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Subject: M&M - Sorrow & Remembrance - Group 001 - Chapter 09 - Vurst's Redemption rss

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David Peck
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Search Deck:
01 Abduction
02 Accurate Bow
03 Acorn Helmet
04 Button Shield
05 Catnip
06 Cheese Cache
07 Cheese Cache
08 Clawbiter
09 Clockwork Grenade
10 Coin Shield
11 Collin's Sword
12 Dagger
13 Dagger
14 Desperate Rescue
15 Determination
16 Dinner Fork
17 Disguises
18 Enchanted Bow
19 Fickle Amulet
20 Fishhook & Thread
21 Fishscale Armor
22 Grape
23 Grape
24 Hammer of Nandon
25 Heal All
26 Heroic Sacrifice
27 Intense Cowering
28 Intense Cowering
29 Invoke Cheddar Golem
30 Leather Breastplate
31 Leather Breastplate
32 Leather Breastplate
33 Levitate
34 Lily's Bow
35 Long Bow
36 Lucky Skullcap
37 Lucky Staff
38 Maginos' Staff
39 Moldy Cheese
40 Mystic Blade
41 Mystic Tome
42 Needle Rapier
43 Nez's Hammer
44 Plans Revealed
45 Poison Cheese
46 Rest Spot
47 Ring of Cat Strength
48 Ring of Remembrance
49 Scorching Wand
50 Shifting Cloak
51 Shriek Bug
52 Slicing Dagger
53 Slow
54 Sorrow Blade
55 Spear
56 Stolen Cheese
57 Summon Cat
58 Swinging Whip
59 Tail Link
60 Tail Link
61 Tail Link
62 Tattered Threads of Reason
63 Teleport
64 They Know We're Here
65 They Know We're Here
66 Thimble Helm
67 Throwing Daggers
68 Tilda's Mace
69 Tinkerer's Treasure
70 Toothpick
71 Walnut Shell Breastplate
72 Warding Staff
73 Whiskerfroth Elixir

Initiative Track

1) Collin
2) Filch
3) Captain Vurst(3a,3d Pistoleer)
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4)
5)
6)
7)
8)


Chapter Track

Page 1 - X
Page 2 -
Page 3 -
Page 4 -
Page 5 - THE END
Page 6 -
Page 7 -
Page 8 -
Page 9 -









Search Tracker

Kitchen
Kitchen Tunnels
Dining Hall
Dining Hall Tunnels
King's Chambers
King's Tunnels
Queen's Chambers
The Forge
Col
--
--
--
--
--
--
--
--
Fil
--
--
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--
--
--
--
--






Party Items:

Party Achievements:


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Collin - Leader, Warrior

Born to Lead: When placing cards on the initiative track, if Prince Collin is not in the first initiative spot, immediately add 1 cheese to his stash.


Abilities:
- Backslash - 1mb - You may use this ability after this mouse defeats a minion using a sharp melee weapon. This mouse attacks again using that weapon. This ability can only be used once per turn.
- Battle Leader - 2mb - You may use this ability immediately after taking a turn with this mouse. Choose a mouse that is higher on the initiative track. Switch this mouse's initiative card with the initiative card of the chosen mouse. The chosen mouse may now immediately take a turn.
- Give Order - 1mb - You may use this ability instead of moving this mouse. Choose a mouse on the same tile as this mouse. The chosen mouse may immediately perform 1 action.
- Inspire - 2mb - You may use this ability before taking a turn with this mouse. Until the end of this round, after a mouse performs an action, that mouse may spend 1 cheese to perform 1 additional action. A mouse can only perform 1 additional action in this way.
Equipped:
- Collin's Sword (+1 Melee)
- Leather Breastplate (+1 Def)
- Sorrow Blade (Sharp, +2 Melee, After attacking, if any
were rolled, this mouse gets 1 wound)
Pack:
-
-
-
Tricks:
-

blankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblankblank

Filch - Scamp

Pilfer: After Filch defeats a minion figure, add 1 cheese to Filch's stash. If it was a rat, Filch may take this cheese from the minion wheel if available.
Prehensile Tail: Filch may equip a dagger in his tail as if it were an additional paw slot.

