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Subject: Holy Grail of Dudes on a Map/Area Control? rss

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Matt Gordier
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I'm looking for the a DOaM and/or Area Control game that fits some specific criteria:

-Light/Medium game weight for friends who don't want to play for 3+ hours
-Location/Geography is relevant (i/e flanking)
-Respectable strategy depth
-Unit production and research is cool
-Backstabbing is more than ok, but not required
-Some sort of base building or ability to defend or hold ground preferable

Essentially I'm looking for something that sort of resembles an RTS, but doesn't take an entire afternoon to play. I've researched several below that might be good, but feel free to add:

-Chaos in the Old World - Seems to only be good with 4?
-Kemet - Strategy was too focused on power tiles rather than movement tactics (trading soon for more Battletech Minis)
-Axis and Allies - Great, except the 5 hour play time
-Cthulhu Wars - too expensive (would gladly buy cheaper version)
-Game of Thrones - too long/fiddly, unbalanced?

Any help is appreciated!
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chris thatcher
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Dungeons & Dragons: Conquest of Nerath Board Game ?

Plays good 2 or 4 player
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Thanee
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Eclipse?

Bye
Thanee
 
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Thomas De Wolf
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I think the ideal game for you would be : Starcraft. It's a bit expensive (although I recently could purchase it for only 80 euro)

-Light/Medium game weight for friends who don't want to play for 3+ hours
--> It's medium weight, plays a bit long the first times but then speeds up when players get used to all the units of their faction. Perfect with 3 players.

-Location/Geography is relevant (i/e flanking)
--> you can definitely flank someone. Planets are connected through a x/y/z-axis

-Respectable strategy depth
--> strategy is which units to produce, reacting to what others build, what tech upgrade to put in your deck and how quick to rush or not, just as in the RTS on pc.

-Unit production and research is cool
--> the game excels in these points. It has a bit of a deck-building technology/combat deck = very cleaver

-Backstabbing is more than ok, but not required
--> yes and there's a very good system with hidden order/action tokens (à la Game of Thrones) that stack on each other and makes timing/bluffing/feints important.

-Some sort of base building or ability to defend or hold ground
preferable
--> totally true. You can build extra modules/upgrades/defences on your base tableau and can build other bases on different planets.


As for Chaos in the old world : it's playable and enjoyable with 3. We leave out Slaanesh. Though it's best with 4 of course. Definitely one of my most favourite boardgames ever.
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Aswin Agastya
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Nexus Ops

Works flawlessly 2-4 players, or 2v2 team play. No flanking or research, but you do have power cards. Also no base building, but there are mines that you will want to defend, and this gives the game strategic aspect. No turtling. Good dose of dice chucking. You have to be aggressive.

Very simple rules, but with great , subtle depth. You get a lot mileage with minimal rules.

Finish in less than 2 hours.

Note: Some players claim 2p games just turn to king of the hill, but I don't find it so myself. Just play your missions.
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Michael W.
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+1 to Nexus Ops.

+1 to Chaos in the old World. No base building here and also and no elaborate unit production mechanism but you have a kind of research with the upgrades. I would advise against playing this with only three players, though.
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Thomas W
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game of thrones is pretty good - you can finish a game in 3 hours (or less) but this depends a lot on how quickly people process their orders. there's a decent amount of strategic depth with regards to when to defend, attack, or support, and backstabbing will be in every game.
 
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Daniel Kearns
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I like Shogun/Samurai Swords/Ikusa.
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Kyle A
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MattG666 wrote:
I'm looking for the a DOaM and/or Area Control game that fits some specific criteria:

-Light/Medium game weight for friends who don't want to play for 3+ hours
-Location/Geography is relevant (i/e flanking)
-Respectable strategy depth
-Unit production and research is cool
-Backstabbing is more than ok, but not required
-Some sort of base building or ability to defend or hold ground preferable

Essentially I'm looking for something that sort of resembles an RTS, but doesn't take an entire afternoon to play. I've researched several below that might be good, but feel free to add:

-Chaos in the Old World - Seems to only be good with 4?
-Kemet - Strategy was too focused on power tiles rather than movement tactics (trading soon for more Battletech Minis)
-Axis and Allies - Great, except the 5 hour play time
-Cthulhu Wars - too expensive (would gladly buy cheaper version)
-Game of Thrones - too long/fiddly, unbalanced?

Any help is appreciated!


Not at all an RTS but Small World and Small World Underground both fit your other criteria. There is strategic depth but not as much as the games you have listed. Underground gives you more reason to defend/hold your ground than the original.

Tons of expansions and it is very interchangeable.
 
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Thomas De Wolf
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Hornauer wrote:
+1 to Nexus Ops.

+1 to Chaos in the old World. No base building here and also and no elaborate unit production mechanism but you have a kind of research with the upgrades. I would advise against playing this with only three players, though.


I’ld say, based on 5 of my 15 recorded plays being 3-player games (Khorne, Nurgle, Tzeentch), that that number is almost as good as four players. I experienced very tactical and dynamic plays during those sessions and Slaanesh being the most defensive god not being there isn’t that great a loss.

Often in 3-player boardgames you have the problem that it’s two against one. With Khorne in CitoW and the asymmetrical nature of the game, this isn’t such an issue. I would even go as far as to say that CitoW is one of the better 3-player conflict/area control games.
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David Gibbs
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Thanee wrote:
Eclipse?

