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Subject: Cluzzle 9606 vs. Barbarossa 550 rss

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Glenn Ironhat
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So how are these different?

Barbarossa

and
Cluzzle


I have Barbarossa. I don't think I need Cluzzle.

Anyone disagree? Why?

Thanks.

 
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Chris Hawks
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Yeah, I was wondering that myself when I saw Cluzzle up on Tanga.com. (My first thought: "Ah! The mass-market rip-off of Barbarossa!")
 
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Daniel Karp
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Disclaimer: the designer of Cluzzle is a friend of mine.

I think the two games are quite different--not much more similar than any two games which share a main mechanism in common. The best analogy I can think of is that Cluzzle is to barbarossa as Sleuth (or Black Vienna) is to Clue. Both Cluzzle and Babarossa involve making clay models, true, but Cluzzle distills what is fun out of Barbarossa--the modeling, the guessing--and removes everything that, in my opinion, made Barbarossa bog down--the movement on the board, the structure of the guesses and clues, etc. The rules of Cluzzle seem simple, but they are not nearly so simple that you could easily just dispense with the board and play "cluzzle" with a Barbarossa set. I never enjoyed Barbarossa much-- I found it a bit fiddly. I enjoy Cluzzle much more.
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Brett Myers
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Disclaimer: I once danced in goatskin pants around a fire of alder wood, as Dominic was burned in effigy.

Cluzzle is what Barbarossa would be if you took out all the bad, mid-90's boring Euro mechanics and kept the fun parts.
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Matthew Wills
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Salt-Man Z wrote:
Yeah, I was wondering that myself when I saw Cluzzle up on Tanga.com. (My first thought: "Ah! The mass-market rip-off of Barbarossa!")


http://boredgamegeeks.blogspot.com/2006/09/ip-morality-and-g... might be worth a read.
 
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Glenn Ironhat
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Hmmm,

I appreciate the feedback but I didn't find it very helpful.

What are the boring Euro parts to Barbarossa please?

Two of you said that Cluzzle is more fun to play. How so, or what about Barbarossa is the not so fun part?

If you don't mind.
 
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Brett Myers
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Ok, the fun part of Barbarossa is sculpting the riddles and trying to guess what they are. The rest of the game is there to keep you from doing just that, by forcing you to roll-and-move around a track, trying to land on the right space to get the action you want. It's a lot of unnecessary clutter that bogs down a really ingenius core mechanism.

Cluzzle takes that ingenius core mechanic of sculpting riddles and trying to guess them and adds just enough game to give it structure, while totally supporting the fun.

If your group likes mediocre roll-and-move games, stick with Barbarossa, but if they find the real fun lies in the sculpting and guessing, go for Cluzzle.
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Glenn Ironhat
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Thanks.
 
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