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Shadows of Brimstone: City of the Ancients» Forums » General

Subject: Relative Monster Strengths rss

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John Paul Sodusta
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In my quest to balance out the difficulty for different number of players and level of the heroes, I am curious what you guys think of the relative strengths of the different monsters.

Right now, I think they rank as follows:
Monster Threat Points
Void Spider 1
Strangler 2
Tentacles 3
Night Terror 6
Goliath ?


This means that Tentacles are 3x stronger than Void Spiders.

With the ratings above, I calculated that the average threat points per hero per threat card is the following:
1 player 9.2
2 player 4.6
3 player 4.6
4 player 3.4
5 player 4.9
6 player 4.1

what this tells me is that the game is easiest with 4 players and hardest with 1 player. I guess that makes sense. Not sure what to do with this yet. Figured I should share it.
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George
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Do your strengths line up with the xp values?

I don't think you are taking into account the monster to hero attack ratio, so I'd bet 6 player is still easiest (because there are 6 hero Attacks for every 1 monster attack).
 
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Rob Keetlaer
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soosy wrote:
I don't think you are taking into account the monster to hero attack ratio, so I'd bet 6 player is still easiest (because there are 6 hero Attacks for every 1 monster attack).

Yeah, but with 6 players there will be more monsters that can attack... That was done to scale the game a little bit if I remember correctly.
 
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Josh Murphy
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Barkam wrote:
what this tells me is that the game is easiest with 4 players and hardest with 1 player. I guess that makes sense. Not sure what to do with this yet. Figured I should share it.


A couple of other, less calculable factors make 5 and 6 players significantly easier: a wide spread of stats to overcome stat-challenge encounters, very rapid item and treasure gain, the increased ability to 'game' enemy movement behavior, etc.
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Darryl Gardner
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I'd be curious to see how the epic threats scale to the number of players based on the same system for final encounters.

using high threats for 1-2, and epics for 3-6

 
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Sean M
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I'd put the tentacles at 5 on the scale, seeing as they typically do way more damage to us than cookie monsters ever do.

Gotta love it when you yahtzee a bro for 9 unpreventable damage, I've seen 15 a few times with all the void buff cards that come out for darkness.
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Derek VDG
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LastChime wrote:
I'd put the tentacles at 5 on the scale, seeing as they typically do way more damage to us than cookie monsters ever do.

Gotta love it when you yahtzee a bro for 9 unpreventable damage, I've seen 15 a few times with all the void buff cards that come out for darkness.


I agree on tentacles. They are pretty tough, both in terms of damage to kill them, and (most especially) the damage that they can do. No Defense rolls on 6's to hit, doing 3 damage each (at least) is pretty dangerous. Especially since they are void and can also get beefed up by Darkness cards to get extra Combat dice.
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Stoibs
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LastChime wrote:
I'd put the tentacles at 5 on the scale, seeing as they typically do way more damage to us than cookie monsters ever do.

Gotta love it when you yahtzee a bro for 9 unpreventable damage, I've seen 15 a few times with all the void buff cards that come out for darkness.


Pretty much. They're quite ridiculous, and the fact that they typically spawn in groups or from the Peril Die makes them even worse than the 1~2 Cookies that we've been facing at a time thus far, heck the big fellas miss more than half the time from the 5+ hit roll anyway.

Our very first game of this at lvl 1 had us encounter more than the max amount of these (So, with elite abilites too..) in the final room of the tutorial from the threat card(s) we drew. Was forced to flee and they've been my most hated enemy since. God forbid you get them on an ambush..
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John Paul Sodusta
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You guys are right. I'll base the Monster Strength based on their stats. I'll post my findings when done.
 
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