Bye
Thanee


Eclipse sounds like it hits most of the buttons, except for playing time.
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Jason Bush
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dagibbs wrote:
Thanee wrote:
Eclipse?

Bye
Thanee


Eclipse sounds like it hits most of the buttons, except for playing time.


Not sure you've actually researched eclipse...
 
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James Arias
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+1 to Nexus Ops and Samurai Swords.

If I keep hearing good things about Conquest of Nerath I'm gonna crack and get it

Warlords of Europe was also recommended to me as a DoaM. Haven't played it but checked it out and looks like a decent medieval theme.

 
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CARL SKUTSCH
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How about Fortress America? It's lots of dudes on a map; plays best either 2 or 4 player (3 is awkward). Game last about 3 hours, no more (so maybe a bit long for you). Theme is loads of fun: America is being attacked by foreign hordes, defend her! (Or destroy her!) Tactics and strategy, but not too much. Not really production but you have to decide which units to bring on and where to bring them, so some real choices there. And did I mention laser satellites?

(And it's pretty cheap.)
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Sonja Lang
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Eric Lang's new viking game, Blood Rage: https://www.kickstarter.com/projects/coolminiornot/blood-rag...
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David Gibbs
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DanielFirestorm wrote:
dagibbs wrote:
Thanee wrote:
Eclipse?

Bye
Thanee


Eclipse sounds like it hits most of the buttons, except for playing time.


Not sure you've actually researched eclipse...


Not sure what you're getting at... I've played a couple games of it.

Looking at OP's list of requests:

-Light/Medium game weight for friends who don't want to play for 3+ hours
*listed playing time is 60-200 minutes, but in my experience often plays longer, and is solidly medium-weight. This is the exception I note.

-Location/Geography is relevant (i/e flanking)
*yep (random map, with attack paths, etc)

-Respectable strategy depth
*yep

-Unit production and research is cool
*yep (ship design! 3 tech paths!)

-Backstabbing is more than ok, but not required
*yep (Diplomacy tabs, but betrayal tokens)

-Some sort of base building or ability to defend or hold ground preferable
*yep (literally star-base building, but also pinning ships to prevent movement)
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CARL SKUTSCH
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dagibbs wrote:
DanielFirestorm wrote:
dagibbs wrote:
Thanee wrote:
Eclipse?

Bye
Thanee


Eclipse sounds like it hits most of the buttons, except for playing time.


Not sure you've actually researched eclipse...


Not sure what you're getting at... I've played a couple games of it.

Looking at OP's list of requests:

-Light/Medium game weight for friends who don't want to play for 3+ hours
*listed playing time is 60-200 minutes, but in my experience often plays longer, and is solidly medium-weight. This is the exception I note.

-Location/Geography is relevant (i/e flanking)
*yep (random map, with attack paths, etc)

-Respectable strategy depth
*yep

-Unit production and research is cool
*yep (ship design! 3 tech paths!)

-Backstabbing is more than ok, but not required
*yep (Diplomacy tabs, but betrayal tokens)

-Some sort of base building or ability to defend or hold ground preferable
*yep (literally star-base building, but also pinning ships to prevent movement)

Yeah, I think Eclipse matches (except for play time, as you say.)
 
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Jason Bush
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skutsch wrote:
dagibbs wrote:
DanielFirestorm wrote:
dagibbs wrote:
Thanee wrote:
Eclipse?

Bye
Thanee


Eclipse sounds like it hits most of the buttons, except for playing time.


Not sure you've actually researched eclipse...


Not sure what you're getting at... I've played a couple games of it.

Looking at OP's list of requests:

-Light/Medium game weight for friends who don't want to play for 3+ hours
*listed playing time is 60-200 minutes, but in my experience often plays longer, and is solidly medium-weight. This is the exception I note.

-Location/Geography is relevant (i/e flanking)
*yep (random map, with attack paths, etc)

-Respectable strategy depth
*yep

-Unit production and research is cool
*yep (ship design! 3 tech paths!)

-Backstabbing is more than ok, but not required
*yep (Diplomacy tabs, but betrayal tokens)

-Some sort of base building or ability to defend or hold ground preferable
*yep (literally star-base building, but also pinning ships to prevent movement)

Yeah, I think Eclipse matches (except for play time, as you say.)


It's more euro ish and happens to have some combat, usually at the end. I understand what op is after and haven't found it. That's why I'm subscribed.
 
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David Gibbs
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DanielFirestorm wrote:

It's more euro ish and happens to have some combat, usually at the end. I understand what op is after and haven't found it. That's why I'm subscribed.


There is usually early-to-mid game combat vs neutrals. Whether there is inter-player combat in the mid-game, rather than just late-game, depends on the players.
 
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James Arias
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Forgot to post this http://www.boardgamegeek.com/thread/1244033/looking-space-op...

And +1 to Fortress America, how could I forget. Like the FFG reprint of that one.
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CARL SKUTSCH
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crazybyzantine wrote:
Forgot to post this http://www.boardgamegeek.com/thread/1244033/looking-space-op...

And +1 to Fortress America, how could I forget. Like the FFG reprint of that one.

Yeah, this time FFG didn't screw up a reprint. Although I haven't played with the invader cards, I heard they give the invaders too much of an edge.
 
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