the seventh turn many of us had stocked up on components to prepare for the final rounds when you can still invent but can no longer take components. We wanted to be ready for anything that could turn up. One player stacked a useful invention on top of the pile.

And then as the seventh round ended, NOBODY completed an invention, and so NO new cards came out. robot Our clever planner was unable to use the components that he had cleverly assembled. The entire table groaned in agony! surprise
 
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Doug Orleans
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Re: How worthwhile is it to look at the next four inventions
John Weber wrote:
The expansion with the "market" adds some flexibility in allowing a player to trade in cards, but even then you must have an excess card or cards to trade in.


There's an expansion already?! Tell us more...
 
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Doug Orleans
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Re: How worthwhile is it to look at the next four inventions
Oh, I see, it already has its own entry: Maestro Leonardo: Codex Leonardi – II
 
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