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Argent: Mancers of the University» Forums » General

Subject: Which side to you prefer: Technomancer A or B rss

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Dan Helland
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Haven't tested the B side of Technomancers yet. Thinking of trying it to save some table space. Curious what people prefer.
 
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Trey Chambers
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sticker wrote:
Haven't tested the B side of Technomancers yet. Thinking of trying it to save some table space. Curious what people prefer.


I prefer A because you can get your Spells rolling on Round 1!

Side B is great for people who like to have more control over knowing the goals of the game ASAP.
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Randy Miller
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We've played two games with Technomancer A available (but no one's starting mages, which were more or less randomly selected) and they've always not only been drafted quickly, but used quickly too. It does provide quite the gold sink, though.
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Marquis DeSade
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I think with 3+ players I'd be fine with either side, but in my 2 player games I'd rather enforce using side B. It could have been attributable to the library, training grounds, and guild's presence in the room set up, but the last 2 player session I was engaged in turned into a 5+ spells/player MAD arms race. I'm sure some folks might enjoy a mega-magic game, but that much research flying around bogged the game too much for me.

/2 cents
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Dan Helland
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Dolono wrote:
I think with 3+ players I'd be fine with either side, but in my 2 player games I'd rather enforce using side B. It could have been attributable to the library, training grounds, and guild's presence in the room set up, but the last 2 player session I was engaged in turned into a 5+ spells/player MAD arms race. I'm sure some folks might enjoy a mega-magic game, but that much research flying around bogged the game too much for me.

/2 cents


Playing with a new player, I nixed including the Techno's. Side B leads to less complex board states, but adds hidden information. Wasn't sure which would be more confusing, so I just nixxed.

Indeed, IMO they were the correct choice for the expansion set mages.
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