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Subject: He gets CRUSHED by the Iron Age! rss

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Jill Pearon
United States
New York
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Session Report

Name of Game: Roll through the Ages: The Iron Age
Number of Players: 1-4
Playing time: 30 minutes

Location: Randolph Pub, Montreal, QC
Date: February 28, 2015

Spent a lovely afternoon at Randolph Pub this weekend teaching some games to folks who didn’t yet know them. The most exciting game of the day was a match between a couple, Sue and Jim. They had never played Roll through the Ages, so after explaining how things worked Sue started the game. Sue decided to pursue the port strategy and chose to start with a second port; Jim chose the 2nd province. Both got off to a strong start and were able to be a third port/province in the 1st turn. Sue was lucky with her rolls and was able to build her fourth port within a couple turns and also began her City Walls monument. Soon after she completed the City Wall monument and began the Coliseum (the 13 point monument). Jim’s rolls were not so kind. With his army strength, he kept hoping to get the fate die that would let him Battle, but it did not come. He did get Tribute on the fate die a few times, but because Sue was rolling in the goods, she always just paid him the one good instead of letting him get the victory points.

As things proceeded, the luck of the dice stayed with Sue. She got her fifth port, purchased the Coinage development (letting her turn goods into wealth at the rate of 3:1, instead of 4:1), and completed the Coliseum. Jim, feeling that he needed more goods, built a port and purchased the Dyemaking Development (+1 good each turn) and the Metallurgy Development (making innovation dice worth 5 towards purchase of developments). At the same time, he also began the Acropolis Monument hoping to catch up to Sue.

Sue continued to roll brilliantly and with the 3:1 conversion to wealth was able to buy the Civics and Empire Developments before game end (both big point scorers), complete her 6th port, and build a few provinces in the last round to get the Bonus scoring off the Empire Development. Also, she rolled almost no disasters in the game, making for a great final score. Jim tried but still only got the “Battle” fate die result once in the entire game. Since the armies weren’t working for him, he tried to up his goods production, monument building, and developments. He was never able to complete the Acropolis monument and, though he had several developments, none of them were the high scoring ones.

Final score was Sue 75 to Jim 37. A bit brutal, but Jim assured me he still had a good time!
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