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Subject: Random Selection Alternatives rss

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Ronnie Lunn
Canada
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So my kids love "Orchard" type games. We have My First Orchard, a Hi Ho Cherry-o rethemed pirate version I made, and a game I want to change a bit, Le Jeu de Loup or The Wolf Game.

So here are the common random selection methods, dice, cards, spinners, and drawing tokens from a bag. In The Wolf Game you use the later. I'm looking for some more creative idea though. Here's what I've gathered, let me know if you have any other ideas.

-A spinning top or dreidel like device. This was popular in betting games at one point and many nice metal ones can be seen on Google Images. Not hard to make a wooden one, and it can have multiple sides.

-A sinning wheel like the one from The Game of Life, something that has a slowed momentum rather than a pointer like most games with a spinner.

-Plinko! Hey, why not? A small board that stands upright, drop the chip down and see where it lands.

-Roulette, not just for casinos.

Looking forward to hearing what creative ideas for random selection in games other people have.
 
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Russ Williams
Poland
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Combined random selection, e.g. everyone counts "1, 2, 3" and holds out their hand with some fingers extended; sum the fingers to get your random result.

If you need random results infrequently, look at the second hand of a clock to get a number from 1 to 60; you can divide that easily to get uniformaly random numbers like 1d2, 1d3, 1d4, 1d6, ... We often do that to determine start player, e.g. "I'm 1-30, you're 31-60, look at the clock now".

For not very high quality random digits, flip open a thick book and use the page number you find.
 
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Ollie Hunt
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Start Player is kind of fun. You draw a card and it gives the criterion for who goes first. Tallest, last one to stroke a cat, person with most games etc.
 
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Kendall McKenzie
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a bingo set is essentially the same thing as drawing tiles from a bag but is a bit more fun

there's also a cube tower like in Wallenstein, it's like a dice tower but some of the cubes you drop in are meant to get stuck and maybe get dislodged later. Might be a bit tough to make your own and might not be all that relevant for a lot of games.
 
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Steve Lett
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We used to use one of these: http://www.shockingfun.com/Shocking_Roulette_p/shocking_roul...

Disclaimer: I'd probably keep your kids away from it, unless you never want them to play games with you. Seriously, don't let them touch it.
 
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Mark Bauer
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artfuldodgr42 wrote:
We used to use one of these: http://www.shockingfun.com/Shocking_Roulette_p/shocking_roul...

Disclaimer: I'd probably keep your kids away from it, unless you never want them to play games with you. Seriously, don't let them touch it.


I like the random last statement of this disclaimer: "Don't do drugs."
 
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Steve Lett
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Anduin wrote:

I like the random last statement of this disclaimer: "Don't do drugs."

Yeah, also... "You should only put your FINGER in the slot of this game."
 
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Galen Brownsmith
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Cutting cards or drawing random cards from an unusual deck (which is at least partially ordered). An Xactica deck, where one player gets to specify which suit to use for the ordering.

Rock-paper-scissors tourneys.

Drawing straws (akin to other methods, but distinct).

Crypotographic hash of the time.

If you're looking for ensuring value distribution without a huge luck bias using d6, create an long, repeating list of 3 5 2 6 1 4 3 5 2 6 1 4 3 5 2 6 1 4 ... Roll the d6. count that many non cross-ed off numbers. use that number and cross it out. repeat as necessary.

Asking someone else.

Rolling d1000, but evaluate by alpha order of the title of the resulting section in the Dewey Decimal system.
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