Robyn of Locksley, played by Karol
Little John, played by Chris
Will Scarlet, played by Joe
Alan a'Dale, played by James
Friar Tuck, played by Dave
(Dave was indisposed when characters were being chosen, so was Stuck w'th' Tuck)
The good Friar apparently had just tapped a keg at base camp before the band scattered to rob the rich, because there he sat and steamed like a mincemeat pie for days until he drew some movement cards.
Little John skillfully and steadily robbed his way to a fair lead throughout the first few weeks, but such merely drew the attention of the rotten Sheriff. Poor Little John was ambushed many times and was imprisoned at Nottingham Castle no fewer than 4 times.
Meanwhile, Robyn had amassed a small army. At one point near the end, she thieved a whopping 12 gold with the assistance of 11 Merry Men, catapulting her into the lead.
Destitute Alan a'Dale couldn't manage to pull a successful heist until well after the half, whereafter he was quickly pickpocked. He finally won the second archery competition he entered and was again promptly cutpursed.
18 Robyn (Karol)
11 John (Chris)
7 Will (Joe)
4 Tuck (Dave)
1 Alan (James)
MORAL OF THE STORY
Once you hammer the leader with ambushes and get him captured, there's no reason to continue ambushing him, as he can't successfully perform robberies until he can successfully recruit more men. Instead, the Sheriff and Guy of Gisbon need to turn their attentions to the outlaw with the largest retinue.
I suggest the following rule changes:
1) Return to camp to cache your gold. Then, if captured, lose all gold carried (not cached).
2) If you have no movement cards, use any one other card as a Move 1.
3) Allow players that are in the same space to trade cards and/or gold between them.