Abilities:
- Energy Rush - 2mb - You may use this ability after taking an action with this mouse. Take an additional action with this mouse.
- Find - 2mb - You may use this ability after rolling a successful search roll. Instead of drawing 1 card, draw 3 cards from the search deck and pick 1. Shuffle the other 2 cards back into the deck.
- First Aid - 2mb - You may use this ability as a free action. Remove 1 wound marker from a mouse that is on the same space as this mouse. Healers pay 1 less cheese to use this ability. First Aid can only be used once per turn.
Equipped:
= Accurate Bow (Sharp, +1 Ranged, all
count as 2 successes. Archer/Scamp only)
~ Dagger (If defender lower on initiative track, -1 def)
-
-
Pack:
-
-
-





Victory Condition: The mice win if all active mice can escape by ending their turn on the flip space of the Queen's Chamber. Note: Mice keep all gear and cheese after this chapter.

Special Surge: Vurst breaks his allegiance and fights against the mice.

Special Rule (Leaving the King's Tunnels): Before a mouse may use an explore action to leave the King's Tunnels tile, Vurst must be allied with the mice. Vurst and all other mice must be on the same side of the water spaces as the exploring mouse.

Special Search (Water spaces): Fishhook & Thread


Search Die Roll:
1d73

Random Tile:
1Custom6{iid:2075428;iid:2075430;iid:2075432;iid:2075434;iid:2075436;iid:2075438}

Post Templates:
[ImageID=2070397square inline][size=18][b]Collin[/b][/size]
Your Post Here
1Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899}

[ImageID=2070398square inline][size=18][b]Filch[/b][/size]
Your Post Here
1Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899}

[ImageID=2081799square inline][size=18][b]Minions[/b][/size]
Your Post Here
1Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899}
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David Peck
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I just knew if I kept looking I'd find you, my prince. Vurst smiled, pleased with himself. Surrender now, and I'll see what I can do about keeping Vanestra from executing you.

Filch stepped in front of Collin; he peeked out from his hood with a smile as a dagger appeared from behind him in his tail. Perhaps it is you who should surrender? We have you outnumbered, or can't you count to 2 with that patch over your eye? Collin saw a hero before him. The scamp had a cause.

Vurst cocked the hammer on his pistol, and said nothing.
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David Peck
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My records show that Ray will be playing Collin while Scott has control of the scamp.

Your objective is to convince Miz Maggie to leave, get into Vanestra's chambers to set the clock to midnight and grab the Ring of Remembrance before escaping.
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Matt Bowles
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Go boys go!!
 
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Ray Greenley
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Collin

Have at you, Vurst!

Movement 1Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} -> ( iid:2044899) -> (
) [+]
 
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  • 674515. RMGreen
  • 1Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} =
  • ( iid:2044899) =
  • ( iid:2044899)
  • Movement
  • Mon Mar 2, 2015 1:16 pm
Ray Greenley
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Move into Vurst's space and attack!

Attack Vurst! 3Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} -> ( iid:2044897 iid:2044898 iid:2044895) -> (
) [+]
1 
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  • 674516. RMGreen
  • 3Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} =
  • ( iid:2044897 iid:2044898 iid:2044895) =
  • ( iid:2044897 iid:2044898 iid:2044895)
  • Attack Vurst!
  • Mon Mar 2, 2015 1:18 pm
Ray Greenley
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Vurst defends!

Defense! 3Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} -> ( iid:2044895 iid:2044894 iid:2044897) -> (
) [+]
 
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  • 674517. RMGreen
  • 3Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} =
  • ( iid:2044895 iid:2044894 iid:2044897) =
  • ( iid:2044895 iid:2044894 iid:2044897)
  • Defense!
  • Mon Mar 2, 2015 1:18 pm
Ray Greenley
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Gotcha!

Results:
Vurst: 2 Wounds (+2 from attack)
Minion Wheel: 1 Cheese (+1 from Defense)

Filch is up!
 
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Scott Sinclair
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Filch

Movement 1Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} -> ( iid:2044898) -> (
) [+]


1Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899}
 
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  • 674694. Chiken Bird
  • 1Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} =
  • ( iid:2044898) =
  • ( iid:2044898)
  • Movement
  • Mon Mar 2, 2015 5:54 pm
Scott Sinclair
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I see we're going for the straight forward apporach. Nice shot, for a Prince. I prefer to talk things out first...Twang!

Let loose! 3Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} -> ( iid:2044896 iid:2044895 iid:2044894) -> (
) [+]
1 
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  • 674696. Chiken Bird
  • 3Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} =
  • ( iid:2044896 iid:2044895 iid:2044894) =
  • ( iid:2044896 iid:2044895 iid:2044894)
  • Let loose!
  • Mon Mar 2, 2015 5:57 pm
Scott Sinclair
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Before Vurst could even register that he had been hit by three arrows from Filch's bow, the Scamp was running past the guard captain and lept into the water, swiming hard to the other side.


