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BattleLore (Second Edition)» Forums » Rules

Subject: playing battlelore with 4 players rss

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ronen talker
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(2nd edition)
is it possible to play with 4 players? i can buy a second core box if needed but are there any rules for 2v2 game?
thank you
 
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Scott Lewis
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Officially, there are no rules to support 4 players. However, if you had 2 core sets, you could probably put the boards next to each other to make one extra-wide board, use different scenario cards for each, and then come up with some rules for how the sections work. But it would take some house-ruling to do so.
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We keep talking about doing this, too. It's just that the game is so designed for vertical movement and not horizontal. It seems like it would mostly be like two games happening at the same time with just a little bit of interaction as units occasionally cross between boards. I'd love for something that was rigorously playtested to make it happen, though - the board is designed for it, seemingly.
 
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Julia
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LongDarkBlues wrote:
We keep talking about doing this, too. It's just that the game is so designed for vertical movement and not horizontal. It seems like it would mostly be like two games happening at the same time with just a little bit of interaction as units occasionally cross between boards. I'd love for something that was rigorously playtested to make it happen, though - the board is designed for it, seemingly.


If that's the problem, what about putting the two boards one above the other in stead of flanking them? Just be sure that the "common edge" has the same army on both sides, and now you have the vertical equilibrium preserved.

Possibly, introducing some rules on how to move across the edge could come in handy, to avoid some problems to the guy in the central position (maybe giving him an MP bonus?)
 
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Unfortunately, the top edges wouldn't form full hexes. I suppose FFG could make a strip that fit between the two boards to make full hexes out of the corners? I think side by side would be good if we could figure out the horizontal movement and - if you've got 6 sections horizontally, I suppose you could count them as pairs - 1 & 2 are the left section, 3 & 4 are the center section, and 5 & 6 are the right section?

Just in general, I'm not sure there's enough individual incentive to make it much of a co-op game - if you're already strategizing with your partner for each move, why do you need a second board? Yet, with a decreased emphasis on horizontal movement, there's no real way to be meaningful antagonists, either.
 
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David Hubbard
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I was going to suggest checking out the original Battlelore "Epic" format rules but I can't seem to find them online. I can't even find a product page on either Days of Wonder or FFGs websites.
 
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It's in FFG's archive - here's a direct link to the .pdf
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ronen talker
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thanks guys, i hope FFG will come out with 2nd edition epic expansion soon
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