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Subject: Player Count rss

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John Fortune
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Does this game play better with different player counts?

How does this game play with 5 players, is it too long?

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Serge
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noblejohn wrote:
Does this game play better with different player counts?

You can see what the collective of BGG thinks, in the "User Suggested # of Players" section under "Information" on the Roll game page.

noblejohn wrote:
How does this game play with 5 players, is it too long?

I've only played with 5 once, but i don't think it's too long. There's very little time difference in any of the game sizes, same as Race (barring 2pe).
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Brian
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I usually play with five players, and that's probably my preferred player number. Once people have a feel for the game, extra players don't add much to game length.
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David Etherton
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As long as everybody already knows the game and nobody has massive AP, 5 players should work great.

If anything, the game may go a little faster because more phases get called every turn. The only phase that bottlenecks is Explore, and as long as people pass the bag around while looking at their current draw (if they have multiple explore actions) it should still be fine.

(I find that in 3p mid game I'm chucking far more dice back into the cup each turn due to uncalled phases. Of course this means they're getting rolled sooner than if they were all used, so there's a limit to how much the game is going to get sped up with more players)

-Dave
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Xelto G
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noblejohn wrote:
Does this game play better with different player counts?

How does this game play with 5 players, is it too long?


It plays differently with different player counts. There's a bit of strategy shift when you're more likely to get more phases called. As far as I'm concerned, it plays fine with any number. But some people choke on that fact that the strategy changes with player count. Especially on the 2 player version, which actually involves... random phases being chosen. Horror of horrors, there's luck in an Ameritrash game. Oh, the humanity of it all!

And no, five-player games don't take longer than other player counts, once everyone knows what's going on. Teaching multiple new players might add a bit of time, but that's it.
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Tucker Taylor
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Two-player feels ... chancy. I don't mind it but I prefer it with more.

Five feels the opposite, like you're much more likely to get most of your leech opportunities. It's too crowded for me to be completely comfortable with it, but it's still a fine game.

I think of three and four as the sweet spot. Three's a little tighter and four's a little looser.
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Xelto wrote:
...Ameritrash...

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Stormparkiet wrote:
Xelto wrote:
...Ameritrash...

Tom and Wei-Hwa are in California, so by that definition, it is American
 
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rain
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It sure ain't trash, by either the standard definition, or in terms of boardgames. This is a game that emphasizes strategy over theme. It has randomness, but not wacky colourful events. It may not be a Eurogame, and it may be American, but neither of those mean that it is Ameritrash.
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John Fortune
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Just as a follow up, My group of 5 played this game yesterday two times. I thought it played 5 players really well. The game stays interesting with the simultaneous actions and there we never had all 5 actions selected. There were several times when we had 4 picked, but 3 was the most common I believe.

So for my, 5 players works very well with this game.
 
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