Energy Rush 3Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} -> ( iid:2044897 iid:2044898 iid:2044895) -> (
) [+]





 
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  • 674697. Chiken Bird
  • 3Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} =
  • ( iid:2044897 iid:2044898 iid:2044895) =
  • ( iid:2044897 iid:2044898 iid:2044895)
  • Energy Rush
  • Mon Mar 2, 2015 6:00 pm
Scott Sinclair
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The nimble Filch easily pulled himself up on the opposite shoreline and turned back to Collin and the dazed Vurst.

What are you waiting for? Lets go!

Results:
Vurst Defeated (and now on our side)
0 Cheese (+1 from role, +1 from defeating Vurst, -2 for Energy Rush)
-1 Cheese to the minion wheel (defeating Vurst...technically a rat)
Filch on shoreline space due south of Vurst.

Friendly Vurst is up
 
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David Peck
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Vurst's defense?
 
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Ray Greenley
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Technically, his roll to get out of the water was the next three dice rolled, so those should really be Vurst's defensive roll, right? And then he should roll again for getting out of the water?
 
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Scott Sinclair
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Chiken Bird wrote:
I see we're going for the straight forward apporach. Nice shot, for a Prince. I prefer to talk things out first...Twang!

Chiken Bird previously rolled 3Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} = ( iid:2044896 iid:2044895 iid:2044894) = (
) [+]
(Let loose!)


Vurst's D 3Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} -> ( iid:2044899 iid:2044899 iid:2044895) -> (
) [+]
1 
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  • 674713. Chiken Bird
  • 3Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} =
  • ( iid:2044899 iid:2044899 iid:2044895) =
  • ( iid:2044899 iid:2044899 iid:2044895)
  • Vurst's D
  • Mon Mar 2, 2015 6:33 pm
Scott Sinclair
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Sorry, got caught up in the moment.
 
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David Peck
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Vurst is up. I'll let the heroes control him when he's allied. I'll take him in villain form.
 
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Ray Greenley
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Vurst

Movement 1Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} -> ( iid:2044899) -> (
) [+]
 
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  • 674724. RMGreen
  • 1Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} =
  • ( iid:2044899) =
  • ( iid:2044899)
  • Movement
  • Mon Mar 2, 2015 7:00 pm
Ray Greenley
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Vurst moves into Filch's space, dancing over the water with Vanestra's magic.

Result:
Minion Wheel: 1 Cheese (+1 from Time is Short)


Collin is up!
 
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Ray Greenley
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By the way, regarding the updated map, Collin had moved into Vurst's space to attack him. Not that it matters that much going forward.

Collin

Movement 1Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} -> ( iid:2044897) -> (
) [+]
 
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  • 674727. RMGreen
  • 1Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} =
  • ( iid:2044897) =
  • ( iid:2044897)
  • Movement
  • Mon Mar 2, 2015 7:04 pm
Ray Greenley
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Collin hops into the upstream-most water spot adjacent to his allies and Scurries to climb out the other side:

(by the way, Filch rolled too many dice in his attempt to climb out of the water, but fortunately the first die had a star anyway).

Aided Climb out of Water 3Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} -> ( iid:2044896 iid:2044898 iid:2044895) -> (
) [+]
 
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  • 674728. RMGreen
  • 3Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} =
  • ( iid:2044896 iid:2044898 iid:2044895) =
  • ( iid:2044896 iid:2044898 iid:2044895)
  • Aided Climb out of Water
  • Mon Mar 2, 2015 7:05 pm
Ray Greenley
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Collin scrabbles at the side of the bank and nearly slips downstream, but Vurst manages to snag his paw at the very last moment and pull him up onto shore.

Filch is up!
 
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Scott Sinclair
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RMGreen wrote:
Collin hops into the upstream-most water spot adjacent to his allies and Scurries to climb out the other side:

(by the way, Filch rolled too many dice in his attempt to climb out of the water, but fortunately the first die had a star anyway).

RMGreen previously rolled 3Custom6{iid:2044894;iid:2044895;iid:2044896;iid:2044897;iid:2044898;iid:2044899} = ( iid:2044896 iid:2044898 iid:2044895) = (
) [+]
(Aided Climb out of Water)


Huh? I thought you rolled the mouses movment...oh wait, that's for mouse traps. Dang I'm rusty.

Sorry again...I'll get my stuff together here.
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Scott Sinclair
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What do you think Ray, go for a round of searches or head to the next tile?
 
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Matt Bowles
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Surge's are BAD in this chapter.. I'd run as fast as possible
 
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