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Myth» Forums » Rules

Subject: using rage on the soldier rss

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David Faupel
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I'm not sure how to use rage. Is it somewhere in the rulebook?
 
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Alex
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"Rage" is created with cards. You take a card from your DRAW pile and place it face down onto an open action space. This counts as one rage. You can do this for as many open actions you have. You're sacrificing the cards from your draw pile since those are discarded upon refresh.

And Yes, this is in the rule book.
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Jonathan Rowe
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In order to make time for writing I must give up working or gaming...
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MythMod wrote:
"Rage" is created with cards. You take a card from your DRAW pile and place it face down onto an open action space. This counts as one rage. You can do this for as many open actions you have. You're sacrificing the cards from your draw pile since those are discarded upon refresh.


Rage is usually used so that the Soldier can keep his Threat nice and high (because unused Action Slots lower your Rage during the Hero Deck Phase). The reason the Soldier might want to do this is because he has lots of Interrupt Cards that are very good for protecting himself and attacking enemies during Darkness Cycles, so if the enemies gravitate towards him, this is best.

Not all monsters are attracted to Threat, however. Crawlers prefer Proximity and Undead ignore it altogether.

Cards like Battle Rage also convert Rage into a bonus.
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Mike Clover
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You will have a high threat - but the pay off is that rage powers those interrupt abilities - particularly 'impenetrable' which allows the soldier to use those Rage cards to make it difficult to hit him, or Blade Dance which allows Rage cards to power counter attacks (1 per Rage) and also makes the soldier tougher to hit (this is a great ability).

Battle Rage is very useful because it allows you to treat all your used face up cards as Rage as well as any conventional cards from your draw pile.

Drawing the heat off the other players, and getting in close is essential to party survival - the soldier does indeed have excellent defensive cards; so taking attacks getting closer to enemies allows the soldier to attract threat and proximity enemies.
 
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